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Chapter 334 Return to terror! No one can escape the ten-minute rule

 !

Picking up the flashlight and looking around, a stream of cold air rushed straight to the top of the pure black head.

"No...this fucking atmosphere is too PT!"

The pure black tone was full of embarrassment:

"A game with a PT atmosphere. The protagonist is an escape reporter, and he has no guns!"

"This game is simply a gathering of the underworld..."

He raised his flashlight and looked around.

On the mottled wall, the wallpaper was slightly peeled off and rolled up.

The room is not very big. The old wooden sofa and coffee table are placed in the middle of the room. They are covered with dust and seem to have not been used for a long time.

Behind him, there was a square table with a TV set that flickered with snowflakes.

The door was not far away, the surroundings were pitch black, and the light source of the flashlight was very limited.

"Holy shit..."

Seeing the DVD opening under the TV set with the big butt of Twinkling Snowflakes, Pure Black couldn't help but let out a cry of despair:

"You're not asking me to find the video tape, are you?"

Said.

He remembered the video where he was immersed in the demo at the beginning.

The barrage was full of laughter——

‘I think the young master may have guessed correctly’

'Solving a mystery in such a place of hell? This is too outrageous...'

‘Isn’t it the same with PT? The more you fear, the more you decrypt it’

‘As soon as the door opened, bang, there was Lisa’

'Hahahahahaha, the young master's heart rate is already up now'

‘Originally, the horror game Golden Wind had fear BUFF, but when I saw the actual demo, it was even more scary’

‘It’s really a return to the origins of horror, this is such a return’

‘Returned to Dafa, returned directly from Raccoon City to Silent Hill’

‘…’

"I hate solving puzzles in horror games,"

After studying it for a long time, Pure Black finally determined that if he wanted to leave here, he needed to find the video tape:

"call--"

Take a deep breath!

Pure black's classic psychological construction is online, and he talks to himself while walking towards the door:

"I'm not afraid, I'm not afraid, I'm not afraid...There's nothing to be afraid of...There's nothing to be afraid of..."

"As long as I keep walking, no one can scare me—oh, oh, oh! Holy shit!!!"

Before he could reach the door!

A scream frightened all the viewers in the live broadcast room.

'What?'

'Master, please don't scare me, okay?'

‘The game didn’t scare me for the time being, but the young master scared me.’

'So was there something just now?'

'Didn't you see it?'

‘+1’

'Young Master is so classic, am I scaring myself?'

‘…’



"...are you giving crabs a generous gift? Fake!"

at the same time!

Pew in the somatosensory cabin was also frightened when he was about to walk to the door.

I saw him in the somatosensory cabin waving his hands randomly, scratching in front of himself as if he was possessed by an evil spirit, and then said helplessly and angrily:

"Spider web, damn, the spider web is tangled in my face."

That’s right!

In this work, Golden Wind has achieved the ultimate in controlling the details of the somatosensory game.

Not only is the depiction of the five senses becoming more and more sophisticated, but also many details have been refined.

It's like this spider web that suddenly covers the face. Although it is very subtle, the effect is outstanding, and it is a small surprise for the already nervous players.

"It's really...the golden wind is getting more and more perverted..."

As an experienced old player, pew doesn't understand the purpose of Golden Wind setting up a spider silk here.

The classic ‘Sam’s dessert’.

It's like the sudden sound of thunder in PT, or the sudden light on the TV during escape.

Although these things are completely harmless to the players, they are enough to find a small breakthrough in the players' nervous emotions and make the players sweat when they are highly nervous.

I should have figured it out a long time ago.

pew muttered secretly, rolled his eyes, raised his hand and opened the door, secretly cursing Sam that the old thief was really a pure bad guy. He knew clearly that these were just small tricks, but he still enjoyed it. The key is that it worked every time.

However!

Just as he muttered and opened the door!

Bang!

The sudden sound of the door closing in the corridor made his whole body freeze.

Cardiopulmonary arrest.

Fvvvvvvvvvvvk——!!!

I'm just here to complain about Sam's little tricks!

So much so that he forgot another classic psychological horror routine used by old thieves——

[Fear of time and space]

obviously!

Just as he opened the door!

Another room above the corridor happens to be closed!

That is to say——

Now, he is not the only one in this eerie and evil mansion.

In other words...he is the only one who is human.

I'll tell you plainly - don't doubt it! You're not the only one who can move things in this house!

There is the female ghost Lisa in Silent Hill! The nano-weapon Billy is used in the escape!

And what about in Resident Evil?

Zombies?

A... zombie that can open and close doors?!

Buzz!!!

The tourists who were watching the live broadcast on the big screen immediately went crazy!

"Holy shit...someone closed the door?"

"Are all zombies going to close their doors now?"

"Let me go - this cat-and-mouse game on the table is really oppressive!"

"Pew don't even dare to move hahahaha..."

"The key point is that zombies that can open and close doors are too scary, right?"

"The old thief flavor in this game is so strong, it's almost like the biochemical version of PT..."

"Goosebumps are rising. This feeling of knowing the existence of horror in advance is really making people's scalp numb..."

"..."

There was a flurry of discussion among the audience.

And pew in the somatosensory cabin felt that his throat was tight and his back was cold!

He took half a step forward tiptoeing and looked around.

I saw a long and narrow corridor to my left, next to a set of stairs.

At the end of the corridor on the right, there is a rusty iron gate.

pew seems to know why the reporter just lasted only ten minutes.

Taking tentative steps, pew barely dared to make the slightest sound.

Who knows if the thing closing the door is a zombie or something else, or if it has hearing, or if it would be alarmed by the sound of my footsteps.

Thinking about it, pew walked towards the exit of the corridor on the left, looking back three times, for fear that something would suddenly appear behind him.

While sneaking around, the audience also followed pew's perspective, passing through the dimly lit kitchen and arriving at the back door of the house.

Apparently, the back door requires a key to open, which they don't have yet.

But here pew found a pair of wire cutters, which seemed to be able to open the locked cabinet he passed by the kitchen before.

"Uh...oh...this is so fucking disgusting..."

With a clicking sound, Pew pulled out the blood-red wire cutters from half of the rotting cow carcass.

The insects and flies that landed on the cow carcass flew up with a buzzing sound and hit Pew's face, making his scalp numb.

Thanks to this place, the golden wind seems to have deliberately weakened the olfactory experience, using the cold, musty smell of the house to neutralize part of the rotten and smelly smell.

Although this smell is still unpleasant, it will not make players vomit in the somatosensory cabin.

This point is also reflected in many places in the game.

For example, there is a pot of unknown yellow-brown liquid with cockroaches floating on the kitchen table, or the stickiness and stringiness inside the refrigerator is as thick and sticky as cheese.

The unique European and American style of Resident Evil, combined with Gu Sheng's representative psychological horror, is truly a brand new horror experience for all players.

The spooky room is dimly lit.

The mottled walls are in a state of decay.

Rotting food and bloody animal carcasses.

The hollow voice penetrated my ears like a demonic sound, swirling and reverberating in my mind.

The oppressive tension made pew almost breathless.

He reluctantly raised the wire cutters and let them bite the iron chain on the cabinet.

pew's tense nerves are almost reaching their peak!

Because if he cuts hard at this moment, all the oppressive tranquility just now will be instantly broken.

When the time comes, he has no idea what will happen.

It might be a terrifying chase, or it might be the triggering of a certain agency.

Creak - click!

As pew closed his eyes and pinched the pliers, he heard a crisp sound in the silent room!

Wow——

All the audience at the scene couldn't help but become nervous.

pew also looked warily at the front and back corridors, ready to run away at any time!

However.

The expected intense chase did not happen.

Although the tranquility in the air was briefly broken, after the tension passed, nothing too unusual happened.

It took ten seconds!

Seeing that there was still no change in the room, pew couldn't help but breathed a sigh of relief:

"It's classic to scare yourself, it doesn't seem like it's okay..."

Said.

pew pulled the cut iron chain out of the cabinet handle, and then pulled the handle with both hands.

And the next second.

A stiff, expressionless face suddenly stretched out from the cabinet and pressed tightly in front of pew.

The pale face had no facial features.



[Didi! It has been detected that the heart rate exceeds the standard, and you have automatically disconnected from the somatosensory connection...]

Players explode instantly!

Heart rate and blood pressure soared directly to full levels!

All the anchors who played here were kicked out of the somatosensory cabin!

Screaming!

"WDNMD! Oh my god! Oh my god! WDNM, I don't want to play anymore, my somatosensory cabin has moved!"

"Ya'er! I'm playing a pigskin bully with a banana stick and a hammer! I'm so scared that I almost pee!"

"Get out! Get out! I'm still playing with this, I'm your grandson!"

"I'm trying to trick you, you old cunt! Oh my god - goose goose goose -!"

"Am I kidding-!!!"

"..."

In fact, what suddenly jumped out from the cabinet was not a monster or a zombie.

It was just a plastic mannequin that wasn't placed properly.

but!

In that situation, the sudden appearance of a big face without facial features was enough to cause many anchors to suffer cardiopulmonary arrest on the spot!

The reporter whom pew interviewed before also wrote in the media evaluation——

[It is true that Comella's "Silent Hill 2" seems to have penetrated the essence of psychological horror created by Sam in PT, but what is desperate is that after a full year and a half of precipitation, Sam seems to be in psychological horror.

One step further in his attainments,

He has completely found the best form of psychological horror, that is - the perfect combination of inner fear and Jumpscare]

Yes, psychological fear can be terrifying.

But fear is like water stored in a dam. After long-term accumulation, it must have an outlet to vent, otherwise it will dissipate.

Jumpscare is the best way to release floodwater from the dam instantly.

Was PT successful?

It was certainly successful.

It can even be said that it is the most successful psychological horror game in history.

But its success is not solely due to psychological horror.

This is something Gu Sheng gradually realized after leading the production of so many games.

Previously, Gu Sheng had never quite understood why Hideo Kojima's "Silent Hill P.T." was said to be the best horror game in the world.

In other words, he cannot understand the reason why it is called the best.

But now, as he handles more and more games and returns to the classic road, he understands more and more why PT is called the best and even influenced the production of countless horror games——

Because it perfectly grasps the balance between "pressure" and "catharsis".

In PT, fear is like a balloon that gets blown bigger and bigger.

Everyone knows that the balloon will explode eventually, but no one knows when the balloon will explode will cause the greatest shock.

But Hideo Kojima knew.

With his rich game production experience and top-notch mental control ability, Hideo Kojima clearly grasps the rhythm of the game.

As the corridor circulates over and over again, the player will gradually become confused and feel that he is getting further and further away from the real world.

And the balloon filled with fear in my heart will get bigger and bigger.

Is it about to explode? Is it about to explode? It must be about to explode now, right?

Players will ask themselves and the game over and over again in their hearts.

Continuous fear and worry can cause mental stress.

Yelling is not only useless, but will make your tense nerves more fragile.

However.

Just when you ask yourself in your mind, "Is this balloon going to burst at all?"

Snapped.

Lisa grabbed your shoulders and put her face in front of yours.

The balloon burst.

Psychological stress is like a balloon, and Jumpscare is the needle that pops the balloon.

Gu Sheng understood it thoroughly.

Therefore, in this demo of "Resident Evil 7", no one can escape the ten-minute rule.

Unless you just stay in the room at the beginning and don't move.

otherwise!

The sound of the door closing, the overlapping figures on the porch, the rotten and brushed refrigerator, the cockroach crawling up the arm in the soup pot...

Coupled with the dim lights, the smell of old mold, and the frightening hollow sound...

All of these will become a pump, blowing up the fear balloon in your heart!

finally!

Accompanied by a harsh and thrilling sound of the water piano, the pale plastic mannequin with no facial features will become a sharp steel needle to puncture the balloon of fear. With a bang, your heart rate and blood pressure will all explode!

Shocked!

All the players were shocked!

no doubt!

This time, "Resident Evil" produced by Golden Wind is more than just a "return to horror"!

It is a collection of several horror games from Golden Wind!

It is the product of Gu Sheng's thorough understanding of Hideo Kojima's horror style and the combination of it with Shinji Sansho's biochemical horror!

In the tense, thrilling, and scary puzzle solving like a cat-and-mouse game, Pure Black finally found a way to escape from here——

——

(Next chapter at ten o'clock)


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