Rhodes recalled that in previous games, without relying on the existence of the clairvoyant eye spell, it would have been difficult to tell which players were taken over by the system after they went offline and which ones were in the game itself just through their own observations.
Aboriginal people.
After being taken over by AI, the character will not only be able to perform simple idle activities, but will truly live in the game like the natives in the game.
On the contrary, if the players who control these characters do not deliberately hide themselves, the obvious differences in their behavior can actually be distinguished.
In Rhode's impression, before players go offline, they can put forward certain requirements to the AI, and set the general behavior they will do during the character hosting process after they go offline.
In the process of completing the player's request, the AI will make judgments based on the player's own behavior patterns to make decisions that are more in line with the player's control.
Even in some situations that require fighting, the AI will even do better than the players. The players may face a situation where it is difficult to use their strength, but this will not happen with the AI.
According to the player's existing special skill level, the AI can fully utilize the effects of these special skills. It will not be higher than the existing level, nor lower than it should be, but the level corresponding to this level.
strength.
Including the treasures held by the player, and even any magic scroll, are also under the detection of the AI. Regarding the judgment of the battle, the AI can see the direction of the battle better than the player, and there will be no mistakes.<
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It can be said that in the process of controlling the character's battle, the AI itself also needs to suppress its own control ability in order to reach the level of the player itself.
Players themselves don't pay much attention to things, but they can reverse the situation of the battle. In real battles, the AI will probably not choose to use them, but will choose the combat methods commonly used by players.
The AI's control over the character's combat is only moderate, and players cannot rely on this method to defeat enemies that they would otherwise be unable to defeat.
If you follow the true computing power of AI and use everything you can use to maximize the strength of the existing panels, it will not be difficult to defeat enemies that are several times stronger than yourself.
But unfortunately, this does not exist in characters taken over by AI. On the contrary, this ability is reflected in some high-level creatures.
The AI's ability to take over the character can only be reflected in maintaining the character to perform a series of actions after the player goes offline, and controlling the death knight when the character dies and is transformed into a death knight.
In Rhode's impression, AI seems to have a very unique understanding of heroic will. Different from the player's own understanding of heroic will, AI needs to make a special judgment in addition to detecting the existence of heroic will.<
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According to the conclusions drawn by the players at that time, when the player's emotional fluctuations exceed a certain threshold and are tested by the AI, the standard for the awakening of the hero's will has been reached.
However, perhaps out of some scruples, players in the game cannot directly awaken their own hero specialties by concentrating their will like the aboriginals. They must kill three heroes to achieve this.
This.
Due to the particularity of the player himself, he is considered to have a hero template from the beginning, but he does not have the hero specialties like a regular hero. Therefore, killing characters controlled by other players in the game is also counted as killing a hero, and can
Meet the conditions for awakening hero specialties.
However, players who can be transformed into death knights are only those players who have hero specialties. Ordinary hero templates, without the blessing of heroic will, cannot meet this condition.
According to the information Rhodes knows, in the previous game, due to the large number of players, the existence of death knights was not considered rare by transforming players into death knights, even some weak necromancers.
Players can also control some death knights transformed by players.
However, at this time, Rhodes was unable to use this method to complete the transformation of the death knight.
Since there are no other players, even if Rhodes wants to transform a death knight, he cannot choose this type of target and can only attack existing heroes in the game.
In Rhode's opinion, if he wants to gain a lot of experience points, he can only rely on the existence of death knights.
The transformation of death knights is also something that Rhodes has always been concerned about. In Rhodes' perception, one of the death knights he controls is still inside Diya. When he returns to Diya again, he may be able to carry out the transformation with him.
Contact.
Relying on the power of the artifact, Rhodes can hand over the corpse witch king he transformed to the control of his death knights and necromancers, allowing these subordinates to have the ability to transform the corpse witch regardless of rank restrictions. This point,
This is something that other necromancers cannot possess anyway.
Creatures killed by the death knight will be fed back to Rhodes himself in the form of experience points. In Rhodes' view, this is undoubtedly the fastest way to increase experience points.
However, due to the lack of a large number of players who can be transformed into death knights, Rhodes cannot rely on this method to greatly increase his experience value. If he wants to transform into a death knight, he can only find other suitable creatures.
Putting his thoughts about the Death Knight aside, after thinking for a while, Rhodes raised his hand and transformed the remaining corpses around him into the sixth-level Corpse Witch King.
After being transformed, these Corpse Witch Kings did not move at all like what Rhodes had seen before, and Rhodes did not use spiritual imprints to control them.
Rhodes' purpose in transforming these Corpse Witch Kings was to turn them into unique undead creatures and hand them over to his important subordinates for control, such as the original Centaur leader, and Ailon, etc.
In Rhodes' view, these Corpse Witch Kings can be used as a special ability, giving his subordinates the ability to transform a large number of Corpse Witches. Even when he is not in the city, with the existence of these Corpse Witch Kings, his subordinates can
It can also complete the transformation of corpse witch.
At this time, there are different types of undead creatures around Rhodes, including the sixth-level corpse witch king, the fifth-level ordinary corpse witch, and the fourth-level resentful soul. These undead creatures exist around Rhodes, even if there are no
With the existence of spiritual imprint, Rhodes can also control it.
Looking at the undead creatures around him, Rhodes finally completed the layout of the city. With one last look at Rowling, Rhodes planned to leave Saou City to find traces of the Titan Arrow artifact components.