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Chapter 484 The endless undercurrent is on sale! Success is a success and failure is a failure.

what!

"Eighty dollars, darn it, it's really not cheap..."

After the game was successfully purchased, Dream, who had spent eighty dollars angrily, couldn't help but grinned in pain.

good!

Just now, "Alien: Endless Tide", the first multiplayer online cooperative horror shooting game equipped with Fantasy VI, has been officially launched for sale after five rounds of large-scale publicity!

Multi-person cooperation, brand new engine, 3S standard, produced by a major manufacturer.

For a time, the entire gaming community was attracted by it, and Dream was no exception.

“I wish the quality was better,”

While loading the game, Dream joked:

"At least, this IP derivative should not be as bad as "Gulu", otherwise no one will dare to authorize Yunwei in the future."

Hearing this, the audience also laughed——

'Don't be embarrassed, no one is willing to authorize Yunwei. The reason why Alien authorized it is because the copyright is in the hands of Vivendi.'

‘‘Voluntary Authorization’’

'Ha ha ha ha ha ha ha……'

‘But the overall quality seems pretty good, at least according to the previously released live demonstration video’

‘After all, it was made by a fire-breathing bird’

‘Indeed, the master plan of Yunwei’s ace studio will not be too abstract’

'My assessment is that as long as Cornick doesn't have any whims, the game won't be too weird.'

'It's hard to disagree'

'A big factory is a big factory after all, and its overall strength is still there. As long as you don't think about doing the whole job, it won't be a bad job.'

‘It’s eighty yuan. If this is used as a defense, I’m afraid Yunwei’s headquarters will be hit by a big plane.’

‘Please stop making such jokes, my friend passed away in that disaster’

'I understand the truth, but you, an IP from the Arab region...?'

'The best pilot friend in Arabia, right?'

'Hahahahahahahahaha...'

'Zhiduoxing is being analyzed...'

'LOOOOOOOOOOL...'

‘…’

gag!

Here, the audience is warming up with jokes from hell.

On the other side, Dream has also formed his own team, which is still old friends - George and SAP.

According to the game description of "Endless Undertide", this is a four-player cooperative shooting game similar to "Long 4 Dead", so it stands to reason that they have to gather a four-person team to start the game.

But unfortunately, today another friend in the dream team, Timmi, has to go out temporarily, so there are only three people left in the team.

"Fortunately, the game has AI options, so it doesn't affect the game experience very much."

While talking!

Dream's side also finished loading the game.

The three-person team was officially formed, and several people entered the game one after another.

The game opens with a CG cutscene, which roughly explains the background story of the game——

In the next xxxx year, NASA launched an exploration of extraterrestrial life. During an exploration, due to a malfunction of the aircraft, the protagonist's exploration team crashed on an alien planet. Here, they encountered an old

A huge mysterious spaceship in disrepair.

In order to return home, the exploration team had no choice but to enter this huge spaceship located in the jungle and full of unknowns.

What the exploration team doesn't know is that at this moment, the spacecraft has already been occupied by terrifying aliens. Everyone who enters the spacecraft will experience endless undercurrents and become the target of the alien incubation container...

In fact, originally, according to Firebird Studio's original idea, it was planned to be a plot-oriented stand-alone game.

However, during this period of time when the project was put on hold due to engine turbulence, after several rounds of discussions in the studio, everyone finally turned their attention away from the plot and focused on the stand-alone game.

There are only two reasons.

One is because the previous negative impact of "Gulu" was so great that Firebird did not dare to easily try to continue the model of "Gulu" and combine "IP licensing" with "original derivative plots".

The second reason is that in today's market, online multiplayer games are more popular, and the social attributes of games are gradually improving.

So, after several rounds of discussions, the production team finally set the tone of the game on multiplayer cooperation.

And facts have proven that such changes have indeed brought them higher attention.

After all, looking at the global game market today, there are many multiplayer cooperative FPS games, but it is really rare to add a "horror" label on top of this.

Moreover, this time they also have the blessing of sixth-generation fantasy’s unique reality augmented technology.

Therefore, players are really looking forward to what kind of surprises this game "Endless Undertide" can bring to them.

"Whoo-OOOOOOOOOK!"

Video playback completed!

Dream and the other three also entered the game one after another, formed a team, selected the "Prologue" level in the first chapter, and officially started the game.

However!

As soon as I entered the game, a familiar feeling hit me!

But at this moment, Dream, George and SAP, along with an AI teammate named Davis, were born in a small cabin.

The small cabin was cold and claustrophobic, and an indescribable smell lingered around everyone.

The cold temperature, the not-so-pleasant smell, the dim light and the inexplicable sound...

have to say!

With the blessing of Fantasy VI, the environmental simulation and immersion brought by this "Alien: Endless Tide" have indeed improved a lot compared to Yunwei's previous games, and are even as good as the sixth generation Fantasy

As stated in the engine promotion——

With just one "reality augmentation technology", the immersion brought by the enhanced environmental interaction feeling is enough to catch up with or even vaguely surpass the immersive feeling brought by the "Full Sensory Assistance System" of Yiyu x2.

But think about it.

To put it bluntly, Yiyou's "Full Sensory Assist" is actually a "sensory amplifier" that can amplify players' various sensory experiences within a safe range. In the final analysis, it is just an external auxiliary plug-in.

The "reality augmentation" of Phantasm VI is a technology that refines and classifies all senses and then optimizes and enhances them as appropriate. Not only is the processing more delicate, but the precise adjustment operation of perception can be adaptively adjusted according to different environments, and it also allows players to Essentially feel a more concrete sensory-enhanced experience.

It is indeed hard to imagine that if one day someone could combine the external plug-in of "full sensory assistance" with the original technology of "reality augmentation", how explosive the games produced would be.

Dream thought to herself.

Although my taste is now spoiled by the Yiyu x2 which comes with its own full sensory aid, I can still feel the subtle differences.

There is no doubt that engine technology has indeed improved.

but!

You game!

It takes this form...?

This opening...?

This mirror movement...?

Enter the perspective of the controlled character from top to bottom...the table full of primary and secondary weapons and healing backpacks...and the familiar safety door...

"...Why do I seem to have seen it somewhere? Huh? People buying food?"

Dream pondered for a long time and asked a soul question:

"Isn't this really a mod for "Left 4 Survival"?"

That’s right!

This familiar equipment supply method! This familiar UI interface setting! And this safe house engraved deep in our DNA!

All in all!

It's simply his version of "Land of Survival", bracketed by "Promax Power Enhanced Technological Innovation PLUS Next-Generation Reset Edition"!

Click!

Picking up the assault rifle, Dream pulled the bolt, and aimed the gun with familiarity, and was completely dumbfounded!

no……?

Dude, you really think I’ve never played the game, right?

You...change it at least!

I would like to ask all the somatosensory cabin players around the world who has not played "Long 4 Survival"!

Even if I have never eaten pork, have I never seen a pig running?

You always copied the Road to Survival safe house so generously?

If you hadn't seen this 3S-level first-party shooting game worth 80 dollars and developed by Yunwei, I would have thought that Golden Wind had reset the hell Road to Survival!

For a moment, Dream was speechless!

Speechless.

I really want to complain, but I don’t know where to start.

After all, looking at the barrage, what the water friends said makes sense——

‘Since you can’t make it yourself, why not just copy it’

‘It’s never wrong to copy…’

'Nothing wrong, I have to say that the Fire Breathing Birds know how to play the game, they know exactly who to copy...'

'It's broken, let them figure out the game!'

‘L4D (Long 4D’s abbreviation) has become so perfect after so many years of development. There are hundreds of thousands of MODs in the creative workshop, and the various settings and gameplay are also the pinnacle of this type of game. It is absolutely correct to copy them’

'My evaluation is - let the fire-breathing bird understand everything'

'When I first watched the promotional video, I felt that the UI looked familiar, but when this official version of Safe House came out, I was really stunned.'

‘That’s too cruel. If you take other people’s cold rice and fry it, no one will do it.’

‘…’



"No? They just copied it exactly like that? Can we sue them?"

at the same time!

Little Nezha, who was "viewing the works of friends and businessmen" with Lao Gu, couldn't help but jump up from the sofa and put his hands on his hips angrily:

"Although copying the gameplay is not considered plagiarism, they are too outrageous!"

"Just slightly adjust the UI style, change the background story, change the safe house art, and sell it for 80 dollars per copy?"

You Yunwei people are really awesome!

Obviously you can grab it directly, but you are actually kind enough to give the players a copy of the game!

However!

Gu Sheng, who was leaning on the sofa like Yasuo, waved his hand cheerfully, asking the angry little Nezha to sit down and stop being so excited:

"The Fire-breathing Bird is not that stupid, they still have changes..."

As an experienced game designer, Gu Sheng's perspective is naturally different from that of ordinary players like Xiao Nezha.

It is his natural reaction to peek into the essence of design through the appearance of the game.

It is his professional instinct to analyze the main theme of the work through the clues of game design.

It is true that, as of now, this game called "Alien: Endless Tide" is exactly the same as "Long 4 Dead" in terms of starting settings and UI style.

But judging from the items and equipment that Dream and others collected, it is not so much a reset version of "Left 4 Survival" with enhanced power, but rather a 3S-level upgraded version of another game——

"Alien"

This is a third-person top-down cooperative ACT game developed by Black Cat Games and published by Valve Software in 2004 in Gu Sheng's previous life.

If you are unfamiliar with this description, then we might as well explain it in a more straightforward form - "The Lone Gunman" with the theme of "Alien"

In the game, players can cooperate online and form a team of four to explore on a fixed map, complete tasks, and evacuate safely.

As for the firepower settings in the game, in addition to regular combat rifles, shotguns, and pistols, there are also heavy firepower weapons such as flamethrowers, electromagnetic guns, and grenade guns.

At the same time, the game also provides a variety of choices in the selection of props——

Such as sentry machine guns for defense, medical kits for healing and increasing blood, amplifiers for enhanced firepower, electromagnetic towers for paralyzing aliens, etc.

And besides that.

“Career” is also a major feature of this game.

The four professions of commander, medic, heavy firepower, and hacker each have their own advantages. If they are matched properly, it will make it easier to pass the level.

So it seems so!

Now, looking back at "Alien: Endless Tide" developed by Yunwei, we can clearly see that it is actually more like "Alien" in Gu Sheng's previous life.

In terms of weapons, there is also a combination of basic firepower and heavy firepower, and special props can be obtained by digging through boxes during the game.

In terms of props, Fire Breathing Bird "borrowed" from "Overwatch" and "APEX" of Golden Wind on a large scale——

Torbjörn's turret, Soldier 76's breast stick, Gibraltar's position shield, the scan of a seriously injured person lying on the ground, and even the evil spirit girl's portal...

They very cleverly combine "skills" and "survival" together, giving players a very high-quality getting started experience.

And in fact!

Just as Gu Sheng expected!

At this time, the dream team discovered that "Alien: Endless Tide" seemed to be different from "Left 4 Dead", and gradually got started and had a great time playing it.

The team yelled and screamed, fighting the aliens that emerged one after another until the sky was dark and they screamed again and again.

The atmosphere in the live broadcast room was also very harmonious. The water friends were quite surprised and the atmosphere was fiery.

But Gu Sheng knew it!

This seemingly lively start actually conceals a huge problem with this game——

The same boring feeling brought by repeated play.

Although it seems that 99% of the players today are saying "The Fire-breathing Bird understands".

The game design idea with the road of survival as the main theme made "Endless Undertide" become very popular as soon as it was announced, and the live broadcast effect was extraordinary.

But as the saying goes, "Success is also a failure, and failure is a failure."

If the roles of the two parties were reversed, Gu Sheng would never choose "Land of Survival" as the design template for a project with such a huge investment and such high importance.

Because "Long 4 Survival" - it's too repetitive!

Fire-breathing bird obviously only saw that "Long 4 Dead" has been released for more than four years, but it still has many fans and the number of players remains high.

However, there is no careful analysis of why it continues to be popular, and even today it is still the leader in the number of people online for this type of game.

Is the gameplay of "Left 4 Dead" good?

It is true that in that era, the "second-generation FPS", "zombie" and "multiplayer cooperative mode" proposed by "Left of Survival" were very powerful, and they are still affecting the game industry even today.

However, with the development of the times and the rapid progress of somatosensory cabin games, this type of games has actually already shown its fatigue.

The fixed clearance route and level settings, as well as the level update speed that is far less than the clearance speed, are destined to cause its game experience to continue to decay with the increase in the number of games played.

It is no exaggeration to say that this game is a typical game that "no friends want to play" and "with friends, they just complete the level together and then put it aside to eat dust".

until--!

The appearance of [Creative Workshop]!

It gives "Road to Survival" infinite possibilities and infinite vitality!

This is the fundamental reason why "Long 4 Survival" has endured for so long!

In fact, in essence, it is definitely not a mistake to make such a game. Even Gu Sheng himself wants to make another cooperative game like this and play it as a small game when he has time.

But the mistake of Yunwei was that without the support of [Creative Workshop], it was regarded as the "sole key announcement" masterpiece of "engine innovation"!

Such a game that can easily cause gaming fatigue is regarded as the only way to change one's fate!

Players are indeed very enthusiastic about playing games now.

But what happens when the enthusiasm quickly fades?

Without the support of the "creative workshop", which can be called the "source of life", how can you maintain the vitality of this game that has the highest expectations?

——

PS: There will be more updates at midnight


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