At this time, Eric and Cedros, who were talking, both felt the changes that had taken place on the battlefield at the same time. The strong changes that took place on the battlefield immediately attracted the attention of all the surrounding creatures.
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A loud sound of horse hooves caused by the knight's charge reached the ears of all creatures in the field, which naturally included the two legendary mages at the edge of the battlefield.
Watching what was happening on the battlefield, the two legendary mages couldn't help but stop talking for a while, and the changes in their expressions were completely different.
Through their own observations, the two legendary mages realized that while they were talking, the conflict on the battlefield gradually escalated. Now, Erathia's warriors have directly launched an attack on the necromancer.<
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Although the necromancer's previous behavior, the transformation of the corpse of one of the Erathian warriors, could only be regarded as a provocation and did not cause much harm to the existing Erathian creatures at all, it had already violated the principle.
The mistake completely touched the bottom line of Erathia warriors.
In this case, in order to maintain consistent principles, and at the same time to counterattack the actions of the necromancer, and to severely frighten the necromancer's idea of transforming Erathia warriors, for a time, a large number of people on the Erathia side were in the original
During the battle, the creatures that had fought with the barbarian army began to attack the necromancer.
The warriors of Erathia have long had a lot of opinions about these necromancers who do nothing on the battlefield and only come to transform undead creatures after the battle.
Coupled with the friction between them and the necromancers when they were in Erathia in the past, many Erathia warriors have deep hatred in their hearts for these necromancers on the battlefield.
If it weren't for the command from the commander, and the concerns about Brakada's own mages, the warriors on the field wouldn't dare to attack this group of necromancers easily, and there wouldn't even have to wait until now, there would be warriors on the field who would attack the necromancers.
The Necromancer takes action.
Fortunately, the provocation initiated by the necromancer and the action of transforming the dead Erathian warriors into undead creatures gave the commander of the Erathian army a reason to take action.
On this issue involving principles, Erathia's attitude towards being transformed into undead creatures has always been extremely harsh, and there is no possibility of relaxation. Even the mages of Brakada cannot affect this.
.
If it weren't for the resolute resistance to the Necromancer within Erathia, as the area closest to Diya and also the area with the largest number of human creatures, there wouldn't even be a need for other forces to take action. Under the corrosion of the Necromancer alone,
, is enough to plunge Erathia into chaos.
In Brakada, the only way to deal with the necromancers whose identities are exposed is to forcibly expel them. For these necromancers who are completely different from their own ideas and ways of doing things, Brakada's mages use different methods to deal with them.
To a certain extent, it is quite tolerant.
Once the identity of the necromancer is exposed in Erathia, what awaits them is often the outcome of being directly executed.
For the necromancers that exist in the territory, Erathia will formulate bounties of varying amounts according to the different regions and the differences in the ranks of the necromancers.
In Erathia, no matter what level of existence you are, you can capture or directly kill the necromancer in exchange for the corresponding bounty amount. If you can capture the living necromancer, you can naturally get a higher bounty.
.
In addition to the necromancers killed by this special bounty hunter directly during the battle, those necromancers captured and handed over in Erathia will also be executed by the local lords, and used
The corpse of the necromancer is displayed to the public to warn other hidden necromancers.
Compared to the territory of Brakada, which only relies on the will of the former God of Mages and the instructions from the magic guild to allow mages to expel the necromancers existing in the territory, this efficiency is naturally extremely low.
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In Brakada, except for the supervisors who only belong to the magic guild, most of the mages are either in a state of curiosity or completely turn a blind eye to the necromancers in the territory. There are not many mages who have any relationship with the necromancers.
, with irresolvable hatred.
It was under this circumstance that a large number of lords in Brakada were deeply corrupted by the necromancers and began to study matters related to necromancy.
Since no substantive measures have been formulated against necromancers within Brakada, and with the support of the magic guild, necromancers have never dared to cause trouble in Brakada and attack at will like they do in other areas.
Killing ordinary mages has caused the area that was originally most resistant to necromancers, and even actively expelled them, but now it has become the place where the collusion between lords and necromancers is most serious.
Under this situation, among the necromancers located in Brakada, there was even an extremely large organization similar to the Spirit Society, which controlled most of the necromancers in the territory.
Now, even if the magic guild comes up with a strategy similar to Erathia, it may not be an extremely simple matter to expel all the necromancers in the territory.
In this battle, facing high-level creatures such as the Behemoth, the existence of the Necromancer may seem irrelevant. No Necromancer will choose to actively deal with such legendary creatures.
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But in battlefields in other areas, especially in territories controlled by lords, the role of these necromancers is immediately revealed.
With the help of a large number of necromancers and their undead creatures, the lord who also lost the ability to cast spells and was unable to deal with the attacking barbaric creatures successfully survived the most difficult time in this battle and saved his life.
own territory.
When facing lower-level creatures, especially a group of savage creatures with poor equipment, the necromancer's own characteristics are undoubtedly brought into full play. Relying on the characteristics of being able to transform undead creatures, in the absence of high-level creatures,
Necromancers can truly rely on fighting to support fighting.
It is conceivable that after this special battle, when the advantages of the necromancers are truly revealed in front of these lords, in the next time, there will be more and more ordinary mages in Brakada.