"Brothers, don't run inside again, you'll never come back."
"Don't come to save us, we already look like octopus heads."
"There is nothing you can do when you encounter these things. If you can't defeat them, forget it. Even if you die, you can just force them to switch camps. It's too perverted."
"That's right! Can't we go back?"
The late-night forum was quite lively, and the action of developing a different world was vigorous and attracted almost everyone's attention.
After all, whether the initial city construction can be successful means whether all subsequent players can successfully join the army of developing another world.
In the period since the server was launched, players have gradually figured out some of the routines or strengths of "Gaia Continent".
Those who are crazy about game companies have their own confidence and capital.
It’s not like no player has ever encountered a super large mission like Poppy’s.
There was even a player who received a limited-time task of stabilizing the summoning array. As long as he stabilized the summoning array, he could summon an endless army of undead claiming to be from the inner plane, and he was promised that he would lead an endless army of undead to wreak havoc on the entire world.
The world's first army commander.
It is a pity that he was killed ninety-nine and eighty-one times by the legendary aboriginal warriors who came here, and he returned to the pre-liberation period.
Another player received the task of finding the lost bloodline of the Orcs. As long as their original bloodline is recovered in the Blood Madness, the Orcs will eventually stand on top of the world again.
It's a pity that before that player can become a powerful mage qualified to extract the blood factor, the blood frenzy will be terminated by some bad guy.
There are actually many similar major events, but most of them are very difficult to complete, and whether it is because they dare not attract the attention of too many indigenous people or because they are unable to pay the corresponding remuneration, the publishers often just
So few players can be found.
Without the human sea tactic, relying solely on personal strength, even if they can be resurrected infinitely, what a single player can do at this stage is actually the same compared to the aborigines.
This is not the point. The point is that the existence of these tasks proves that Poppy is not the most special one.
There are many major events in the game, which are not limited to a certain NPC.
If each major task is completed, it represents some kind of large-scale event that affects the world.
Didn’t the game company make these contents?
It's obviously all done, otherwise would they show animation to the players after they finish it?
So Poppy is not special.
But it is also special, because every time his mission gives people full hope of completion.
The NPC just sends out a task, and you have to figure out how to complete it.
Success is determined by nature, and success is determined by hard work.
Did Bobby send a mission?
It not only provides playing methods and ideas, but also tracks the entire process and corrects the mistakes that players may make during the process. It can be said that you are both a father and a mother.
Can it be okay without him?
OK.
But are there any other NPCs who will issue the tasks linked to him?
Judging from the current experience of players - there is no such thing.
Every NPC in the game is special. Some players, out of cautious scientific research spirit, killed ordinary civilians in several remote places, but never saw any refreshed NPCs taking their original positions.
In addition to the justice brought down by the natives who heard about this tragedy, the impact caused by the players will remain in this world forever.
After losing their fathers and children, some families started to live again after many days of sadness, while others were completely devastated.
This real impact even makes some players feel unbearable and rarely kill at will.
Therefore, once Poppy's mission fails, or something happens to Poppy himself, his missions will be completely said goodbye to the players.
In other words, there are many large-scale task chains created by game companies, which are hidden throughout the game waiting for players to discover them, and there is really no fear that players will fail on a certain task.
Just play with it as long as you want. At worst, you can wait until someone triggers another mission, or you can work together and continue to climb mountains and ridges to find those rare and powerful creatures to fight to the death, and then get a pitiful little soul energy reward.
He has some background, but he is so arrogant.
In recent times, similar argumentative posts have become quite popular on the forum.
But who knows where the tasks that have not been triggered are?
The most important thing is to seize the task in front of you that already shows its charm and has a high possibility of completion.
The task of developing a different world released by Poppy now is not only a task for players who can enter the Lunar Moon Continent, but also a task for all Golden Lion Kingdom players!
All problems encountered during the large-scale development process will be discussed on the forum.
After all, having fun alone is not as good as... No, one person is trying to take advantage of others.
On today's forums, compared to discussing the plight of a few players, more people care about the progress of city construction itself.
"I said you should stop thinking about your dark area all day long. We can't even build a city. You are still running in it all day long. You are not afraid of luring the monsters in the deep to come out and launch a big siege. Let's do it together.
cold?"
"Fuck! Shut up! Don't say anything!"
"Damn it! This is not really possible, is it?"
"Emmmm, that's all I said, it won't really happen, right?"
"Building the city has no difficulties. What do you think is the difficulty of this task?"
Players have become accustomed to the fact that tasks must be difficult. If there are no twists and turns, there really won’t be much sense of accomplishment in completing the task.
Every day... or every other day... anyway, small-scale monster attacks that occur from time to time will not have much impact on the players.
What does it mean that more than 10,000 resident players are concentrated on the construction of a city?
Even if their resurrection requires running the map, most players who have learned enough will not let themselves fall into such a dangerous situation.
There are so many teammates, so retreat first if they are not in good condition. Only monsters will be unable to withstand a wheel-and-wheel battle. The monsters from the Underdark that attack every time are not so much destroyers as they are to bring warmth.
I'm afraid that the players will be bored just by swinging a hammer, so let them move their bodies and give them some soul energy.
If it weren't for the fact that everyone was competing for personal points, causing the city construction progress to fall into involution, everyone would have wished that this city construction process would be delayed as long as possible.
On the forum where countless information is collected, the light of the lens flashes behind one of the accounts.
"Hmph~ Instead of developing a different world together with everyone, why not let me develop it alone. As long as I assist the illithid adults to become the master of the continent, don't those fishmen sacrifice my sister want to play as much as they want? You idiots, continue to give me trouble.
Just be a dog! I will lead an army of fishmen to destroy everything you have! The first step is to kill that Poppy first!"