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Chapter 391 Beyond the map, order and chaos depend on each other

After several minutes of continuous fierce chopping by the Secret of the Sword, the flashing light around the resurrection point suddenly began to dim and brighten, and even flickered irregularly as a whole.

"Finally I can't stand it anymore."

Seeing this, Mu Cang once again swung his sword at the resurrection point and struck it hundreds of times.

Boom boom boom boom——

Continuous bombardment with ruthless sword energy.

The resurrection point that had been slashed violently suddenly shook violently.

Sizzling——

At this moment, the ruins of buildings, broken machinery, rubble, and even large tracts of air around the resurrection point became horribly distorted and blurred.

Mu Cang turned his head and looked around at these unusual situations, his eyes narrowed slightly:

"Is it because the resurrection point is about to be destroyed that the game begins to experience regional instability?"

After realizing that if the attack continued like this, some abnormal situations might occur in the game, Mu Cang immediately chose to continue the attack.

It has to be chaotic. Only in the chaos can we find the system loopholes of the game and profit from the chaos.

Otherwise, it would be too slow to upgrade to the year of the monkey and the month of the horse after such exhausting work.

"Push harder."

He suddenly pulled out the bloodthirsty sword and used the skill [Blade Penetration] to slash at the resurrection point aperture. He slashed hundreds of times in one go.

In the end, the resurrection point exploded with violent flashes and was completely destroyed.

boom--

The violent explosion suddenly tore up the surrounding land for thousands of meters and overturned it, exposing large areas of rock formations and metal structures.

During this period, countless royal players who were hiding died as a result.

Then a series of ding-ding-ding-ding message prompts sounded in Mu Cang's ears again.

At the same time, the sky and the earth suddenly flickered, and everything around him became distant and unreal in Mu Cang's eyes.

In the area where the resurrection point was originally located, after the explosion, a void with jagged edges and a mixture of light and dark inside suddenly appeared.

call--

Suddenly, a raging illusory torrent suddenly erupted from the hole in the void.

"The mass of this material flow is actually an imaginary number?"

Mu Cang, standing in the torrent, said in surprise, "Imaginary matter, this is a flow of tachyons... No, it's not just tachyons, there are other unknown imaginary matter particles."

"Things are starting to get interesting."

With a strange light in his eyes, he walked to the hole and looked inside.

But I saw...a vast expanse of endless, gray, lifeless, hazy void.

"This is……"

Out of curiosity, Mu Cang slowly looked into the cave.

Buzz——

Instantly, the blood bar above his head began to drop crazily, sliding down at an extremely rapid rate, almost at tens of thousands or even hundreds of thousands or millions per second.

It's like the void inside the cave is filled with boundless malice and destructive power.

At the same moment, the missing health value reappeared, completely replenishing the health bar.

So Mu Cang's health bar suddenly started a back-and-forth battle for blood value.

The battle was so fierce that scorching red light continued to flash above his head, illuminating the ruined area in red.

But Mu Cang didn't care about this and continued to observe the strange scene inside the cave entrance.

In Mu Cang's vision, the unknown void that exists 'behind' the game world has an extremely chaotic and distorted spatial structure.

At first glance, it looks like a huge three-dimensional impressionist oil painting that has been damaged by paint splashes.

At the same time, in this twisted space, as far as the eye can see, there are countless large and small buildings and starships that are all upside down and incomplete, flying far and near in all directions.

At the same time, around these gray-white broken buildings and spaceships, there were also many monsters and dungeon bosses that Mu Cang had seen or never seen floating quietly.

But they are all gray and white at the moment, without any vitality... no, they are like dead wax statues, with only appearance but no vitality at all.

Those infinite trillion beams of tachyons far exceeding the speed of light by countless trillions of times, shrouded and covered large areas of void.

In these torrent of tachyons, there are also many slow imaginary matter particles, which are entangled, overlaid and spliced ​​with some extremely subtle energies or things to form a large number of complicated microstructures.

Just when Mu Cang was curious and wanted to study it, the hole seemed to be stimulated by him and began to shrink rapidly, and an invisible but strong repulsive force burst out from it, like a wall, suddenly rebounding it

In the normal game space.

Buzz——

The hole in the void disappeared instantly.

The vague and chaotic abnormal situation around him no longer appeared.

Feeling the torrent of tachyons gradually thinning out, Mu Cang grinned: "Haha, what secrets are you hiding? You are so afraid of me seeing it."

Faced with all the things he had just experienced, he decisively chose to activate Delirium, Chaos, and Transcendence, and deduced the three together.

Buzz——

So, just a few seconds later, Mu Cang got the answer he wanted:

The dead void just now turned out to be a space area outside the brilliant game scene map.

According to the derivation results, the brilliant game is actually not a simple virtual game, but a super-dimensional game between reality and illusion.

In the original conception and design of the unknown designer named Coo, the brilliant game was probably not what it is today.

Instead, it will be very crude, with a lot of 'burrs' and loopholes. It only became what it is now after generations of 'updates'.

But even so, there are still a lot of large or small loopholes in the game, such as the copy called Night Harbor.

At the same time, in the process of updating or optimizing the design again and again, the game has also produced a large number of non-passable areas, or what can be called meaningless spaces.

That is, in the usual sense, the space area outside the game map scene.

The dead void that Mu Cang saw after he destroyed the resurrection point was this type of space area outside the map.

This chapter is not over yet, please click on the next page to continue reading! According to deduction, this type of space area is basically a redundant part produced in the design and manufacturing process of the brilliant game.

In these redundant areas, there are usually some things that are in the current game version, and there are also some residual things from the old version.

For example, those twisted and broken buildings, as well as a large number of monsters and Boss "models" that have not yet been painted.

And these redundant dead areas may be connected to each other, but most of them will be isolated from each other.

In short, it is difficult to completely delete and clear it.

As for why it couldn't be deleted, Mu Cang quickly understood it after in-depth deduction and analysis.

The answer is simple.

Metaphorically speaking, the brilliant game is, in a sense, like a huge game with a rough outline and numerous complex functions, composed of numerous large and small 'procedures' and 'parts' stacked together, moving forward and operating.

Code 'Shit Mountain'.

The countless loopholes that exist inside and outside it are not isolated, but are self-consistently integrated with the entire "Shit Mountain", and are indispensable supporting structures at some level.

These vulnerabilities all have different structures, thousands of different repetitive logics, and countless branches of judgment that don’t know where to go.

They are coupled together and support each other, stably constructing and holding this huge code "shitty mountain" called the brilliant game.

Even if it is extremely difficult to clean and modify one of the loopholes, it can get out of chaos and return to normal.

That may also cause a normal functional component that is 18,000 miles away from the 'Shit Mountain' and seems completely unrelated to the vulnerability here to change from normal to abnormal, creating another vulnerability.

Therefore, Mu Cang guessed that the maintenance and update of this brilliant game must have caused a lot of headaches for the unknown dimensional artist Coo.

Otherwise, with the spiritual obsession of "pursuing perfection" that high-level beings generally possess, it would be impossible to deal with so many loopholes in the brilliant game with this "just do it if it works" attitude.

Don't listen or ask.

Therefore, once the resurrection point is blown up, loopholes in the space outside the map will be exposed, and it must be related to some unknown important functions.

Once modified, that function may become another vulnerability.

Otherwise, it would be impossible to explain why Coo didn't fix it with such a big loophole.

In fact, in speedrunning strategies, there are some techniques and methods for players to find ways to get themselves 'stuck' out of the normal map and reach some redundant spaces.

However, once players reach those dead, redundant and meaningless spaces, they usually die quickly.

Because in these dead spaces, the rules are often incomplete and the world is extremely incomplete.

For example, after Mu Cang poked his head in, his health bar plummeted rapidly. This was the reason.

The infrastructure of these spaces is not complete enough and cannot support the continued existence of players.

As for the force that finally pushed him back violently, it was the 'air wall' that existed in the game to cover up these dead spaces.

In fact, almost all large-scale games have air walls, which are areas of space that players are not allowed to walk through.

In terms of performance, there is clearly a large open space in front of the scene, but the player will be blocked by a completely transparent wall and cannot cross the border to get there.

For example, in "Sword and Sword 7" that Mu Cang played in his previous life, there was more than one air wall.

To be honest, this design is a bit lazy. It will make the game scene instantly lose its sense of reality and seriously affect the player's sense of involvement when playing the game.

Better game design should set some boundaries in areas that are impassable or meaningless areas that do not exist in the game's story and background.

For example, place a river, a wall, a forest, a mountain, a pile of tall wooden boxes, an abandoned building, etc.

However, even with this design, all kinds of weird players will still find ways to get around it.

For example, when Mu Cang played "Fallout: New Vegas" in his previous life, he discovered that the Mojave outpost in the lower left corner of the game map had a fence made of barbed wire as a design for the game boundary.

He once used a cheat code to turn on the wall-traveling mode in the game and pass through the wall to the back of the wall. After passing through, he found that the scene outside the boundary was completely bare and miserable.

There is also "Cyberpunk 2077". In that game, if you start as a wanderer, you will see a wall surrounded by iron bars.

If players drive there, they will be completely unable to pass. This problem can be solved by installing a MOD that removes border restrictions.

But even if they pass, players will find that the outside of the border is almost bare. Even if there are a few broken houses, there is nothing inside.

In addition, there is a "Go forward bravely" mission in "Cyberpunk 2077". When Mu Cang was exploring the Great Empire Mall in Taiping Prefecture, he used a modifier to adjust the infinite double jump, and he could directly jump to a higher mall floor.

Of course, these floors are almost bare, with nothing.

"Ding dong!"

While Mu Cang was concentrating on thinking, a message suddenly came from the official system:

"'Big Demon King Mu Cang', you have killed 50% of the members of the Royal Guild's self-built large-scale military base [Pixiu]. Do you want to start a gang war with the Royal Guild?"

Mu Cang casually clicked "Yes".

"Ding dong! "Big Demon King" you have started a gang war. Destroy the 125,827,043 bases of the Royal Guild within 120 hours, kill no less than 50% of the total number of Royal Guild members, and kill the Royal Guild.

If you grow "Leng Shao of the Royal Family", you can destroy the Royal Guild.

After completing the gang battle, you will receive 1,000 free attributes, 50 skill points, and 1,000,000 gold.

I wish you good luck in martial arts."

This chapter is not over yet, please click on the next page to continue reading! After reading all the information, Mu Cang chuckled:

"After destroying so many bases, we only gave such a small reward. No wonder no one wants to destroy the guild. This is a bit of a waste of time."

As he spoke, he drew his sword and slashed to the right, sending a stream of sword energy flying away.

boom--

Several hundred meters away, several royal players who had been lurking here for no apparent purpose were immediately shattered into pieces and taken offline.

Then, Mu Cang's figure flashed, carrying wisps of scorching flames, and galloped into the depths of this huge base to find other resurrection points.

He wanted to find a few more resurrection points, and after blowing them up one by one, he could study the rules of the game that were vaguely exposed in the dead space.

In fact, in just a short period of time, Mu Cang, with his immense wisdom, had already gotten a glimpse of the underlying operating rules of the brilliant game.

As long as he has a deeper understanding, he can use the underlying rules of the game and the various loopholes to create his own 'Wind Spirit Moon Shadow'.

That is, plug-in.

In that case, you don't have to work hard to level up or fight monsters or push dungeons. Wouldn't it be more convenient to directly use Wind Spirit Moon Shadow to modify attributes?

The so-called hard work means that you have not found a shortcut, and the so-called hardship means that you cannot avoid it.

If there were really opportunities and methods for safe cheating, who wouldn’t want to ascend on the spot, and who would be willing to work hard at leveling up? Is this a disease?

In what age are you still doing traditional leveling? Isn’t it low?

call out--

The flames were burning, and Mu Cang could cover thousands of meters in one step.

A few minutes later.

boom!!

After destroying a resurrection point, Mu Cang used the short time to study the underlying rules of the game for a while, then turned around and ran non-stop to the next resurrection point.

During this process, from time to time, some large or small interstellar ships would land from high altitudes, and they would all be chopped up and exploded by Mu Cang's ruthless sword energy.

Boom! Boom! Boom! Boom!

This continued for an hour, after destroying five resurrection points, destroying more than a hundred large and small spaceships trying to land, and killing thousands of people, Mu Cang had already figured out how to create the 'Wind Spirit Moon Shadow'

the doorway.

It's just a little bit away from being able to actually push the door open and enter.


This chapter has been completed!
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