Chapter 559 The goods are not right? Public relations reverses!
What about digging through the trash as promised?
What about picking up rags as promised?
What about the busy treasure hunt you promised?
Dream's whole body froze, his eyes filled with disbelief, as if he had seen some kind of prehistoric creature.
Granted, there's nothing wrong with the way this item-hunting is presented.
It's simple, fast, and clear.
The simplest and most direct interaction method is used to minimize the player's operating costs, and supplemented by delayed display techniques, it simulates the dynamic feeling of "items being searched for".
It can be said that this form and method of "item collection" is a very clever invention in the era when PCs are popular.
even.
Until now, this expression technique is still used in many small and medium-sized motion sensing games.
But the problem is!
Is "Before Doom" a PC game?
Is "Before the Holocaust" a small or medium-sized film?
[The world's first 4S-level virtual world somatosensory game]
Is this what you said yourself?
and!
Except for the fact that the first promotional video did not show the search for items, all subsequent "real machine" promotional videos have more or less shown your amazingly detailed item collection scenes, right?
The problem is serious.
That's right.
The reason why Dream still couldn't believe what he saw before his eyes was that he even fell into a huge state of disbelief and was speechless for a long time.
Essential reason!
It is because of "On the Eve of Catastrophe" that there is an extremely serious problem of out-of-order goods!
The reduction in configuration here is fundamentally different from the reduction in picture quality!
Because this seemingly inconspicuous "item collection method" is related to the underlying operating logic of the game!
Such a serious discrepancy problem arises in a place like this!
Does that mean...
hiss--!!!
Thinking of this, even Dream couldn't help but take a breath!
At this moment, the live broadcast room was already in an uproar——!
'I guess...it seems like...Yunwei's previous previews of the actual game will not be...'
'Ah? No way? I even took out the previous promotional video and looked at it, and there are no flaws...'
'Is it really okay if I let you see the flaw?'
‘Damn it... no matter how little brat Cornick is, he won’t be so courageous, right?’ ‘
'It's hard to say, I can only say it's really hard to say...'
'If DNM really plays like this, Yunwei won't be afraid of exploding on the spot?'
'Don't do it... Damn, this is a bit too much of a joke...'
'Do you call this a joke? Brother, after the project was announced, the stock price rose four times in a row, with a net increase in market value of 23.76%! Now you are kidding? Do you think capital will laugh?'
'Hiss... my scalp is numb...'
'Damn it, you really don't dare to play like this, do you? No matter how brave Yunwei is, he still doesn't dare to do it, right?'
'Theoretically, I shouldn't dare, but the question is, how do you explain that the underlying operating logic is wrong?'
‘If we really do this, the problem will be serious’
'Haha, that's not only serious, I'm afraid it could directly kill Yunwei...'
'Is there something wrong in the middle...'
'I don't know...'
'That's outrageous...'
‘…’
Discussion exploded!
From Dream to water friends, even Simon who was queuing up at the scene!
Anyone who is somewhat sensitive to games will take a breath when seeing this scene!
Because everyone knows that if the true situation of "Eve of the Catastrophe" is really as they guessed!
Then this game!
For Yunwei, it is really "the eve of the catastrophe"!
The kind of reality!
Suddenly, voices of suspicion arose like a tide!
And the subsequent game experience display only added fuel to the flames and made the players’ already tightened brows frown even tighter——
…
“Picture quality has shrunk,”
“Details are reduced,”
"The map design is empty, all buildings cannot be entered, fixed vehicles cannot enter, the types of firearms are scarce and weak, shooting feedback is misplaced, item modifications are locked, and the large map is restricted from opening..."
"Aesop, we need an explanation."
Looking at the novel-like negative feedback report in front of him, as well as the market analysis that showed obvious signs of decline in just two hours, Kaunik's face turned pale, and his temples were throbbing with pain!
good!
With the end of the first day of E3!
"Call of Duty: Modern Warfare II" has unparalleled quality and an invincible score of 10/10 across all media, killing everyone!
And their Yunwei's "Eve of the Catastrophe" has fallen into an unprecedented wave of doubts!
Scam, false propaganda, UI overlapping, actual device fraud...
All kinds of suspicions came one after another!
Although theoretically speaking, no one has yet grasped the decisive stone for them to declare fraud.
But just doubts and suspicions are enough to fundamentally shake their originally good stock price situation!
If they do nothing, let public opinion continue to develop at this momentum.
Then the collapse of the stock price will happen in an instant, dragging them into an abyss of eternal destruction.
How to do it?
Looking at the food on his face, Kaunik's expression was filled with fear, and his tone was full of anxiety and uneasiness. Isokoya, who is the director of Firebird and the director of the "Eve of Catastrophe" project, couldn't help but sigh secretly in his heart.
He actually asked the question "how to explain" just now.
The slowness of this reaction is really frustrating and despairing.
Aesop opened his mouth:
I have said before that this kind of announcement will cause problems sooner or later. Even if it is a UI set with CG, the seemingly inconspicuous "Everything shall be subject to the actual object" must not be used.
How is it now?
Is something wrong?
Aesop wanted to say something angrily.
But after thinking about it, I still couldn't say it out loud.
Not only is Cornick the president, but the boss is his immediate boss.
It's even more because talking nonsense now has no effect, and the top priority is how to get through this crisis smoothly.
After all, with the end of the first day of E3, games from various companies have basically started pre-sales, and they are no exception.
If this wave of public opinion crisis cannot be handled well, then there is no need to wait for the game to be officially released.
tomorrow.
Tomorrow evening at the latest.
Vivendi will have to come to investigate!
"Now, it is too difficult to fundamentally solve this problem,"
Aesop said:
"We can only rely on public relations means to make a temporary transition and discuss solutions later."
Aesop's way of expression can be said to be very conservative.
In fact, the difficulty of essentially solving this problem cannot be said to be "too great".
But "it's simply impossible"!
That's too much bragging!
Want to essentially solve the problems they are currently facing?
That requires cutting-edge engine technology and ample research and development time!
But nowadays, they need technology but not technology, and time but not time!
How to deal with it?
There is no solution!
The only way for them now is to drag it until they can no longer drag it!
Or!
When using the drag technique, I found a turning point!
People are always like this.
Many times we already know the outcome, but we still harbor a seemingly unrealistic fantasy at the end of the road, and we are willing to immerse ourselves in this fantasy.
Maybe this is a bit abstract, so we might as well put it another way -
What if the opponent has a carbine?
What if there is no one in the grass?
What if he didn't catch the ancient ingot knife?
What if he has no substitute points?
If the opponent's skills are not well connected, I can jump up in the void and make a big comeback. Anyway, they are not silent in the whole area. Only the sea people can take the lead, right?
【Yes】
[In the early stages of development, we were indeed planning to use an “interactive UI” to express the game’s item collection process, and we did so...]
8pm Pacific time!
Two hours after the closing of the first day of E3!
Amidst the uproar and suspicion!
Yunwei released their first-day data announcement, and attached a 10,000-word long article explaining the doubts!
In this explanation, Yunwei first expressed his gratitude to the players for their enthusiastic support and expectations, and also expressed his most sincere apology to the players who have many expectations——
[...Because the game is too large, the gameplay is too rich, and there are too many details that need to be polished, so we did not make a corresponding trial sample specifically for this E3 exhibition, but used the demo in the early stages of development.
At the exhibition, I hope to give players a preliminary understanding of the general framework and basic game form of "Eve of Catastrophe"...]
That’s right!
Yunwei’s explanation for the trial issue of serious product mismatch was, “We were in a hurry and didn’t have time to do a trial, so we used the prototype from the early stages of development as a trial.”
And the reason for "making this decision"!
It’s all because——
[...Our focus seems to be too much on the actual development of the game, and we have not even considered how fancy demonstrations, gorgeous levels, and exciting performances should be used to attract more players and friends who participate in the exhibition]
high.
It's really high.
You have to admit that Aesop and the public relations team he commanded this time are indeed very talented.
Just a few words!
This portrays Yunwei as a "martial arts idiot" who is obsessed with the development of great projects, thus neglecting to win sales and even ignores E3 display opportunities.
It seems that in their hearts, there is nothing more important in the world than "developing "Before the Holocaust".
and!
In these few short sentences, Yunwei did not forget to make some insinuations about the golden wind.
“Fancy means”, “splendid levels” and “exciting performances”
Listen, who is this talking about?
Who else could it be besides "Modern Warfare II"?
[...So, whether it is the picture quality you saw at the exhibition, or the performance during the game that is inconsistent with the actual preview, it is the most original appearance in our early development,]
[But now, the polished works have a new vitality,]
[Perhaps the compromise for the insufficient performance of the hardware is our helpless catering to reality,]
[But we have never given up on improving the architecture of the virtual world,]
[Finally, thank you again for your support and expectations along the way,]
[The ultimate preview of "The Eve of Catastrophe", Yunwei devotes himself to it——]