Before this, when Rhodes was in the Soul Recalling Tower, killing the corpse witches transformed by Sandro, he noticed something.
Even though the corresponding levels of normal corpse witches are above level five, the corpse witches killed by Rhodes can only provide very low experience points, which are far from the standards of fifth-level creatures. They are more like...
The experience value provided by second-level creatures is average.
This discovery undoubtedly made Rhodes notice something unusual at the time. However, after thinking deeply about it at the time, Rhodes noticed something unusual in it when he thought about it again.
According to the information Rhodes knows, there is a certain correspondence between the experience value that undead creatures can provide and the spiritual attributes they occupy.
If the experience points these corpse witches can provide are only at the level of low-level creatures, then the control spirit they possess is also the same, and there will not be much deviation between the two.
According to Rhodes' own understanding, the experience value that undead creatures can provide mostly depends on the strength of their soul fire. The stronger the soul fire, the stronger the corresponding undead creature will naturally be, and can provide more experience points.
, and it will also cost more mental attributes to control.
In Rhode's view, the spiritual mark occupied by the Corpse Witch transformed through the Ghost King's cloak, as well as the experience value provided, should all depend on the corresponding rank strength of the creature transformed into the Corpse Witch. This situation also applies to the Corpse Witch King transformed by Rhodes.
Since the experience value provided by the Corpse Witch King does not change as the level increases, Rhodes cannot obtain a large amount of experience points by killing the Corpse Witch King he transformed. He wants to rely on the power of the artifact to increase his level of experience.
With his own rank, Rhodes still has to start a war like Sandro.
Relying on the various effects of god-level spiritualism, Rhodes transformed the original broken bones in the Death Tomb into a large number of undead creatures.
Originally, these transformed undead creatures could only be regarded as low-level undead creatures such as skeleton soldiers. Due to the poor material used for transformation, they could not be expected to have much combat capability.
However, under the influence of the Ghost King's cloak, the situation immediately changed.
Relying on the unique effect of the Ghost King's cloak, Rhodes' god-level spiritualism is enough to transform any dead creature into a sixth-level Corpse Witch King.
In the Death Tomb, these Corpse Witch Kings transformed by Rhodes are no different from the real Corpse Witch Kings in terms of strength, but their spiritual attributes are pitifully small.
In Rhode's perception, the spiritual attributes occupied by these Corpse Witch Kings are only about the same as those of Skeleton Soldiers, or even lower. This undoubtedly gives Rhodes the opportunity to control a large number of Corpse Witch Kings.
With the help of the powerful effect produced by the combination of god-level spiritualism and the Ghost King's cloak, Rhodes finally achieved this move. Relying on the power brought by these corpse wizard kings, Rhodes finally completely suppressed Stephen.
Under the cloud of death cast by the Corpse Witch King, the original undead creatures in the Death Tomb died in large numbers. Even the Lich Stephen would not let his undead creatures die in vain. In such a situation, the choices of both parties are
No more fighting.
For Rhodes, the reason why he chose to stop the war was not only because he needed Stephen's secret skills, but more importantly, Rhodes knew in his heart that no matter how much advantage he had, he might not have any chance to kill this man.
Powerful Lich.
The existence of space spells brings great convenience to mages who master these spells. Any mage who has mastered fourth-level space spells or above can directly travel from one place to another, even on the battlefield.
Use space spells to achieve the effect of rapid evacuation.
At this point, Rhodes, who had a lot of experience in fighting high-level mages in his previous life, naturally knew in his heart that even some real assassin professionals could not take any advantage when the mages cast space spells. At this time, Rhodes had no advantage.
What can I do?
Through the previously obtained magic scroll leading to the Death Tomb, Rhodes understood that Stephen's attainments in space magic were definitely not low, even surpassing most orthodox mages. Rhodes was not sure that he could use time and space when she did.
Kill the door before it escapes.
The existence of space spells means that many battles between high-level mages can only end in reconciliation. Before there is an absolute crushing in strength, even the high-level mages themselves have nothing to counter space spells.
action.
Perhaps the legendary mage who has mastered the door to another dimension can follow the fluctuations left by the space spell and pursue the mage who escaped using the space spell.
Even in areas that have never been reached before, these mages can appear there directly through the existence of the gate of another dimension. However, the conditions for mastering the gate of another dimension are extremely demanding. Even in Brakada, there are not many
The legendary mage can master it.
Relying on the space spells they master, mages can very well ensure their own safety. Unless it is a truly endless battle, there are very few high-level mages who will not use space spells to escape when they encounter danger.
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And this is also the reason why Rhodes did not continue to choose to fight Stephen at this time.
In Rhode's impression, in the previous game, there was a treasure, the Shackles of War, that could counter the wizard's use of space spells.
Although the Shackles of War are only of treasure quality, Rhodes always believes that the true effect of this treasure, especially its ability to restrain space spells, is definitely no less than that of ordinary artifacts.
Once this treasure begins to take effect, all creatures within a large area centered on it will not be able to leave this area no matter what method they use.
Even the space spells cast by the mage have lost all their previous effects under the influence of war shackles, and cannot make the mage escape from this area.
Rhodes recalled that the war shackles were one of the few treasures that could directly restrain space spells. Apart from the magic ball, the war shackles were the best treasure to restrain space spells.
Based on the understanding of game intelligence from previous lives, in Rhode's impression, the place where the shackles of war first appeared in the player's eyes was in Krulod where savage creatures gathered.
The person who holds this treasure is also a powerful barbarian hero, and he is also known as the successor of the hero Tanan.
In the subsequent battle, the war shackles were also used by this barbarian hero to restrain the mage who was good at using space spells to escape.