Chapter 223 Magic Weave, Mystery Lock and City Return Scroll!
Chapter 223 Magic Network, Mystery Lock and City Return Scroll!
Li Wen was somewhat fortunate that while he was learning "The Melting Pot", he was also learning six-ring spells.
In the creation or dismantling of high-level magic items, there must be a "mysterious lock" that cannot be circumvented.
This is a hurdle that no mage can overcome once it reaches a certain level.
If he hadn't obtained the Green Dragon's understanding of "mysterious locks" in advance, and he was also learning six-ring spells at the same time, Li Wen would have been able to analyze fine gold no matter how proficient he was in mastering the various forging techniques recorded in "The Melting Pot".
It's hard to make any progress when it comes to the secret key.
There is also a "mysterious lock" in the fine gold secret key.
Fortunately, Li Wen learned all the six-ring spells he wanted in these more than ten days.
In fact, not only that, Li Wen even learned all the seven six-ring spells recorded in the Elf Treasure House.
I learned one and forgot all, and in the end I only kept the three six-ring spells that I hoped to master within my plan.
Including his original triggering technique, there are four.
After all, Li Wen's purpose of learning six-ring spells was not only for the value of the spell itself, but also to collect the ways in which the "mystery lock" magic technique could be used in various spells.
The last ones retained are: dissociation, summoning the undead, and Otiluk's freezing sphere.
These three spells are the more distinctive spells among the seven spells. Simple damage spells are not favored by Li Wen.
Among the seven spells in total, chain lightning and death circle are both pure damage spells. The only difference is that chain lightning hits 4 targets and causes lightning damage; while death circle attacks all targets within a 60-foot radius, causing necrotic damage.
.
What they have in common is that they are expensive! Casting a spell requires at least 500 gold coins in casting materials.
Is this a spell? This is throwing money!
The scorching sun ray, which is also a damaging spell, is not that expensive. You only need a magnifying glass that is reliable enough to cast the spell. The attack range is a 60*5-foot strip area and it causes radiant damage.
However, this spell requires concentration and lasts for 1 minute. It can take 3 seconds to re-release a light every 6 seconds during the duration of the spell.
Li Wen doesn't want to learn too many concentration spells. After all, a mage can only maintain one concentration spell at a time. With the existence of Bigby's Hand, Li Wen is not very interested in other offensive spells that require concentration.
As for the remaining ones, the trigger technique is a magical skill and Li Wenxue has learned about it, so it goes without saying much.
Otiluk's freezing ball is also a damaging spell, and the damage is good, but what Li Wen values is its functionality. Normal release has no special effect, but if the spell hits a liquid that is mainly water, then
It can condense a square frozen area of 30*30 feet and 6 feet thick.
Even after the spell is released, it can be condensed in the form of a small ball in the hand without being released. You or others can physically smash the ice ball out to cause the spell effect, which is quite special.
The most important thing is that it is cheap...the casting material only requires a 10-gold crystal ball.
As for summoning the undead...as the first summoning spell that Li Wen mastered, it is undoubtedly special.
The particularity of these spells is not only reflected in the effects of the spells themselves, but the performance of "Mystery Lock" in these special spells is also very different from those of purely lethal spells.
The superficial study only gave Li Wen a general understanding of the changing structure of a certain "Mystery Lock", and a truly in-depth analysis of the structure of the "Mystery Lock" in each spell model. Its effectiveness still requires a lot of practice and specialization after understanding.
At the same time, supplemented by the literal explanations and understandings of the "Mystery Lock" by the elves' seniors in the Elf Treasure House, Li Wen roughly understood what the "Mystery Lock" was.
Speaking of myth locks, you first need to understand the magic web.
What is the Magic Web?
The Magic Web is everything, passing through everything in the world with invisible threads.
It is a necessary condition required by all mages to cast spells.
But the original Magic Network is different from the current Magic Network.
The current magic network is a regular and orderly magic element field that exists in the world after the goddess of magic reconciles all the chaotic magic elements in the world.
Because of the rules, mages will show the expected results when they cast a fixed spell formula.
Stable scenes, fixed techniques, showing established effects.
This is the necessary condition for a normal mage to cast spells.
It is too natural and too familiar to all mages, just like everyone lives in the air, so its existence is often ignored by most people.
The horrific consequences caused by Carlo Teki's ascension technique were precisely because his ascension technique stole the goddess of magic's authority to control the magic network, but his own ability was not enough to maintain control over the magic network.
He continued to adjust, so that after he performed the Ascension Technique, the magic network briefly turned into the chaotic state of the original magic network.
This drastic change resulted in the sudden death of countless mages with the core of the regular magic network. Only those mages with extraordinary magic power could save their lives under such drastic changes and still retain the ability to cast spells.
Occasionally there are some special areas, such as the area where Li Wen went to encircle and suppress the first elf city in the Mad Continent with the Elf Army when he first came to the Mad Continent. In fact, there is also a special saying in the records of the elven predecessors of the Mad Continent—
—Wild magic area.
The so-called wild magic area is the chaotic state of the original magic network. It is an area of the magic network that is not controlled by the goddess for certain reasons.
The reason why most mages in the Crazy Continent have difficulty casting spells in wild magic areas is that they have lost the familiar magic network environment.
After understanding the current magic network system, the concept of "mystery lock" came into being.
In the normal magic network area, the invisible threads show a regular structure under the control of the goddess. This structure contains the goddess's rules for this area.
The goddess of magic stipulates that within the normal magic network area, fireballs will appear when casting fireballs, and flame arrows will appear when flame arrows are cast.
It's like establishing the rule that 1+1 equals 2.
As long as you are in it, your 1+1 must equal 2.
This is a "lock".
But the goddess only does this to prevent the power of magic from being abused without restraint by humans. Her purpose is by no means to lock in the pursuit of truth by intelligent creatures. On the contrary, she encourages this kind of exploration.
Therefore, the "mysterious lock" technique was born.
The goddess has compiled a magic web, but in places where powerful mages are located, the mages can use their own understanding of the magic web to compile the magic web near them to make it meet their own requirements.
A simple analogy is that when casting a spell, you briefly change the magic net rule in the area where the spell is cast to the 1+1 equals 3 you need, and then the spell based on the underlying rule of 1+1 equals 3 can take effect temporarily.
Each spell is based on different rules, so "mystery" appears differently in each spell model, which is why.
After the spell is cast, the magic net whose rules were briefly changed by the "mystery lock" technique will soon turn into the goddess again under the conditioning work that the goddess is doing all the time.
This is the truth about spell casting above the fifth level.
What about putting it in magic items?
The answer is to permanently lock the spells in magic items with a fixed "mystery lock" technique. The magic network in the area where the magic item is located will naturally be distorted by the "mystery lock" technique.
In this way, no matter who makes the magic item, even if it is given to another person who does not understand the "mystery" skill at all, as long as there is a synchronization between the person and the object, then that person who does not understand the "mystery lock" skill at all can
People with the "lock" skill can rely on the "mystery lock" solidified in magic items to distort the magic web around them and achieve the rules set by the "mystery lock".
I don’t know the principle of the classic one, but it is allowed to be used.
After understanding everything, the conditions for using the "Mystery Lock" skill will naturally appear——
1. Enough magic power can twist the magic web.
Li Wen's 17 points of natural magic power and 20 points of acquired peak human magic power will naturally satisfy him.
Second, understand the "mystery lock" technique to formulate your own rules.
After learning seven types and in-depth study of four of the six-ring spells using the "mystery lock" technique, this is still a small achievement.
Third, the forging or alchemy ability that is enough to fix the "Mystery Lock" skill.
"The Melting Pot" allowed Li Wen to master this ability.
And last but not least: the creative ability to combine the three into one.
It just so happens that this is what Li Wen has done a lot of all along.
A magic item is made up of two parts - the mystery and the spell.
The spell effect in the Adamantine Secret Key itself comes from the five-ring spell - the teleportation circle; the setting effect of the Mystery Lock is that even if the user cannot teleport the magic circle, the user can teleport to the set location after activating the secret key.
, and are constantly absorbing magical elements from the air around them to replenish the secret key's energy.
After analysis, Li Wen found that the 10,000-foot casting distance limit of the Adamantite Key and the effect of the number of uses of the Lost Step spell were not necessary.
The number of uses of the Lost Tracking Step is attached purely because the elves want this secret key that represents identity and privilege to be somewhat practical.
As for the purpose of limiting the casting distance, it is more obvious, it is for safety.
Li Wen's current method is to replace the five-ring magic - the teleportation circle - with the teleportation gate he developed to communicate with Croxane.
As for the setting of the mystery lock, it became the two commands of recording and activating.
At the same time, considering two different usage needs - running back and forth between the Madness Continent and the Gaia Continent, and quickly returning to the recording point during a wild adventure on the continent, Li Wen also made two different needs.
version.
So... two kinds of spells came into being.
Blue shuttle spell: It can only be used after recording two locations across planes, and can only record up to two fixed points across planes. It allows the user to use the spell to go to one of the recorded locations.
Another point. Cooling time: None.
For example, if the spell records Sword Wind City and Elf Main City.
Then when the user uses the spell when he is in Jianfeng City, he will go to the main elf city, and if he uses it when he is in the main elf city, he will go to Jianfeng City.
It can only be used in these two places and is invalid outside the area.
The red return spell can only record one location in this plane, allowing the user to use it anywhere and return to the recorded location after use. Cooling time: 12 hours.
The teleportation spell on the shuttle talisman relies on the communication between Li Wen and Croxanne, so as long as Croxanne does not lose contact with Gaia for a day, the shuttle talisman can always be effective without a cooling time.
The return talisman relies on the fifth-ring spell - the teleportation circle. This spell can only be used twice by Li Wen in each combat stage. His own authority is not enough, so there is naturally a limit on the number of times it can be used.
Done!
The soul energy that had just been harvested and not even warmed up was almost empty...
Next, you have to put it out and see how it works.