Zhongdu believes that it will accept the orthodox Greek expansion pack inheritance.
But "Rome" wasn't built in a day.
Currently, Zhongdu needs to face a combination of a large number of cannon fodder and war beast troops on the front line, which is very stressful.
The Undead King and the Holy King copied Lu Cheng's deck quite successfully.
[Troin War Beast (Large)]
(1. Cumbersome: Cards can only launch 5 attacks or 2 powerful attacks per supply in a duel.
2. Formation Breaker (Level 6): This unit can ignore the opponent's non-restraining formations/formations and tactics.
3, Cause Terror (Level 6): This unit can cause a major blow to morale in a duel)
The beast-type arms of the Holy Kingdom are strictly benchmarked against those of China. According to the reminder, they are divided into small, medium, large, giant beasts, and extraordinary giant beasts.
Large war beast units are usually big feeders, and they must charge/eat when a card is filled with 5 attacks or 2 stunt attacks.
This is the same for any expansion pack.
The demon scorpion's true form is as powerful as [Pipa Cave Master], but she is also inflexible. Each time she draws a level, she needs about 20% of her energy, which is almost 5 times. Her special skill of 50% energy is basically useless.
Giant units are even more exaggerated. For things like giants, frost giants can attack once per round. It is estimated that they have to eat after 2-3 attacks.
As for the extraordinary behemoth... The Holy Kingdom believes that the Leviathan class can reach this level. Even if it does not, the Leviathan is already close to this tonnage.
It is difficult for Leviathan to launch an attack with its own body. As for the larger Kun-class...no one has ever seen Kun go up and hit someone by himself, right?
A war beast of this level doesn't have to be dragged up to hit people. The amount of cards carried by the field beast is enough to teach any unit how to behave...
The situation is different for humanoids or small units.
Take light infantry as an example. Light infantry units can usually launch 100 attacks after moving before they need rest and supplies (depending on the level of training and recruit level, even if they are lightly equipped, they will be out of breath after 50 attacks).
As for the heavy infantry, the best batch of [Golden Lancers], [Greek Heavy Lancers (Extraordinary Era)], and [Chaos Warriors] on the continent are currently among the best. They can launch 20 attacks in a duel.
The elite......
Don't laugh yet.
Try wearing an iron can and then enchanting a heavy weapon to slash/poke how many times can you move?
Generally speaking, heavy/large cards will ultimately attack much less often than light cards.
The dragon-suited guards can only combine work and rest under the effect of Huo Qubing, and can achieve the same movement effect as the light cavalry in raid operations. It will not work if you really let them attack continuously.
Ma Chao and Xu Chu have to rest after playing 100 rounds!
The same principle applies to spells vs bombs...
The most classic legal system, if a monk and a mage duel, all you can see is how much inventory is in the sea of ââââQi in the Dantian/demon core. After the fight, you have to go back to rest, eat and return to mana...
But the number of attacks is small, the maintenance fee is expensive, and it eats a lot, why do the major forces still keep it?
The attack power is absolutely powerful and shocking...
Moreover, both heavy infantry and behemoths are very difficult to kill. They eat a lot but the battle damage is not high.
Light and small units are easy to supply, but difficult to replenish.......
There are also a large number of mechanical units in the Trojan army, such as [Mechanical Trojan Horse].
With these elites and low-star cannon fodder like the [Happy Legion], any team that fights them will be in bad luck.
.......
The generals of Zhongdu placed the combined armed [phalanx spearmen] on the front line.
Zhongdu Contemporary Cards received input from many expansion packs, and many of the cards were purchased.
Before the relationship with Golden Port declined, Thunder once purchased a large amount of equipment from the Craftsman's Furnace, and the Zhongdu Military Camp could arm and train a 10,000-person [Phalanx Lancer].
This card is used against the Trojan War Beast.
A very standard card matchup idea. Lancers have a bonus against large ones, and in order to avoid battle losses, heavy infantry goes first to resist long-range strikes.
This is all written into the textbook.
But when it comes to fighting, the people in Zhongdu find that the concepts learned in the military academy are almost completely useless.
Zhongdu hasn't fought a decent battle in a long time.
The idea is correct.
But simple heavy infantry cards are no longer suitable for the rhythm of war in this era.
The Trojans prepared to go out of the city to fight, and the first formation deployed a large number of war beasts.
Attracting the heavy infantry from Zhongdu to advance rashly.
Sure enough, I took the bait.
The heavily armored army, lacking the protection of spells, then fell into the [Pleasure Swamp]...
([Pleasure Swamp]: Spell swamp. The movement speed of units trapped in it is reduced. Due to the ability of the God of Love, debauchery occurs. The energy consumed by attacks increases additionally, adding a breathless state to the card. It cannot affect flying units/spells.
Resist units/swamp creatures etc.)
This is a carefully prepared trap, an artifact for heavy infantry...
The [Phalanx Lancers], which lacked the protection of the mage, were trapped in the mud swamp due to the weight of their own equipment, and were surrounded by nearly 100,000 light infantry.
There was an urgent need, but the generals in Zhongdu discovered that they had no solution card at hand...
The reason is also very simple. When the giant expansion packs were still there, there were many small expansion packs, but now they are gradually gone.
The Central Capital [Hogwarts School of Witchcraft and Wizardry] moved to the Eastern Territory that year.
Currently, spell units are scarce in Zhongdu...
No card can deal with [Swamp]!
If you can't counterattack, it will be a massacre.
.......
It's just dawn.
The Happy Fighting Group set off towards the swamp, shouting God's name wildly.
The Legion of the Blasphemers has fallen into deep quagmire, which makes the believers of Eros excited and fanatical (Aphrodite's fanaticism: the legionnaires love each other, and the morale level is: extremely high).
Thousands of years have passed since the god of love was revered and humiliated.
On the west coast, the huge explosion of the coalition forces left scars on the white peak of Cupid. The blood of these blasphemers must be presented in front of the statue of Cupid!
The army of blasphemers in the East is so powerful, can I still not hold you back?
The light infantry of the Joyful Legion lit their torches and rushed into the dark swamp with whips and knives in their hands...
In fact, the Trojans have the War Sister, and it's a special version of Cupid/Slaanesh.
[Sisters of Joy] can bomb the swamp from a distance.
These nuns are similar to [Acacia Monks], they can replenish magic from male units, and Slaanesh/Eros spells are also very powerful.
But he didn't do this, mainly because Happy City was already overcrowded, full of rebel cannon fodder and nearby villagers who had been seduced.
If you feel it's a loss if you keep it, then burn it as fuel behind the scenes?
This is not okay, even though Eros and Slaanesh acquiesce to and even enjoy the atrocities of the Undead King, Leviathan's supplies are still delicious.
But Happy City is currently unable to implement such a method.
This will affect the effect of the Cupid/Slaanesh Twins spell...
So I brought it as a gift.
A large number of light infantry rushed into the swamp, consuming the already stretched physical strength of the heavy infantry...