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Chapter 57 New Special Training

 The fourteenth day of survival on a desert island, Yin.

The day's plan starts in the morning, and a new day starts with exercise, "Tadpoles, get up and run..."

After Xiaolu left, they returned to their daily routine of training, finding food, taking a lunch break, and then training again.

King Carp was placed in the bucket, and King Carp was allowed to blow bubbles in the water, watching one person and one tadpole doing morning exercises.

After running with the tadpole and exercising for two hours, he rested for a while and then asked the tadpole to go to the water point to change the bucket.

After collecting water all night, the buckets were all full. This time, instead of dividing the buckets into half buckets, he transported them back to the shelter in one go and stored them next to the tree house.

There are three buckets of fresh water stored next to the tree house, and the rest are in the temporary shelter. There are more than 20 empty buckets, which he buried in the sand, waiting for the next rain.

After changing the buckets, they saw green caterpillars on the way back and caught them.

The potential is still the same, only 27%, and there are no inherited moves.

When he returned to the temporary shelter, he was not in a hurry to cook. It was still early at noon, so he could tell by looking up at the sun that appeared from time to time.

"Mosquito-repellent tadpole, come here," Yuhai placed the bucket, sat under the shade of a tree to rest, and raised his hand to call the mosquito-repellent tadpole.

"Yo?" The mosquito tadpole was about to return to the bucket and play with the Carp King. Unexpectedly, Ukai would call him and ran towards Ukai again.

【Mosquito-repellent Tadpole】

[Attribute: Water]

【Gender: Male】

【Potential:31.01%】

【Grade:9.71%】

[Characteristics: Moisture/0.83%] [Hidden Characteristics: Free Travel/1.53%]

[Mastery of moves: (Heart's Eye/0.21%) (Ice Hockey/0.31%) (Renewal/1.01%) (Bubble/1.31%) (Hypnotism/0.82%) (Serial Slap/4.72%) (Slap/0.91%

)(water gun/6.61%)(playing with water/2.51%)】

During this time, the Mosquito Tadpole defeated the Spearow, three green caterpillars, and Little Green.

These elves are not as tall as the mosquito-repellent tadpoles, but the experience value of the mosquito-repellent tadpoles has still increased by 0.7, and the level is almost over ten, and they are one step closer to evolution.

The characteristics are still the same, and he hasn't done any specific training. He can only wait until conditions are met in the future.

However, the humidity has changed, and it has only increased by two or three decimal points, which is not a lot.

It may have something to do with the bucket. The most important thing the tadpoles did during this period was to soak in the bucket and play with water.

Just because of playing in the water and doing water playing moves, I got a little swollen while lying down.

The effect of this move is similar to that of moisture. It wets the surrounding area of ​​the body and increases the humidity of the environment, making explosive moves such as self-destruction unusable, and the power of fire-based moves is halved.

It should be that the proficiency of the moves increases, which feeds back the characteristic of moisture.

Next is the serial slap and water gun, which have increased by a little more than 0.5 respectively. The serial slap has increased by 0.1 more than the water gun.

During this period of battle, these two moves were used the most.

Hypnosis was only used once when fighting the green caterpillar.

The brand-new appearance is also 100% broken. I guess I was too anxious to eat and got burned.

According to his previous training plan, level and water gun were given priority, followed by hypnosis and serial slaps, and finally refresh and ice hockey.

Level experience points and water gun proficiency are increasing steadily.

The tadpoles don't like to use hypnosis, and they grow very slowly.

I use the chain slap frequently, and it goes up quickly.

The final rejuvenation and ice hockey, one can only be used when injured, and the other is not a native move, it is too early for the tadpole.

Since Tadpole doesn't like to use hypnosis, you can use the above moves first.

As you level up, you can evolve earlier, focus on water gun moves and serial slaps, and get a completely new look.

Hypnosis and ice hockey can only be slowed down for a while.

When using water guns, you need to be in a place with water so that mosquito tadpoles can be well replenished and increase the efficiency of practicing water gun moves.

And the series of slaps...

"Yes," Yuhai thought of a good way to practice serial slaps. He first asked the tadpoles to wait, and then immediately went out to look for materials.

Pick up some wooden sticks, a few foam balls, ropes...

After picking up the things, he used a wooden stick to pass through the foam ball, and then stuck the wooden stick on the ground to become a practice sandbag. The mosquito-repellent tadpoles only need to hit the foam ball with their tails to practice continuous slaps.

The chain slap is a move that attacks 2 to 5 times in a row. Tadpole only needs to practice the consistency of the slaps and stabilize the number of slaps for five times, or even more times.

The power and speed will continue to increase as the number of exercises increases.

In addition to practicing with sandbags, he also picked up several floating balls. There were too many of them on the beach. He didn't find them useful before, but now he has found them.

He tied the floating ball with a rope and tied it to the branch of the fallen tree trunk. He also pushed the floating ball with his hand to make the floating ball swing.

After the floating ball is hit by the water gun, it will swing. What the tadpole has to do is to hit the swinging floating ball again with the water gun.

At the beginning, you only need to attack one floating ball. Once you become proficient with the tadpoles, you can attack two, three, or four at the same time...

Slowly increase the proficiency of the water gun, and the number of floating balls gradually increases, and they will collide with each other, again increasing the difficulty of the water gun attack.

The speed, accuracy, power, battery life, and reaction speed of Tadpole's water gun are all a big exercise.

Once the float starts to swing, if the speed is slow, the float will be missed. Not only will the shot be inaccurate, but one's own prediction will also be wrong.

If the power is too high, the floating ball will be damaged. This does not mean that too much power is bad, but that you need to learn to control the power of the water gun, which is related to battery life.

If you are just attacking tentatively, or pretending to be weak, there is no need for a powerful water gun.

If you don’t control the power of the water gun accurately enough, you won’t be able to disguise it and it will waste your energy.

When you don't need to attack with all your strength, you can save your physical strength. When you need to attack, you don't have any physical strength.

It is common to lose due to lack of stamina.

When there are more floating balls and they collide with each other, more uncertainty is added, which is related to the reaction speed of mosquito-repellent tadpoles.

Only by mastering the speed and aim can you quickly react to the irregularly bumping floating balls and hit the irregularly swinging floating balls.

It would be great if you could practice this skill. As long as you can see the object and direction, as well as the speed, and the range of the water gun is enough, you can hit the target accurately and hit wherever you point.

The power at this time is more a matter of rhythm. As long as the rhythm is stable, the power of the water gun is under control.

Once the rhythm is messed up, the power of the water gun fluctuates, or the power of each water gun is directly maxed out, which is a waste of energy.

By then, the accuracy, speed, responsiveness, battery life and other issues of the water gun will all be affected.

In a battle, one move can affect the whole body. In a low-end game, it may turn against the wind, but in a high-end game, just one small mistake will be infinitely magnified by the opponent.

Until the rhythm is completely disrupted by the opponent, the mentality collapses, and the battle is lost...


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