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Chapter 782 Influence 2

 When the Death Shadow Battle broke out, the number of heroes who appeared in Diya far exceeded the expectations of other forces.

Before this battle came, the creatures from the surrounding forces of Diya never imagined that there were such a large number of beings with heroic will among the necromancers who, in their eyes, had always only used conspiracy and tricks.

With the blessing of Sandro's artifact, these heroes showed strength far beyond that of ordinary necromancers. Throughout the Shadow of Death campaign, a larger number of heroic necromancers emerged. Even in the third expansion pack,

Their reputation is still prominent and has not disappeared because of the end of the Shadow of Death campaign.

Even the artifact in Sandro's hands has a limited scope of influence in the war against the entire surface world, and it cannot involve all battlefields. It can be said that it is precisely because of the existence of these extremely large numbers of heroic necromancers that

Let Dia's side achieve successive victories in the early stages of the Shadow of Death battle.

Compared with ordinary necromancers, heroic necromancers can easily surpass their limits and achieve things they cannot do, and the powerful specialties attached to the heroic will can completely change the situation of a battle.

It was precisely because of the emergence of the Shadow of Death battle that other forces around Diya faced for the first time the powerful strength possessed by the Necromancer, and no longer believed that all the Necromancer could do was to intrude on the surrounding territories.

, but truly has the power to destroy it.

These powerful necromancer heroes originally existed in Diya, but they were extremely inconspicuous in the internal conflicts of Diya and were not noticed by surrounding forces. The appearance of Sandro and the artifact in his hand

, undoubtedly gave these heroes a chance to unite.

According to the information Rhodes received from other players in previous games, this extremely harsh environment in Diya is very beneficial to the emergence of heroes.

Among all the forces in the entire game world, only Diya has the highest hero appearance rate and the largest number of heroes.

According to the understanding of players at the time, it was the unique power system within Dia, that is, the ability to create undead creatures, that led to such a situation.

Due to the existence of spiritualism, even seemingly powerful necromancers must always maintain fear in their hearts, not knowing that at that moment, they will be transformed into undead creatures by a more powerful necromancer.

Such a harsh environment naturally leads to necromancers generally having a strong will. As long as this will is stronger, it can become the will of a hero.

This special environment within Diya cannot be imitated by any other force.

Of course, there are also some necromancers with low tolerance. Under the special environment inside Diya, they cannot bear the fear they feel all the time. They can only paralyze themselves in their hearts, or fall into pure madness.

This type of necromancer does not have the potential to become a hero. Unless they are extremely stimulated, the existence of heroic will will never be with them. And their final fate is probably to become those more powerful necromancers.

Controlled undead creatures.

Extremely harsh environments are often more able to inspire the emergence of heroic will, while relatively comfortable environments cannot easily do this.

According to the information Rhodes knows, among all the forces, Brakada is also recognized as the place with the smallest number of heroes.

Needless to say, the power of the mage hero is natural. Even if he does not have the status of a hero, as the pinnacle of regular mage promotion, that is, the existence of the legendary mage, it is enough to maintain Brakada's dominance over surrounding forces for a long time. If

If it weren’t for Tanan’s appearance, I don’t know how long this dominance would have been maintained.

Among all the legendary creatures, the existence of the legendary mage is also one of the most difficult to deal with. Relying on the cooperation of various spells, the legendary mage can easily accomplish things that all other creatures cannot do, except for the legendary mage.

In addition, this also applies to the legendary magician.

Once a legendary mage who is already extremely powerful still has the identity of a hero, one can imagine his strength.

The true purpose of the hero template needs to be reflected in higher-level creatures, and this will be vividly demonstrated by the legendary mage.

However, the number of legendary mages at the heroic level is extremely rare. There are very few mages who can study spells while also possessing a heroic will.

According to Rhodes' own understanding, what is very different from the internal environment in Diya is that mages in Brakada, as long as they have enough talent, can be promoted all the way to the official level corresponding to the fourth level in the magic academy.

Among the ranks, in this process, the mage himself does not need to have any special experience.

After that, according to the mage's own wishes, he can choose to stay in the magic academy for further study, or to build his own territory under the arrangement of the academy. No matter how he chooses, it is generally very comfortable.

Relying on the various special abilities acquired after learning spells and some insufficient talents, mages who cannot continue to improve their strength after being promoted to official mages can often live a more comfortable life than other creatures. In this comfortable environment

, naturally it is difficult for heroic will to emerge.

There are only a handful of special mages who are dissatisfied with the status quo. After gaining great strength, they do not want to stay in Brakada and choose to travel across the entire continent. In Rhodes' impression, Sandro

It is such a mage. The vast majority of other mages choose to stay in Brakada and enjoy this kind of comfort.

It is precisely the existence of this situation that causes the number of heroes in Brakada to be far smaller than other forces. In such a comfortable environment, they can gain powerful power without enduring too much danger.

It is naturally difficult for heroic will to appear.

Most of the mages who are able to generate heroic will and awaken as heroes have had certain special experiences after acquiring powerful power, which has little to do with the process of acquiring power.

Compared with the extremely harsh environment in which the Necromancer lives, the environment of the Brakada Master is obviously more comfortable. Whether it is to obtain power or do other things, there is no need to risk his life, but from a certain

In a sense, they undoubtedly also lost the opportunity to awaken the heroic will.


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