Under Rhodes's display, an even stronger black cloud of death appeared in this level of the Soul-Calling Tower.
As soon as the black cloud appeared, it quickly spread towards other areas on this layer. The dark green death cloud originally cast by other corpse witches was quickly covered by the black cloud in front of them.
There is nothing in the field that can stop the spread of this black cloud, and the black cloud itself represents extremely strong death energy, far exceeding the original death cloud around it.
Those clouds of death cast by the Corpse Witch are not so much covered by this black cloud as they are swallowed up by this black cloud.
After devouring the original death energy around it, this black cloud grew stronger. In the blink of an eye, it quickly covered the ground full of corpse witches. In the end, only this was left in the entire soul summoning tower on this level.
A dark cloud of death exists.
As the original releaser of this spell, Rhodes seemed to have considered something when he cast it. When the black cloud spread, it did not touch the top of the tower on this floor.
When the black cloud completely spread, the level of the Soul-Calling Tower suddenly calmed down. Except for the sound of the death cloud corroding things, there was no sound anymore.
If any necromancer can see the existence of this cloud of death, he will understand in his heart the power of devouring life in this cloud of death.
As the death cloud spread massively in this level of the Soul Resurrection Tower, part of the death cloud, after absorbing enough death energy, entered the connection tower where Rhodes came from, but it did not spread for long.
These death clouds seemed to be restricted by something, unable to make any movements in the connection tower.
Since the effect of Death Cloud depends entirely on the caster's spiritualism level, even the Corpse Witch, who is the best at Death Cloud among undead creatures, will also be affected by the spell cast by Rhodes.
As the death cloud spread, these corpse witches did not even make the slightest struggle, and fell under the erosion of the strong death energy. These corpse witches had no ability to resist the death cloud that was approaching its extreme.
.
After the scene completely calmed down, Rhodes did not intend to let these death clouds continue to exist. Under Rhodes' control, these death clouds soon dissipated.
Unlike those corpse witches who cast a dark green death cloud, the death cloud released by Rhodes with all his strength showed a pure black appearance, which naturally had a better effect in blocking the line of sight.
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When the dark cloud of death completely dissipated, under the illumination of the ritual patterns on the tower wall, the situation in this field appeared in Rhode's eyes again.
After being eroded by the cloud of death, none of the corpse witches that originally existed in the field were left. What remained were only the torn black robes they wore and the white bones on the ground.
In addition to the dead corpse witches on the ground, there are many bats hanging on the ceiling of this floor of the Soul-Calling Tower, relying on the barbs on their claws.
Since the cloud of death that originally covered the field deliberately avoided the top of this layer, these bats were able to survive the cloud of death. Otherwise, based on the strength of these bats, they would probably melt into this layer in an instant.
In the cloud of death.
When the death cloud completely dissipated, these bats no longer stayed at the ceiling. However, these bats still had some hesitation in their hearts and did not dare to take action when approaching Rhodes' location.
At this time, Rhodes didn't feel any concern about the reaction of the group of bats not far away. Rhodes' attention had already been attracted by another thing.
Rhodes noticed that when he relied on the existence of the Death Cloud to clear out a large number of corpse witches in this layer, he did not get as much experience as he expected.
Among the many types of creatures, there are creatures with the ability to cast spells, which can provide higher experience points. This has been spread among players as early as in previous games, and Rhodes naturally knows it.
According to past experience, in Rhode's view, the strength of these Corpse Witches is infinitely close to that of sixth-level creatures, and the experience value they can provide individually should be at the limit that fifth-level creatures can provide, which is 5,000 points.<
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Before becoming a true sixth-level creature, no matter how strong the fifth-level creature is, the experience value provided after killing it cannot exceed 5,000 points.
The identity of a hero can certainly greatly increase the experience value a creature can provide, but this improvement is more of an integral multiple improvement based on the experience value originally provided by the creature. This creature
The basic experience value provided still follows this limit and cannot be exceeded in any way.
As a fifth-level creature, regardless of its type or strength, as long as it reaches the fifth level, it can provide at least 1,000 experience points, which will not be affected by any factors.
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In addition to fifth-level creatures, creatures at other levels must also follow such restrictions, but the values of experience points are different.
Compared with the high-level and legendary creatures whose strength is greatly different from the fifth-level creatures, the experience value they can provide is not as big as imagined.
Even if you kill a real legendary creature, the experience points you get are only equal to that of killing a few more fifth-level creatures.
Compared with the extremely powerful strength of legendary creatures, the experience points gained from killing these powerful creatures were naturally not satisfactory to the players at the time. To achieve this, killing a truly legendary creature often required players to pay a painful amount of money.
Price.
Due to the various abilities of legendary creatures, even players who have also been promoted to legendary creatures will not be able to defeat them alone, let alone kill them, if their fighting methods are not able to restrain them.
Compared with the huge experience points required for later upgrades, for players in the game, even if they try their best and unite multiple players to kill legendary creatures, they will only gain so much experience points, and they will have to be defeated by other players.
If the players who participated in the killing are separated, they will not be able to improve themselves immediately. Over time, there will be no players who will focus on upgrading the legendary creatures.
For this reason, in Rhode's impression, players in previous games chose mostly fifth-level creatures to gain experience points from, rather than high-level and legendary creatures that could provide more experience points.