Li Qing put down the script of "Westward Journey" that he was studying, raised his head and stared at Zhou Shu, and asked in surprise: "Huaqing Technology bought the agency copyright of "The Stone Age"?"
"Well, we signed an agreement with a Japanese manufacturer at the end of last year and it took half a year to prepare."
Zhou Shu held the receipt in his hand and said with a smile: "Is it possible that you, the president of Huaqing Technology, don't know what happened in your company?"
When Li Qing heard this, he immediately smiled bitterly.
Compared with Hanhai Culture, in Huaqing Technology, he is the real hands-off shopkeeper.
In Hanhai, it is not said that he does everything personally, but at least he can do everything personally and personally deal with it. Everything must be approved by him before it can be put down and executed.
But in Huaqing, Li Qing didn't even think about going to work. Everything was left to Ye Zhun, and Ye Zhun also tacitly agreed not to disturb Li Qing's thoughts, and devoted himself to making Huaqing Technology prosperous.
Relying on the relationship with the big boss behind him, Ye Zhun had many huge advantages when starting the company, such as the QQ software owned by Huaqing.
Before that, the concept of instant messaging software had actually been discovered long ago. Microsoft's msn is one of the excellent proofs. However, after qq went online, msn was reduced to a concept that only office workers would use. After all, it needed to be combined with
Customer communication.
But among the broad masses, QQ has become the number one overlord in the online chat field.
With the rise of QQ, countless KK, SS, DD and other similar communication software have also appeared in the dust. But as the saying goes, if you don’t seek death, you will not die. After discovering these copycat software to grab resources, Ye Zhun immediately relied on his connections to deal with them.
The copycat software was notified and blocked. For a time, QQ could be said to be unparalleled in the field of communication software.
MSN, the former king, has gradually given up on the Chinese market under various pressures. Its application version has not been updated for nearly half a year.
Regarding this phenomenon, Li Qing could only lament that having a background is domineering.
As for the game "Stone Age", Li Qing was also quite itchy. This game was destined to become a big hit in China. However, because its lifespan was like a flash in the pan and there were a lot of cheats, Li Qing did not consider it at the time.
For this game, I chose "Legend of Hot Blood" instead.
But what he didn't expect was that Hua Qing actually took down the game as if he had a tacit understanding.
As soon as he thought about this, Li Qing couldn't help but talk to Ye Zhun on the phone.
After hearing Li Qing's questions on the phone, Ye Zhun's loud laughter across the phone line made Li Qing have the urge to grit his teeth and start a fight.
"This is actually all thanks to you."
Ye Zhun said proudly: "Didn't you buy an online game called "Legend" before? I was wondering at the time why you didn't play games properly, but then I thought about it carefully, hey, you kid is useless.
If you can't afford the early benefits, you can't do useless work, so I asked professionals to conduct research and discussions on this aspect. But the results of this discussion surprised me. Even I did not expect that China's future game market will
It’s so huge!”
"But when it comes to making games, the current domestic technology is obviously not up to par, so our team feels that we should follow suit and learn from others. Since you are already representing Korean games privately, we Huaqing can't lag behind and search everywhere.
In Japan, Korea and Thailand, after many choices, we finally chose "The Stone Age"."
Li Qing nodded slightly.
There is nothing wrong with Hua Qing's choice of "Stone Age". "Stone Age" was originally a game social system. It uses the medium of games to vigorously promote Internet socialization. It is a good model at the moment. As the king of domestic instant messaging,
Huaqing can naturally amplify this advantage.
Today, "Stone Age" is available in Internet cafes across the country, which clearly proves this point.
However, Li Qing is not optimistic about the profit method of "Stone Age".
Today's "Stone Age" uses a point-in-time card charging model.
To put it simply, it is to purchase game points, which are calculated based on the user's online game time, and the points are converted into hours, minutes, and seconds according to a certain ratio for consumption, which are hour cards, minute cards, and second cards respectively.
Of course, when the user is not in the game, there will be no consumption. This method is suitable for players who play games irregularly for a short period of time.
This kind of point card charging model is common in foreign countries. Ye Zhun obviously referred to foreign charging standards to determine the domestic charging model.
However, compared with foreign countries, the domestic user base is obviously ten or even dozens of times larger.
In this case, should we abandon some users who are unwilling to spend and buy point cards?
Obviously, this is what Ye Zhun does. Hua Qing doesn't seem to care much about users who are unwilling to spend and buy point cards.
However, Li Qing was very concerned about it.
In fact, the final result of the discussion for the game "Legend of Blood" is that it is completely free.
Although the time point card profit method is very common and useful, it is destined to abandon more than 80% of users. From the perspective of future generations, Li Qing does not agree with this approach.
In later generations, no matter which industry it is, users are always the most important, so many fields have shouted the slogan "user is king".
Just talking about "Legend of Blood", let alone profit methods such as embedded advertising, the purchase and sale of game props alone can definitely support the operation of the entire game. Instead of relying on time cards to increase profitability, it is better to rely on providing better
Value-added services allow players to spend money willingly and increase profit points.
However, after hearing the current monthly profit figures of "Stone Age", even Li Qing couldn't help but be jealous.
In today's "Stone Age", a 62o point card costs RMB 1,000, and players can play it for 1o3 hours.
As for the per capita registration number of "Stone Age", as of yesterday, it has exceeded nearly 50,000 people, and the average number of online acquaintances every day is as high as more than 30,000 people.
If there are 30,000 people online every day for a month, and if everyone has a point card worth one yuan, then based on the fact that one point card can be played for four days, a user will consume 7.5 point cards in a single month.
Only then can you complete a single month of uninterrupted play.
What is the number of ooo people multiplied by yuan multiplied by 7.5 tickets?
Li Qing made a rough calculation and couldn't help but swallowed his saliva. It turned out to be 6.75 million yuan!
One month, more than six million.
One year, more than 80 million!
This is still a conservative estimate, and does not include profits from embedded advertising, sales of some game peripheral props, etc.
Of course, this includes some free time activities and some figures for 15 yuan point card users.
After deducting some operating costs and production costs, as long as users are not lost, Stone Age can earn at least nearly 100 million in one year.
No wonder Ye Zhun was smiling so happily. Li Qing could not wait to crawl along the phone line and strangle this follower to death.
"Legend of Blood" has not yet been launched, but "Stone Age" has eaten half of the cake. Although they are two different games, and although Li Qing still holds 10% of Hua Qing's shares and can receive dividends at the end of each year, this time