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Chapter 1074 Exodar Camp

Extraterritorial.

For most wizards, the Outer Worlds is a twisted and bizarre place.

Just as the plane worlds are isolated islands hanging in the vast ocean, what fills the void between them is the endless tide of energy. This magical energy that fills the void of the plane is not calm and waveless, but

Like the tides of the ocean, it rises and falls.

It can even set off huge energy storms with a range of millions of miles in many places.

In the raging areas of these void storms, the energy intensity reaches tens of thousands or even hundreds of thousands of degrees. Ordinary matter, even the strongest metal in the plane, will be instantly washed away by the energy tide into something that is difficult to distinguish with the naked eye if thrown into it.

Fine particles are then thrown into any corner of the multiverse.

However, there are always some powerful wizards who find hope in the crisis, and then set up solid camps in the eye of these void storms.

Wizards who have never been to outside the territory always think that this place must be very crowded and barren. Only when they really arrive here will they be surprised to find that this is simply a new world, a place full of vitality.

The great wizards who have moved out of the wizarding world in the past have created more than one place outside the territory, and the Exodar camp is undoubtedly the most famous and largest one among them.

In the eye of a huge void storm that stretches for more than three million kilometers, there is a storm quiescent zone that will stretch for 20,000 miles. Although it is not as calm as the inside of the plane, it is compared to the raging areas outside that are frequently violent.

The energy tide of one hundred thousand degrees is much better.

And it's not empty here.

In the small tide of the twisted void, there are huge barren and barren stones floating. These stones are large and small. The big ones are as big as a kingdom, and the small ones are enough to carry a two-story building.

A human city with a population of 30,000.

Most of the rocks are deserted, and only a few large enough rocks in the core area have soil, trees, grass, swamps, lakes, and of course the essential wizard camps on the tops.

A large-scale magic light shield was propped up around the boulder, blocking out the ubiquitous void energy, thus providing a space for the fragile ecosystem on the boulder to barely survive.

Those uninhabited boulders were left alone exposed in the turbulent energy tide. The soft soil and fragile plants on them were swept away by the void hurricane, leaving only extremely hard metal mines and those that could withstand the energy tide.

A strange rock that is invaded by energy.

They float helplessly in the darkness. Only when the void hurricane blows on their riddled mountains and splashes a dazzling stream of light, will the skinny but sharp-edged beasts be revealed at a startling glance.

Horrible body.

The Exodar is both the name of the eye of the storm and the name of the huge wizard camp on the central boulder.

There are about 110,000 permanent residents living in the Exodar camp, among which there are only 3,000 wizards. The rest are slaves and servants captured by wizards from various planes.

You know, if you want to live safely in the Exodar camp, you can't do it without the strength of level 2 or above. Therefore, the number of 3,000 wizards sounds very small, but when it comes to truth, it is also a lot.

An extremely powerful wizarding force.

Within the wizarding world plane, level 2 is the backbone, level 3 is the core force, and level 4 is a terrifying deterrent force. But here, in this place full of distortion, weirdness and energy tides, level 2 is only

It can be regarded as a baby waiting to be fed. At level 3, it can barely squeeze into the ranks of recruits, and at level 4, it can serve as a qualified cannon fodder.

Seriously speaking, this is the world of the great wizards, and it is also a training camp specially developed by them to train novice wizards who have just stepped out of the plane.

Inside the non-territorial plane, both the fighting methods and fighting methods are completely different.

Just like a giant man, he may be invincible on land, but once he falls into the water, he can be easily drowned by a weak woman with no strength to restrain him.

And the dangers outside the territory are even worse than this!

The undercurrent of energy that is difficult to detect, the terrifying black hole in the void, the dead demon area with no appearance of abnormality, the places where astral vagabonds hang out... These terrible places are extremely dangerous even for level 4 wizards. If you are not careful, you will be killed.

Fall into it.

The Exodar Camp is located on the largest of the suspended boulders.

The surface area of ​​the entire boulder reaches more than 7,000 kilometers, which is no weaker than those plane continents.

It not only has soft land, fragrant grasslands, small lakes and rivers, but also undulating mountains and majestic canyons and basins. The most famous wizard camp is stationed on a vast plain.

As soon as I stepped into the camp, the first thing I saw was the tall wizard towers.

There is a tower of shadows wrapped in strange black smoke; there is a tower of thunder with a blue body and filled with layers of electric light; there is a tower of storms wrapped in biting cold wind... Of course, more

They are still those decent towers of knowledge!

Here, only wizards of level 4 or above are allowed to build their own towers.

Therefore, in the Exodar camp, a high tower means a great wizard.

The high towers here are densely packed and row upon row. There are as many as two to three hundred in total!

As for those wizards below level 4, they either live in the tower of a certain great wizard, or they open up a small territory on their own. If they have nothing, they can only live on the streets sleeping rough.

Due to the special environment outside the territory, ordinary creatures simply cannot survive here.

Therefore, the guys who can stay in the Exodar camp are either terrifying strong men from some secondary plane or alien creatures with strange abilities. Although wizards are the rulers and managers here, those 2,3

The 'little guys' walking in this area must still be extremely careful to avoid becoming the sneak attack target of those hunters.

Greem came to this extraterrestrial world three years before the mandatory mission.

As far as he knew, there were as many as 7 similar camps established by the great wizards outside the territory, and the managers of them were all acted by some 7th-level great wizards. And those 8th- and 9th-level great wizards who truly represented the identity of the wizard camp

Wizards have their own secret space and will not be crowded in such a simple and barren twisted space.

When Grim came directly to the Exodar camp through the strange ultra-long-distance teleportation array in Keslinburg, he was immediately shocked by the completely different living environment here.

The abundance of resources, the variety of species, and the variety of dangers here almost all exceeded his imagination.

If there is an almost mature and hedonistic lifestyle inside the plane, then it is equivalent to still living a primitive life like consuming hair and drinking blood. But of course, those who eat hair and drink blood are still middle- and high-level wizards, and fourth-level wizards like him

, already have enough status and qualifications to stay in those wizard towers.

As the most powerful loose alliance in the wizarding world besides the three major forces, the Sandtallin Association also has a large wizarding tower in the Exodar camp. The person who presides over this tower is the 5 people who stepped out of the wizarding world 1,300 years ago.

Level wizard Sainz.

As a wizard who was born in the Sand Tallinn, Sainz has been living in this tower since he came to the outside world, receiving and managing batches of little guys who came to experience life outside the territory.

Of course, Sainz is not the most powerful wizard born in Sanditallin.

On the contrary, he is actually the weakest among all the wizards born in Sandtallin.

In the past few thousand years, five great wizards have come to the outside of the Sand Tower Forest one after another. As their strength has improved step by step, they have left this barren and crowded area and given birth to other places.

I have set up a secluded dark nest for myself.

Only Sainz, thousands of years later, is still at level 5, and his strength has not made any progress. Therefore, he has no choice but to stay in the Exodar camp, acting as a protective umbrella for batches of novice wizards.

…………

The dizziness caused by ultra-long-distance inter-dimensional teleportation cannot be calmed down for a long time.

It was not until half a quarter of an hour later that, with the help of the chip, Greem suppressed the annoyance and restlessness in his heart and began to slowly open his eyes and look at this simple and crude transfer room.

What appeared in front of Greem was a lean and withered old man, wearing a weird robe that was already dirty and whose original color could not be distinguished. His short black and white hair stood up at the roots and was as unkempt as a weed.

His face was full of deep wrinkles, and his strange red-headed nose stood tall, with the front slightly bent downwards in a strange arc. If it weren't for the terrifying and restrained energy aura that always reminded him of his identity,

I'm afraid it would be easy for Greem to regard him as a low-level wizard who has accomplished nothing and will just wait to die.

When Greem staggered out of the teleportation array, the old wizard lifted his nose and sniffed lightly, and finally cursed fiercely.

"Fried, this damn bastard, is getting better and better at perfunctory me. I asked him to send a more capable wizard over, but he actually dared to send me a newly promoted guy. Humph, it seems that he doesn't want to get this

A century’s share of resources..."

"Are you Master Sainz? I am..." It was obviously the first time that Grim saw the legendary great wizard up close. He hurriedly came over and bowed, as if to introduce himself.

"Okay, okay, you don't need to talk nonsense. I don't know what method that kid Fried used to trick you here. Once you get here, you can only accept your fate. Go to room 706, that will be your residence for the time being.

.If you don’t understand anything, just go find a guy named Martin and don’t bother me again..."

After saying that, before Greem could ask anything, the dirty old guy left angrily.

However, he muttered strangely as he walked: "It's strange that this newly promoted little guy has a pretty good physique, and he got through the dizziness of teleportation so quickly. I hope he can survive until the mission begins...

…”

Almost instantly, the old guy turned the corner and disappeared in front of Greem.

Greem was speechless and raised his right hand. After a long time, he weakly lowered it again.

As expected, it is indeed an extraterrestrial place. Not only is the environment weird, but even the wizards are more bizarre than the last!

Greem suddenly had an inexplicable headache... (To be continued)


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