On the way to the new place, the formation adopted by the group was still with Yang Ming in the front and Ai Xueer and Lesia on the left and right respectively, so that they could react more quickly.
You can indeed encounter more monsters deep in the forest that you have never seen before, and their levels are similar to your own. In this way, you can gain full experience after defeating them and upgrade faster.
In fact, the levels of the monsters we fought before are basically similar. Except for the boss, which may appear at a higher level, other ordinary monsters or elite monsters are basically the same level or one or two levels lower.
"Do these monsters change with our level?"
Idle time was also idle. On the way, Yang Ming chatted with Ai Xueer, trying to learn more about the relevant settings.
"How should I put it? There are fixed levels and there are follow-up situations. We need to discuss them on a case-by-case basis."
It seems that it is not that simple a setting issue. After sorting out her thoughts, Ai Xueer said,
"First of all, the levels of these monsters in the wild are fixed. I just plan based on our own level. However, there are exceptions. For example, the monsters in the dungeon are usually averaged based on our overall level."
From what she said, it seemed that she was doing this to increase the challenge, but there was a problem. Yang Ming asked:
"Then what should we do if people with too big a level gap form a team to fight a dungeon?"
Just a quick question, although there is a high probability that this situation will not happen, after all, Yang Ming's team has always acted at the same time, and theoretically the levels will always correspond.
"In order to balance the gap between monsters and players, high-level players will be forced to lower their values. However, it is only a lower level. The equipment attributes will not change, and the damage can still be very high."
It sounded like there was something to say, and Yang Ming concluded:
"That means there will be fewer skills that can be released, right?"
"Yes, the number of skills will greatly affect the performance of the character itself, so we adopt a level-balancing strategy and adjust it downwards so that monsters do not have too many moves, otherwise it will be difficult for low-level players."
Ai Xueer explained that this is easy to understand. The monster may not only have a special mechanism, but it has no redundant skills when the level is low, so the game is generally designed to protect newcomers.
"That's it, I understand."
This makes Yang Ming curious, what is the matter with high-level skills that can greatly affect the character's performance? It seems that this game world will pay more attention to action elements?
Due to the previous battle, Yang Ming found that no matter whether he attacked or received damage, there was basically no stiff feedback between the player and the monster. In this case, if the action elements were also emphasized, it seemed that the battle would become very...
Hard to predict.
No matter what, let's upgrade first to get more skills.
Soon, Yang Ming saw some monsters entrenched on the road he must pass. They looked like bees, but were very large, more than one meter high, and they were obviously gregarious. If you move one of them, it will attract everyone around it.
.
Don't act rashly, because in addition to the three in front of him, Yang Ming also noticed a structure that was obviously a nest. The thing was backed by a mountain. The space inside could be very large, and he didn't know how many monsters it would attract.
"Do we need to fight this monster?"
Yang Ming leaned against the nearby trees to observe and ask. Although they were blocking the road, it was not impossible to pass through the trees if they had to take a short detour.
Ai Xueer also followed and poked her head next to the tree and replied:
"I think they can be beaten. They also produce related alchemical materials, which are suitable for making potions."
Since it is available material, it is best to collect it in place, so Yang Ming asked for some other information:
"Then what are the habits of this monster?"
"Did you also see that hive? Their characteristic is that after being attacked, three times the number of bees outside will spawn out of the hive."
There are three on the scene, that is to say, nine more bees will appear when the mechanism is triggered, and there can be twelve bee monsters on the field at the same time.
If this situation is not known in advance, it may easily lead to the dilemma of surrendering range skills in advance and being attacked by a larger number of monsters. It can be said that I am very afraid of being killed at first sight.
But with Ai Xueer's advance disclosure, the difficulty of dealing with them instantly dropped a lot. Yang Ming asked based on this mechanism:
"We can just wait until they all come out before using range skills, right?"
"Yes, but be aware that they will come out in waves. Let's focus on killing a few in the early stage, and then gather them together at the end to take them out in one go."
Ai Xueer has already described the details very clearly, the key is to see the actual combat.
Yang Ming was the first to take action, running all the way in front of those monsters, and struck out with a [Collapse Fist]. After alarming the closest bee monster, the remaining two also rushed over.
Then Yang Ming retreated and waited for the other two to attack alone. In this way, he successfully avoided an automatic attack, and when Lesia's [Single-Headed Bullet] came to support and hit, the bee monster in front of him died suddenly.
It only took two single-target skills to kill it. Naturally, Ai Xueer did not waste her skills and turned to the bee monster behind. This time, the opponent's hatred was transferred to her.
The automatic attacks of these bees are pure melee combat. They need to be close to hit. Therefore, the period of time during the pursuit is enough for one's own long-range output to hit one or two normal attacks in advance. Coupled with Yang Ming's own pursuit, the second bee is very easy to attack.
Soon he was also beaten to death.
Lesia seemed to be very sensitive to the target's health. She was the first to attack the third bee monster, and diverted its attention with a bullet before it was about to hit Yang Ming.
Yang Ming still had long-range skills, so when the bee monster was about to approach Lesia, he released [Qigong Wave].
This move did more damage, so the third monster turned its attention to Yang Ming, gave up attacking Lesia who was close at hand, and moved towards Yang Ming.
This process was enough to maximize the normal attack damage of the two long-range shooters, and then the third monster was taken care of.
In this battle, relying on activating skills at specific times and a little bit of movement, all three monsters were finally eliminated without any injuries.
Before I had time to express my gratitude to everyone for being able to cooperate so well, three identical bee monsters emerged from the hive.
The mechanism of the lair has been triggered. According to what Ai Xueer said just now, there will be three waves of nine monsters in total.
The original plan was to attract the attention of the monsters until all nine of them gathered together, and then use range skills to take them away together.
However, based on the tacit cooperation just now, Yang Ming believed that he could continue to rely on reasonable allocation of skills to quickly eliminate the monsters in each wave of battles.