As the starting gun fired to start the game, exciting background music sounded, coming from all directions on the field.
But I completely don’t understand what’s going on now. Players suddenly join the battle, and the originally empty audience immediately becomes overcrowded.
The only thing that is clear is the fact that the game has already started.
By the way, I am still using a temporary trial account!
Coming here, so fast!
I saw the character controlled by the opponent's player rushing towards me with just a few small steps, and kicked me instantly!
But I was able to keep up. Although there was a slight delay, after the brain issued the command, the body of the character I controlled immediately reacted and raised my hand to block. The opponent's calf swept across my blocking arm with huge force and made an explosion.
Hibiki, it’s a good thing that this game doesn’t have a pain setting, otherwise I would definitely die of pain!
My life gauge was instantly empty for a small space, and I would still be hurt even if I blocked it. If I fully withstood the attack without blocking, I would receive even more damage.
The game adopts a one-kill system with no round limit. Players on both sides have an intermission opportunity to organize tactics and combos. But I still default to ordinary combos and common special moves, and have not configured them at all.
It all came so suddenly!
The opponent's attacks were extremely violent, and there was no chance to breathe. He just kicked three times in a short period of time. Each attack was directed at a place where defense was insufficient. I could only keep defending and waiting for opportunities. If I accidentally got hit hard,
A single hit will cause a brief freeze, and this brief freeze can be fatal when facing advanced players.
But blindly defending is bound to lose. I don’t know how long it took, but when my life gauge had reached less than half, a short opportunity finally appeared in front of me!
Having become accustomed to my opponent's attack style, I anticipated the direction of the next kick before the opponent raised his leg. Before the attack came, I crouched down, my whip leg swept across my head, and I instantly took a few steps forward.
He rushed into the opponent's arms, made a fist with his right hand and used the skill from top to bottom on her chin: uppercut!
The opponent was knocked directly into the air, what a great opportunity!
The energy tank has also accumulated enough to release the combo special move and the explosive special move, but I can only choose one special move and combo move. In order to ensure a one-hit kill, I chose to release the burst special move.
Because although the combo can hit the opponent until the life bar is empty, it may also block part of the damage after the opponent is stunned, and the explosive special move is an instant burst of damage. Although it cannot kill the opponent instantly, it can still be hit.
The damage is real.
Make the correct move, and the flames will rise up like a whirlwind and wrap around the surroundings, eventually condensing into a fire storm on your fist, aiming at the position where the opponent is about to fall, and then rush forward in an instant!
【Dragon Flame Storm Fist!!!】
As long as this punch hits, it can definitely take away a large amount of the opponent's health points and beat them to a state of residual health.
This was what I originally thought, but the result was completely beyond my expectation!
I saw a burst of light suddenly erupting from the hands of the silver-haired girl with twin ponytails controlled by my opponent, which made my eyes dazzled.
Then a series of system prompts came:
The opponent uses [Silver Moon Falling Palm] to cause damage to you and interrupt your special move [Dragon Flame Storm Fist].
The opponent used [Exterior Lotus], causing complete damage to you.
The opponent uses [Quadruple Flash Kick] to cause complete damage to you.
What on earth was going on? Three consecutive heavy-hitting skills and the ensuing normal attacks instantly wiped out more than half of my life bar.
Although he is in a frozen state in mid-air, he cannot make any moves according to logic, so it should be impossible to use skills!
No, wait a minute, although you can't perform moves in the frozen state, but conversely, if the movements in the frozen state happen to match a certain move, you can use a move to interrupt the frozen state!
Each character's moves and skills are very complicated. Players can configure several sets of special skills by themselves. The opponent's movements in mid-air just now obviously meet certain move conditions before they can use moves to break the freeze state, but
What kind of reaction speed does it take to instantly find the skills that can be used in such a short period of time!
Just when I thought I was going to be hit so hard that my health would drop to zero, the intermission bell rang.
The actions of both players were forcibly interrupted and returned to the corners of their respective arenas.
Finally got a chance to breathe.
It was really dangerous just now, and I was almost taken away by one of them!
I heard overwhelming cheers and applause from the audience. It’s no wonder, after all, my opponent just fought back when almost everyone was at their wits’ end. Not only did he interrupt my special move, but he also instantly launched a set.
The combos were so dizzying that even I couldn't help but cheer for my opponent.
I looked at my life gauge and saw that there was only half of it left. Then I looked at my opponent. It was only a small space away. Just the opposite of me. If this continues, I have no chance of winning. After all, my opponent is so strong, and there is nothing I can do if I lose.
thing...
However, I don’t want to lose, I want to win, and in this last game, in this place full of memories, I don’t want to end in defeat.
There are so many spectators present, which I have never seen before in all my past competitions. I want to stand till the end on this highly anticipated stage.
I just have to give it a try, that one.
This game has a synchronization rate setting. The initial default setting is a synchronization rate that most players can adapt to. The synchronization rate can be adjusted. The higher the setting, the higher the synchronization rate with the character, and the more controllable it is.
It is flexible and meticulous, and you can even feel pain when it reaches the highest level. However, more often than not, the player's reaction speed cannot keep up with the character's movements, causing various problems, so it is generally not adjusted to a high synchronization rate.