Chapter 562 [Warning: The content of this level may cause intense
Uncomfortable, skip it?】
'Cool--!!!'
Just watching the live broadcast, water friends are about to get agitated——
‘Fuck – the funds are burning –’
‘Such a crazy pile of materials makes me feel scared just looking at it’
‘Michael Bay style of play, old thief Sam is really fucking explosive...’
‘This level is so intense, it’s like the opening lightning strike’
‘The whole level is one huge battle experience’
'It's so brutal, the audio-visual experience is full...'
'GW's bombarding style of play even makes me a little worried about the quality of the levels that follow...'
‘…’
It can be seen that the viewers who can come to Simon's live broadcast room have a relatively in-depth understanding of the game.
Is Modern Warfare II’s tycoon-heavy start effective?
There is no doubt that the effect is outstanding.
After all, throughout the ten-year history of somatosensory games, there are many games that also use this kind of opening material to provide a full audio-visual experience.
History has proven that starting with a big scene will indeed fundamentally stimulate the players' adrenaline, making them dazzled and hooked.
But what happens after that?
The slowing down of the tempo after the violent start will inevitably make players feel disappointed after their passion fades.
What's more, the first level of the whole game is the most explosive at the beginning, and then it's all garbage.
Players have been fooled too many times.
So much so that PTSD is inevitable.
And now, the same is true for "Modern Warfare II".
True.
This opening chapter with a tense and intense rhythm and full of big scenes is like an RPG that Allen ran into at the beginning, with powerful effects and explosive effects.
However, what is worrying is - will Golden Wind be like other manufacturers, helpless to deal with the emotional decline after the big game starts?
No one has any conclusions.
After all, before this, even some large international manufacturers seemed quite powerless when facing this problem.
This is also the fundamental reason why in recent years, everyone’s story development mode has tended to be more straightforward and step-by-step.
It’s not that you can’t do it with an explosive start.
Rather, it is more cost-effective to go from shallow to deep.
Since the problem of emotional fading cannot be solved, it is better to start from scratch and let the players' emotions and expectations slowly increase.
Not seeking the most explosive, but seeking the most stable.
This is the general consensus among major manufacturers, and it is also the collective understanding of today’s story-based games.
However.
The emergence of "Modern Warfare II" has fundamentally broken the old rules of major manufacturers in recent years.
You can clearly feel that in the first level of this opening, Golden Wind is sparing no effort to pile up materials, and they can't wait to show off all their most awesome audition somatosensory technology.
It even has a "damn it, I'm going to die" attitude.
One can't help but wonder if they were really unprepared and invested the entire game's budget and technology in this level.
"Hard to say……"
Even experienced Simon said it was difficult to comment on this.
After all, this level is really awesome.
Whether it is the creation of the atmosphere of the scene or the presentation of the physical experience, it is unprecedented.
This is equivalent to Golden Wind laying the foundation at the height of the ceiling of other games at the beginning of building "Modern Warfare II".
How to build next?
Do you use the ceiling as the base to build a tall building?
Or is it the opposite, to go up to the roof beam first and then stand up to bear the load?
Simon couldn't guess.
"So, let's wait and see,"
After successfully clearing the first chapter, Simon took a deep breath and spoke with both anticipation and nervousness:
"After all, this is Golden Wind's game, isn't it?"
soon!
As the first level ends, the next level appears.
The second chapter is called [Rock Climbing Operation].
Yes, it is the trial level used by Golden Wind for display at the E3 exhibition.
There is not much to elaborate on in this chapter.
As for the evaluation, Simon analyzed it all after the trial ended on the first day of E3.
And because "Modern Warfare II", like the previous generation, also adopts a dual-line narrative level design structure.
So theoretically speaking, the storyline of Private Allen, which follows the first chapter, unfolds in the third chapter——
Due to his outstanding performance on the battlefield in Afghanistan, Allen passed the assessment of General Sheffield and joined the [Task Force 141] organized and directly led by Sheffield.
This is a special team composed of the world's most elite warriors, dedicated to carrying out the most difficult missions.
Allen didn't even follow the large troops back to the base to rest and recuperate. He was directly put on the plane by Sheffield and flew to Warsaw on the spot——
[Alan, other members of Task Force 141 have brought back the attack identification system]
[The two of them took down an entire enemy base. I don’t think I need to elaborate on my expectations for you.]
[Although you were still a soldier fighting on the front line yesterday, now the concept of front-line fighting no longer exists for you]
【Now that wars are raging, casualties are inevitable】
With the voice of General Sheffield, the satellite map monitoring range continues to shrink.
Finally, the screen stopped on a building, and a photo of a Caucasian man with neat short hair, a bulletproof vest, deep eye sockets, a hooked nose, and sinister eyes appeared.
【Makarov】
[Now he is fighting a war alone, he ignores the rules and is not restrained]
[He is involved in torture, human trafficking, genocide...]
[He owes no allegiance to any flag, country, or ideology]
[He collects money and then bleeds]
【And from now on, he will be your boss】
[In order to place you next to him, we paid an extremely high price...]
oh--
Simon's mouth opened into an O shape.
It turns out that the fundamental reason why General Sheffield selects elites is to select a suitable candidate to lurk the Makarov Group and install top-secret internal agents!
The development of the plot was obviously far beyond his expectation!
What was even more surprising to him, and even to everyone, was this!
Just when the players are gearing up to show off their skills and hide their identities perfectly to carry out this top-secret undercover mission!
A striking red warning suddenly appeared in front of them——
[//Warning: The content of this level may cause strong discomfort, do you want to skip it?//]
【//Yes or No//】
"ah???"
Simon was startled by the warning that suddenly popped up.
Content...strong discomfort?
What content?
Simon was stunned.
What content could make even Golden Wind worry about it and issue such a serious warning?
Seeing this, all the water friends in the live broadcast room were also stunned and were in an uproar——!
‘???’
'What the hell is this?'
‘Warning? Damn it! Is this a special effect of [Golden Ring]?’
‘It shouldn’t be... Didn’t GW say before that the Golden Ring will only protect player safety during silent operation and will not have any impact on the operation of the game...'
'Then what does this warning like a pop-up window mean?'
'I rub...it looks very serious...'
'No, brother, please don't be so mean, brother, it's a bit weak for you to be so mean to me...'
‘Yes, this is a warning from Golden Wind’
'Old thief, let's really stop doing evil things! We are all our own people, and our buddies can't do anything like this! Don't scare me!'
'Geneva is really scary, isn't it...'
'You didn't warn me when I went to Silent Hill, you didn't warn me when I went to Big Mountain Mental Hospital, you didn't warn me when I went to Louisiana, and why the hell are you giving me a warning now?'
‘Isn’t this a shooting game? Ah? Modern Warfare, brother! You don’t know how to deal with the underworld, do you?’
‘WDNMD I don’t want to play anymore, my cabinet has been moved’
'Hahahahahaha, this is so scary...'
'Indeed, if other manufacturers came with such a warning, I might take it as amusement, but GW's warning...'
'Damn it, think about it, you really need to think about it!'
‘…’
Simon's whole body is in bad shape!
What does it mean to be like Nima?!
As the water friends in the live broadcast room said——
If this was a warning from other manufacturers, then I would definitely not hesitate to strike hard on the spot!
Warning? Not enough! I want to see how scary your warning is!
But the problem is, this is GW, it’s Sam!
The father of the second generation FPS, the king of psychological horror, and the godfather of abstract animation!
They won't make this level a stream-of-consciousness horror game, but describe the horror of Allen's undercover mission from the side!
So scared.
Don't call anyone a coward.
If you are not convinced, try somatosensory PT.
If the shit doesn't scare you out, then you've pooped it clean.
Gulu.
Simon's Adam's apple moved up and down, and he swallowed nervously.
He really wanted to listen to the advice and wanted to jump through this hurdle.
But curiosity is something that sometimes cannot be controlled by people.
So what is the plot of this episode? What is the presentation technique? What is the scene setting? Will it have any impact on the subsequent plot development?
or……
"Try...?"
In the end, the rational little man in Simon's heart was defeated by the curious little man.
Strong curiosity drove him to focus on the [NO] option.
do not care!
Be careful!
Simon no longer hesitated, gritted his teeth and stamped his feet!
After all, I am also a review editor. It is my job to fully experience all the content of a game!
Moreover, this level is related to the emotional continuation after the explosion in the first chapter!
Without investigation, I have no right to speak. If I don’t experience it, how can I analyze GW’s design concept in this game?
Let’s see what’s going on first, and then talk if you can’t stand it anymore!
I want to see today what the level has done to make GW so fearful and issue such a serious warning even with the blessing of the Golden Ring!
No matter how scary you are, you are still only at the PT level!
How inhumane can it be?
How unconscionable can one be?
I just jumped on the horse and continued the installation regardless of the risks!
No! Don’t skip this level!
Simon took a deep breath and decided to continue the level!
laugh--
As the eyes fell into darkness!
The sound of a package zipper sounded.
The rumble of the elevator made a slight noise.
Slowly opening his eyes, three heavily armed men appeared beside him.
The man wearing a bulletproof vest, with neat short hair, and holding an AA12 "Bulldozer" shotgun diagonally was squatting next to the parcel bag in the middle of the elevator.
Kara.
As the man pulled out a standard M4A1 assault rifle from the package bag and threw it.
Simon, who hurriedly took the rifle, also saw clearly the appearance of the short-haired man——
High cheekbones, deep eye sockets, aquiline nose, and sharp and vicious eyes.
Vladimir Makarov.
This is……?
Simon was a little confused and was about to speak in confusion, but only heard a ding-dong sound.
The elevator stopped.
Immediately afterwards, the sound of a bullet being loaded was heard.
Click——!
The leader, Makarov, had no expression on his face and glanced back at Simon: