To achieve all this, the first thing Eric needs to do is to return to Bracada safely. However, Rhodes is not optimistic about whether Eric can do this.
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Since he had a clear understanding of Eric's deeds, Rhodes knew that this extremely powerful legendary mage eventually died in the hands of Sandru.
For Sandro, the protagonist of the second expansion pack, Eric is not only his mentor in the process of learning magic, but also an obstacle that must be overcome.
In Rhode's sight, Eric suppressed Sandro's words and strengthened his will for a short time, but his slightly trembling body still exposed the true thoughts in his heart.
.
Relying on his own perception, Rhodes was able to detect traces of strong magical elements from Eric's body.
Rhodes realized that Eric was able to stay in the air for a long time not because he used spells such as the Hercules Shield to create a physical air barrier under his feet in the air, nor did he use any treasures to achieve this.
What was cast was a real fifth-level spell, flying thaumaturgy.
The existence of flying thaumaturgy can grant the caster the ability to fly at will and fight in the air, regardless of the caster's size.
The only shortcoming of this spell is that it only affects the caster himself, and the caster cannot perform flying magic on other creatures.
Once this restriction is lost, the caster can cast this spell on all creatures. Even the Behemoth, which is as big as a hill, can fight in the air under the influence of flying thaumaturgy. Then the advantages that flying creatures originally have
will be severely curtailed.
In Rhode's impression, the restrictions in spells can affect most mages, but there are some mages who are not affected by such restrictions.
Rowling, who possesses unique talents, and Eric in front of her, and even Sandro, undoubtedly belong to this special kind of mage.
Relying on their own spell-casting skills, these mages can change the established spells and make the spells have the effects they want. Even flying magic can bypass the limitations of the spell itself when cast by these mages.
Apply it to other organisms.
The strength is close to that of a legendary mage, coupled with rich spell knowledge, the mage can break through the limitations of the original rules in the process of casting spells, and cast various spells according to his own needs.
Not only flying magic, but almost all spells can be transformed in the hands of these powerful wizards.
Some powerful mages with this ability can even use teleportation to affect others, causing creatures other than themselves to change positions.
Looking at Eric who was staying in mid-air under the influence of flying magic, in Rhode's eyes, the trembling of Eric's body was extremely obvious. Rhodes could notice this without even paying attention.<
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In Rhode's impression, the best way to deal with flying magic is to cast exorcism, which is the most unique among third-level spells.
The existence of exorcism can dispel all spell effects on the target, whether they are gains or debuffs, they will be dispelled by exorcism without discrimination.
The effect of exorcism is only limited to the state attached to the body by the mage. The effects brought by the equipment and the spells solidified on the equipment are not within the scope of exorcism.
Once the exorcism successfully acts on a mage who performs flying magic, it can immediately force the mage to return to the ground, without risking falling in the air.
However, it is not a simple matter to use the flying magic spell performed by the legendary mage.
In Rhode's view, if you want to use exorcism to dispel Eric's flying magic, you may need a Level 20 exorcism.
Very few mages would put too much effort into exorcism, let alone practice it to level 20. Using exorcism to force Eric to descend to the top of the tower is destined to be difficult to achieve.
Staring at Eric in mid-air, Rhodes could feel the anger on the legendary mage's expression, but the feeling Eric gave to Rhodes was more of a stern and internal quarrel. It is not easy to completely change the concept of a legendary mage. Even if a lot of evidence is placed in front of him one by one, he may not change his opinion.
The situation in front of him made Rhodes clearly understand Eric's attitude at this time. Even though he had realized that the God of Mage might have some problems, Eric still suppressed him, regardless of Sander's attitude.
No matter what Lu said, he was not prepared to be affected in any way.
Regarding the information in Sandru's words, Rhodes, who has had many experiences in his previous life, naturally has a deeper understanding.
In Rhode's impression, there was indeed such a saying in the late game of the previous life, trying to prove that the name of the God of Mage was not true.
Rhodes recalled that the emergence of this statement should wait until the arrival of the fourth expansion pack.
In the game at that time, players who had gone through three expansion packs already had a sufficient understanding of the background history of the game, which naturally included the God of Mage of Brakada.
The deeds in the first three expansion packs are more or less related to the existence of Brakada, and among them, the first and third expansion packs are the most involved.
In the first expansion pack, what Brakada has to face is revenge from the hero Tanan and the men he leads.
In this battle, because the barbaric creatures came only for revenge, a large number of things carrying civilization in Bracadane were destroyed, including countless magic academies with a long history, and even the former hometown of the Mage God. In the third expansion pack, faced with the incoming hell creatures, Brakada and Erathia are the two most affected forces in the entire surface world. If a large number of players did not go all out to take action,
There may even be a risk of extinction.
These two expansion pack battles have one thing in common, which is the spiritual symbol of Brakada. The God of Mage did not appear from beginning to end.
No matter what kind of losses Brakada suffered, the God of Mages, who was revered by all mages, showed no sign of taking action and allowed all these disasters to happen on the land of Brakada.
It was the emergence of this situation that led players at the time to doubt whether the strength of the God of Mage was really as powerful as recorded in the classics in the game. Otherwise, how could the entire Brakada bear the risk of destruction.<