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Chapter 164 Blank Ammo

 OMG made a desperate move, determined to have a head-on battle with WE at Canyon Pioneer.

Fighting with WE to operate is like eating arsenic.

If OMG wants to reverse the situation in one fell swoop, it must take advantage of its lineup and go head-to-head with WE!

Hao Kai: "OMG's lineup's combination of ultimate moves is quite terrifying. On the other hand, the only front row on WE's side is the support Galio. It is very easy for a group of fragile people to die from unknown AoE under chain control."

Remember: "If I were the commander of WE, I would choose to let go of the Rift Herald and use Quinn's single belt to continue to be involved."

Strawberry: "Although it is difficult to fight, it is not impossible to fight. The Lion Dog will open up and bring Galio into the field, and Karma guarantees the output of two shooters. WE only needs to let the C position replenish the kills, even if one or two more people die in the team battle, it will not count.

What a loss."

After all, Xia and Snake are both in divine outfits, but the former is better than the latter in terms of survivability and output stability.

……

The two sides fell into a confrontation at Canyon Pioneer.

OMG wants to fight this wave of team battles, and WE also wants to take this wave of team battles.

This is not a reckless act, but a decision made after careful consideration.

This wave of OMG bottom lane duo has no double moves, and the jungler’s flash has not yet been cooled down.

Without flash, Luo and Prince's ability to start a team has dropped by at least one level.

The skateboard shoes can throw Luo out to start a team fight, but he himself has not flashed, and if he attacks rashly, he will most likely be countered by WE.

Furthermore, it would be more reasonable and effective to use the ultimate move of skate shoes to avoid the first round of damage and assist in the second entry to control, but it would be a bit wasteful to use it first.

Looking at WE again, Xayah and Galio both have flashes, and Karma and Xayah's equipment are ahead of each other. Why don't they dare to fight?

As long as OMG's big move is pulled away, WE's subsequent continuous combat capability will undoubtedly be stronger.

Canyon Pioneer was woken up.

Small eyes, big doubts:

Why do you people gather to fight in front of my house?

Canyon Pioneer was inexplicably aggrieved. It provoked whomever it provoked, and was inexplicably involved in this turmoil.

The most irritating thing is that these people slapped it awake, but didn't give it a good time. When it subsided and wanted to go home to sleep, they slapped it awake again.

Bah, scumbag, old PUA!

This cycle lasted for nearly a minute, and Canyon Pioneer's health was finally close to the kill line.

The poodle quietly activated his ultimate move to become invisible, circled around OMG's blue buff jungle area, and flew towards the skateboard shoes without double moves.

OMG everyone planted real eyes in the grass and feet on the upper left side of the Canyon Pioneer in advance, just to guard against the poodle's ultimate move.

However, Kandi deliberately made a big circle, which was a bit beyond OMG's expectations.

When the snake girl saw the shadow reflected by the real eye, she quickly spread a w [poisonous mist] on the ground, trying to use the ground-binding effect to block the poodle's flying attack.

However, Kandi's poodle was extremely proficient. He subconsciously handed over the flash, directly passed the arc-shaped poisonous cloud of the snake girl, and pounced on the skateboard shoes without losing any momentum.

Galio immediately selected the poodle and activated his ultimate move [Hero Appearance], forcing everyone in OMG to scatter.

The prince's eq second line, followed by the big move [Heaven and Earth Shatters] to cover WE's back row.

He doesn't ask for much damage, he just hopes to be able to temporarily divide WE's formation and block WE's C position.

Karma and Xayah hand over Flash together and get rid of the prince's ultimate move.

Gnar, who had excellent anger control, spotted the opportunity. At the moment when he was about to grow in size, he jumped into the field twice using the prince as a springboard, turned into a giant beast in mid-air, and launched a big move.

Xia used her ultimate move in time to avoid Gnar's control.

Karma also gave himself an e-speed. Although he still took damage, he was lucky enough not to be hit by Gnar against the wall to trigger the stun effect.

The entry effect of Prince and Gnar was not good, and they failed to restrict WE's back row.

Luo, who was planning to protect the back row, made a quick decision. He used his E skill [Dance in Pairs] to move, activated his ultimate skill [Jingxiao Gap] to accelerate, and used his W skill [Grand Appearance] to lift towards Karma and Kasumi.

I saw Xia quickly retracting the feather blade. While she was being charmed, the barb also imprisoned all three people OMG had cut into the ground.

This made Gnar, who wanted to improve his control skills, very uncomfortable. His W was an inch shorter than Xayah, so he couldn't stun him, so he had to throw a big stone from a distance to vent his anger.

Snake jumped out of the flying range of Galio's ultimate move, and was about to use her R skill to petrify WE's back row. Quinn, who had been obsessing on the edge, suddenly cut in from the side.

Just when the snake girl raised her hand and was about to cast [Petrified Gaze], Quinn flew forward and stepped on the snake girl with an E skill [Spin ​​and Swirl], and then flipped back gracefully.<

/p>

What's surprising is that the sound effects of Snake Girl's ultimate move were only heard, but no skill effects appeared. Quinn was not petrified at all.

Everyone was dumbfounded. Could it be that Snake Girl’s ultimate move also contains blank ammunition?

Snake Girl's well-prepared killing moves came to nothing, and OMG's team battle broke out immediately. WE defeated them one by one, and the team was wiped out.

Only then did the referee notice Mr. Leng’s raised hand and put the game into a pause screen.

Remember: "Did a bug happen just now? Why didn't Snake Girl's ultimate move take effect?"

Hao Kai: "I remember that Quinn's E can interrupt the guidance skill. As for whether it can interrupt the snake girl's ultimate move, this touches my blind spot of knowledge."

Strawberry: "I have encountered this situation once before, and I also asked the old professional Quinn. Based on their answers, I summarized two possibilities. The first one is that Quinn's e can interrupt some unanswered questions.

It reads but has skills that clearly guide time, such as Pantheon's W, Snake Girl's R, etc.

Second, Quinn's e may have a forced turning effect. If Raven's ultimate move is strong, Quinn's release of e will cause Riven's ultimate move to move in the direction Quinn is facing, that is, in the opposite direction.

Big.

As for which explanation is correct, perhaps Riot designers can answer it!"

Strawberry is worthy of being an old orderr and shared his experience simply and clearly.

The director quickly showed the playback screen and turned on slow playback.

In the picture, the moment when Quinn e casts the snake girl, it really happens that the snake girl's spell-casting action is blocked.

Therefore, I only heard the sound of Snake Girl's ultimate move, but did not see the special effects animation of the skill.

There were a lot of "understanding kings" in the live broadcast room, and they all said that they had been victims and expressed their own opinions.

Some said it was a game bug, some said it was due to skill priority determination, and some said it was a special mechanism, which made it noisy.

After nearly a quarter of an hour, the referee on the scene gave a formal verdict.

Snake Girl's ultimate move is not instant, as evidenced by Snake Girl's ability to dodge and her long spell-casting guidance movement.

Quinn's e will interrupt the guidance skill and impose a forced displacement effect.

For example, Quinn's e can connect to Yasuo's ultimate move.

Therefore, if Snake is faced with Quinn when she is at full power, her skill guidance will be interrupted. This is trivia in line with the game's skill mechanism, rather than an unexpected bug.

As for whether there will be subsequent corrections or a clearer explanation and characterization of Quinn's e, it depends on what Riot designers think.


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