Greem, male, level 4 rules wizard (fire specialization), chaotic constitution (excellent magic resistance), star beast bloodline (7%), heart of rules (fire law 48%), basic body data: strength 26 (+5
) Physique 31 (+2) Agility 18, Spirit 40, Bloodline Talent: Energy Black Hole...
It can be said that nearly 80% of the benefits of this promotion have been absorbed by the Heart of Flame, and it has also strangely evolved from the Heart of Flame into the Heart of Rules. It can be said that the aura of rules currently flowing and dissipating from Greem is almost
All come from the heart of rules.
From the data fed back by the chip, it can be seen that Greem has only completed 48% of his analysis of the law of fire. This has covered Greem’s entire understanding and realization of the power of fire in the past two hundred years, including his steps on the law of fire.
It travels through more than a dozen planes, collecting fire energy from different regions and alien planes.
And if he wants the chip to continue to analyze, he needs to continue to collect flame-related knowledge or items from other worlds or outside the territory, so as to make up for his lack of knowledge accumulation.
In fact, according to Greem's own collection of flame knowledge and flame energy, it is a stroke of luck to be able to analyze the law of flame to 30%. As for the extra 18%, it is purely because he stole the part of Sand Tower Forest
This knowledge reserve makes up for some of the deficiencies in my own witchcraft knowledge system.
Even though this 48% analysis of the Fire Law is only half completed, the various hidden benefits brought to Greem are indeed unmatched by any powerful witchcraft and witchcraft.
Every 10% of the Fire Law's analysis will add an additional part of strange witchcraft effects to Greem.
For example, at 10%, Greem is given a flame range extension...
At 20%, Greem is given a powerful fire effect...
At 30%, Greem is given flame penetration...
At 40%, Greem is given flame invisibility...
Among them, the flame range extension increases the attack distance of Greem's flame witchcraft, from the current 3000 meters to 5000 meters. This means that as long as the enemy does not exceed this area, the attack power of the flame witchcraft inspired by Greem will not be
Any attenuation will occur.
Fire Empowerment increases the attack strength of Greem's Fire Witchcraft.
Chip estimated that the increased attack power is about 21%.
If the 30% increase obtained by Greem's choice of Fire Specialization is added to this, it means that for the same witchcraft fireball, Greem's power is increased by more than 50% compared to an elemental wizard of the same level.
Flame penetration is also a very practical witchcraft effect.
With the improvement of personal level and the emergence of a large number of witchcraft equipment, the damage caused by elemental witchcraft to enemies will be greatly reduced. Especially some guys with rare bloodlines rely on the immunity of low-level elemental damage.
, never take elemental wizards seriously.
Now, with flame penetration, even those enemies with piles of fire resistance equipment that have reached the level of primary fire immunity can no longer resist Greem's flame witchcraft without being hurt.
It can be said that at the level of high-level wizards, elemental damage reduction and elemental penetration have become the focus of tit-for-tat conflicts. Almost all witchcraft and equipment choices of high-level wizards begin to revolve around these two points.
If there is no flame penetration, Greem will face the embarrassing situation of being unable to defeat the enemy when facing the fourth-level wizard.
In that battle with the body-refining wizard Declan, Greem cleverly borrowed the special effects of the Holy Ring of Soden to ignore defense and ignore magic resistance. But now, even without the Holy Ring of Soden, Greem can completely rely on himself
The strength gives those level 4 enemies a 'deep' and 'unforgettable' memory.
The emergence of flame invisibility, this powerful witchcraft effect, has doubled Greem's danger!
Any fire witchcraft triggered by Greem's own power has a magical 'invisibility' effect, and cannot be captured by direct vision or passive mental perception before its power actually explodes.
And this means that if the opponent does not have elemental vision or other active perception abilities of the same type, then they will not be able to see Greem's flame witchcraft.
This witchcraft special effect is amazing if you think about it seriously!
Don't forget, the body of fire is also a kind of fire magic.
If Greem transforms himself into a body of flame on the battlefield, it means that most low-level wizards will not be able to detect his traces simply by relying on passive mental perception. And they will not be able to see the traces of flame witchcraft inspired by Greem.
, and also made it quite difficult for most wizards of the same level to dodge and counterattack.
What's more, these analyzed fire laws are already part of Greem's own power. Therefore, even if Greem throws a small fireball casually, he can add the above four flame special effects as he likes. And it does not increase the chanting time.
, without any additional loss of mental power, it is equivalent to increasing the power of Greem's flame witchcraft countless times out of thin air.
At this point, Greem also understood why high-level wizards favored the power of rules so much.
With the power of rules, it is like suddenly adding a golden finger, causing the wizards' elemental witchcraft power to suddenly increase explosively. Who would be willing to refuse such a power obtained out of thin air!
This promotion, in addition to several witchcraft bonuses brought to Greem by the Heart of Rules, there is also a hidden benefit that is the expansion and strength of mental power. After breaking through the 39-point mental power threshold, Greem's mental power
It has reached 40 points, and these 40 points of mental power are actually equivalent to the total of the previous 39 points of mental power.
And from 40 points onwards, every bit of mental power that increases is actually equivalent to the total of the previous mental powers!
Therefore, every step forward for high-level wizards is so difficult, and it becomes extremely difficult to find shortcuts to achieve success as before.
The ranks after level 4 are roughly divided into four stages: primary (40-42), intermediate (43-45), advanced (46-48), and peak (49).
According to the information Greem knows, every increase in mental power after level 4 is extremely difficult to achieve without hundreds of years of hard meditation and life and death training. Those old monsters at level 4 who have been famous for hundreds of years have no
With special means, it is extremely difficult to survive the primary stage!
As for the current fourteen level 4 wizards in Sand Tallinn, three of them are still level 4 beginners. And only seven can be promoted to the intermediate level. The only senior ones are President Fried and Vice President Milva.
Chief, as well as Clara Witch and Elder Nicholas.
As for the peak level 4, I'm sorry, there hasn't been a powerful wizard of this level in the Sand Tower Forest for six hundred years!
Moreover, according to the data that Greem stole from the Sand Tallinn Association, Greem's advancement this time also seems a bit unusual. It can be said bluntly that the heart of rules he currently possesses should belong to a high-level wizard.
The products that can only be obtained when he reaches the level of Grand Wizard are obviously different from his current level.
Such a huge and terrifying power naturally requires an extremely strong body to carry it.
Therefore, Greem was simply 'supported' by the Heart of Rules to become so big!
And all he can do now is try his best to understand and analyze the law of fire he has mastered, and then use the power of the law to shape and strengthen a body. Only in this way can he regain a normal human body, otherwise, he can only
Maintaining the form of a fire giant to temporarily contain the pure fire energy that cannot be absorbed and swallowed.
The burning world that Mary and others saw when they arrived was actually a strange phenomenon caused by the dissipation of the super-limited power that Greem could not control.
It can also be seen from this that after any wizard reaches a high level, he will become extremely powerful and dangerous. Weird things may happen around them. And their inadvertent leakage of witchcraft energy will also bring disaster to these people.
It has caused irreversible and terrible damage to the world, forming a restricted area of life that ordinary people cannot set foot on.
From these obvious examples, we can understand why most of the plane worlds have set the power limit to level 4. It is really because the power of these level 4 strong men has seriously affected the balance of rules within the plane.
.
Once a level 4 wizard kills or destroys the plane without restraint, the damage caused to the internal rule system of this plane world will be almost unbearable.
If replaced by a level 5 wizard, it may even cause irreversible rule damage to the plane system.
And this is obviously something that plane consciousness can never bear!
Therefore, in order to maintain its long-term and normal development, plane consciousness will try its best to force out the "excessive" power in its body. And the choices of these powerful people have also led to the emergence of different power systems.
The great wizards chose to withdraw from the wizarding world and go outside to build a new world.
The gods did not retreat, but chose to stay outside the plane system and continue to parasitize the plane world in the way of the Kingdom of Gods.
The Disaster Lords chose to fight against the plane consciousness, causing the Disaster World to be devastated and fragmented. If they had not often gone out to hunt other planes and plundered their resources and creatures to maintain the existence of the Disaster World, I am afraid that the Disaster World would have been destroyed.
It has long since fallen apart.
The Titans are a powerful race that makes the sea of stars their home and planes their nests. The small plane consciousness has no place in front of them, and it is impossible to use the power within the system to expel them.
Therefore, for the Titans, the plane world is just a vehicle and a toy, and it does not have the power to compete with them!
The Titans also uphold the will of the multiverse and set foot in the entire endless star sea, responsible for eradicating all powerful individuals that threaten the balance of the multiverse. The battle between them and the Calamity Lord has become an eternal and unchangeable thread in the multiverse for hundreds of thousands of years.
The main theme!
All the powerful forces born from the plane world are naturally unable to deal with the disaster lords, so they have divided into many strange camps. Some help the disaster lords to commit evil, and some help the Titans.
Many of those who have beaten the Calamity Lord prefer to remain neutral, choosing which side to help depending on the situation...
Therefore, it is such a complex power system and world form that constitutes this mysterious and strange world that is colorful but full of crises! (To be continued)