Chapter 552 The fight between gods! It’s about to begin!
"Ohhhhhhhh——my fvking god——!"
With the appearance of the white house, the core landmark building of American political figures in the promotional video!
All the anchors who were watching the promotional video, especially those from across the ocean, all stood up except Octane!
coming!
coming!
Call of Duty’s iconic Global Crisis is back!
The same familiar taste, the same shocking scene, the same incredible event!
The White House has fallen!
Around the white house that was deep in the flames of war, gunshots were heard and artillery fire shook the sky!
The charging Rangers fell under fierce gunfire. The hell-like scene made people unable to help but be shocked!
The shock of the nuclear explosion in the previous game has not completely dissipated yet!
The more shocking scenes in the new work have been staged!
And the barrage at this moment was also in an uproar——!
‘OHHHHHHHHH——!!!’
‘I can only say that it’s GW! They understand the players so well!’
'Oh my god... The Fall of the White House... the story of this game won't be about a war in the United States...'
‘No need to ask! They’ve already reached Washington!’
'The gift crab is too fierce...'
'They really dare to write it, and it deserves to be the world's top FPS plot masterpiece...'
'I'm so looking forward to the story of this work, Price, Soap, Nicolai...'
'The goosebumps are up, it's back, it's all back!'
'As soon as the voice of this past relationship came out, the feeling came...'
‘Hans Zimmer’s rearrangement is still awesome’
‘After all, a masterful score’
‘One Battlefield, one Call of Duty, all scored by Hans Zimmer, it can be said to be the second generation FPS to dominate the world’
‘It has to be GW, I can’t wait’
‘…’
And as the players discuss!
One exciting trailer clip after another flashed by!
Army armored vehicles of the Ranger team drove past one after another along the coastline, looking particularly solemn and solemn against the blood-red sky of the setting sun.
The single propeller under the abyss slowly rose to the surface, and a silent special operation was quietly carried out on the rough drilling platform.
In the heavily guarded Gulag prison, wild bombings of missiles set off a fierce battle, and the prisoners rescued by the special team were unexpected.
On the top of the vast snow-capped mountains, the roar of snowmobiles and the intertwining lines of fire create the most dangerous and thrilling heroic symphony.
As stated at the beginning of the trailer.
This is an era of heroes and legends.
As the most exciting, tortuous, thrilling and pinnacle work in the Call of Duty Modern Warfare trilogy!
"Call of Duty 6" in the previous life and "Modern Warfare II" in this life will soon present this unprecedented gluttonous feast to players around the world——
["Call of Duty: Modern Warfare II"]
【Golden Wind】
【Grand and grand presentation】
Wow——!!!
With the release of the promotional video, there is a heated discussion in the entire gaming circle!
Wonderful!
Stimulate!
exciting!
As the pinnacle of story-based FPS recognized by the global gaming community today, the image of the IP "Call of Duty" in the minds of players has always been synonymous with "big scenes, big events, and big productions"!
And Golden Wind obviously knows this too.
Therefore, the "Modern Warfare II" released today not only does not shrink the plot level, but also greatly enhances the story of the game, using larger scenes, more exciting actions, and more shocking story unfolds to give players
Bringing a more amazing gaming experience.
So when it comes to games, if you are not sure, don’t blindly change the traditional kernel with JB.
Many times, players are actually very tolerant.
All they want is to continue the excitement of the previous generation and experience the most authentic flavor of a game.
Even what they want is just a "No...soap no...!" instead of an emotionless "One KIA".
And Gu Sheng, as a designer and a player, naturally knows what the players want.
no doubt!
The release of the trailer for "Call of Duty: Modern Warfare II" has revived the slightly sluggish attention!
However!
Just as Gu Sheng expected before!
Seeing that the situation has reversed, Yunwei can't sit still!
Just one day after the first trailer of "Modern Warfare II" was released, "Before the Holocaust" also released its second promotional video tit for tat!
In this promotional video, Yunwei shows the details and gameplay of the game in detail——
Details include “vehicles will slow down and sink when stuck on muddy roads”, “loot types in different scene settings”, “realistic day and night alternation and weather system”, “detailed gun modification and upgrade display”, “detailed to the joint level”
"Amputated limb effect" and so on.
Its powerful light and shadow effects and meticulous models will amaze players.
In the subsequent gameplay demonstration session, the series of features displayed by this game shocked the players even more.
For example, in a PVP battle, players can first use the zombie tide to consume the opponent's resources, and then launch a surprise attack to outwit the opponent.
For example, in some scenes, if players want to reach the target land, they need to build bridges and roads first, and then open up the accessible roads before they can continue to explore.
Another example is making unlimited use of the resources around you to make or assemble earthen weapons and tools to help you survive better in the apocalypse.
It looks like the real doomsday is coming.
Whether it is details or gameplay, they are all unmatched in previous games.
we can even say--
In the game "Before the Cataclysm", there is nothing you can't think of, and there is nothing it can't do.
Its degree of openness and freedom are enough to make it a virtual world independent of reality.
And all the rise and fall of honor and disgrace here are all in the hands of the players.
Fun.
Even when Gu Sheng watched this promotional video, he couldn't help but secretly sigh that it was so damn fun.
Don't care if it's true or not.
At least this promotional video is enough to attract a lot of heated discussions and unlimited expectations from many media and players.
On the other hand! With the excellent quality of its predecessor and the more grand and exciting scenes of this game, "Modern Warfare II" has returned to the player's field of vision with fierce momentum!
On the other hand, with its top-notch game industry quality, astonishingly rich game content and gameplay, "Eve of Catastrophe" has aroused the expectations of countless players!
For a time, the entire game market once again transformed into a situation where two heroes compete, with gold and cloud power competing against each other!
In fact, 80% of the discussion in the global game market is occupied by these two games!
The strong pre-launch momentum and enthusiastic discussions among players have eclipsed other games. Many industry peers are also "complaining" in industry forums——
#3 Tipping Garden Assaulter Niu Grandpa: When gods fight, you can’t afford to offend...
#4 Xiaofubao: These two big daddies are so fierce. They directly swallowed up 80% of the game's promotional resources. It's really scary.
#6 Jiang Zi has a toothache: After all, Comora is no longer good. If one part ascends to the sky, the entire game division will ascend to the sky with it. Now it is a situation of one mountain and two tigers.
#7 Heroes of Immortality: Originally we were thinking of doing more promotion before this E3, but now it seems there is no need to waste money.
#11 is not an employee of Phantom Technology: The general meaning of the meeting held in the morning is that this E3 should just let us just be a crowd at the scene.
#15 Litang's strongest denizen said he was the most ferocious tiger: The key is that this time both sides only have one main player, and it is ALLIN's life-betting game. It will definitely be a lively fight.
#21 is far ahead: But Yunwei’s momentum is so strong this time, it’s still unclear who will win.
#33 Take a single 6: There is no way, haven’t you seen how bad Yunwei’s financial reports have been in the past two years? If this continues, Xiao Huang will really kill him.
#46 Having jade in everything will only harm you: But I feel like Yunwei’s trailer... makes me a little bit weak... can this be done?
#74 Xiao Huo Miao: It’s hard to say. After all, the Yunwei family has a great cause, so there’s no telling if they can really make a comeback...
#88…
There are different opinions!
The discussion continues!
Today's media said that Eve of Catastrophe has rich gameplay and excellent quality, and will definitely shine at E3 and create a new situation in the game!
Tomorrow's players say that Modern Warfare is well-made and has grand scenes. It will definitely be able to recreate the glory of Battlefield at E3, leaving no trace of Yunwei Chuang's armor intact!
And amidst all the heated discussions, time flew by!
In the blink of an eye, the two-quarter development cycle passed.
During this period, the performance of Golden Wind does not need to be elaborated too much. The overall performance is stable.
Whether it is the second promotional video or the classic training ground real-machine demonstration released in the middle, Ding is Dingmao, Ding is Ding, Mao is Mao, the performance is stable, and it has met the expectations of players.
But on Yunwei's side, there was a little twist and turn -
With only one month left before E3, "Before the Holocaust" released their fourth real-player trial, which was also the last promotional video before the launch.
It stands to reason that if all of Yunwei's trailers are "actual performances", the quality of the videos will not only get better and better, but at least remain the same, there will be no problem at all.
After all, as time goes by, the development progress of your game should also be improved.
But the problem is that the overall quality of the final trailer of "On the Eve of Catastrophe" has fallen behind instead of making progress!
Not only do the images and lighting lack the shocking realism seen in previous promotional videos, but even the details of resource-searching actions and the performance of impact feedback have been compromised to varying degrees.
For a time, some waves of suspicion arose in the market.
However, Yunwei's reaction was very quick.
Before the waves could spread, Firebird, as the production team, took the lead to stand up and apologize sincerely, saying that the slight reduction in details and overall quality was a helpless compromise on the functions of the existing somatosensory cabin.
Although [Yunwei Fourth Generation] is the latest generation of somatosensory cabins they released this time.
However, its hardware performance is still not enough to support the huge and rich gameplay, the extremely vast world, and the unprecedented quality of "Before the Cataclysm".
"We have no choice but to endure the pain and weaken part of the game's expressiveness to match the hardware performance that still has room for improvement..."
——
PS: Today is one and Ming is three, otherwise the chapter will be broken in a very uncomfortable place.