Miniaturization and simplification of floating rings...
This has always been one of Greem's main efforts.
Since such research touches on the essential difference between arcana and witchcraft, it is extremely slow and difficult to advance.
Seriously speaking, arcana and witchcraft actually originated from the primitive magic pattern science. They are extraordinary abilities that were born by ancient spellcasters by imitating the natural magic patterns of monsters.
It's just that in the later development, the wizards still insisted on the chaotic, bloody, and taboo content of ancient witchcraft, while the arcanists promoted a simplified version that had been 'castrated' to a certain extent.
The simplified and 'castrated' version is indeed easier to learn and understand, and effectively expands the scale of arcanists. But unfortunately, what they simplify and castrate is precisely the mystery derived from the coupling of extraordinary abilities and world rules.
part.
Without them, without these mysterious and elusive contents, arcane magic has indeed become easier to learn, allowing apprentices with less talent to successfully advance through experience and skills. However, this also separates arcane magic.
The original connection between magic and the rules of the illusory world makes it much more difficult for arcanists to advance to advanced levels than wizards.
The wizards still adhere to the ancient traditions. The witchcraft they use is bloody and cruel, and is full of chaotic and mysterious contents. The same runes and the same witchcraft can appear completely different in the hands of different wizards.
witchcraft effect.
Coupled with the honing of one's own skills and the innovation of killing skills, under the same circumstances, the combat power of a wizard is often 3-5 times that of an arcanist of the same level.
Therefore, some good people have specially concluded: Arcanists focus on knowledge and equipment, while wizards focus on skills and methods.
Arcanists respect knowledge, while wizards respect power!
The essential difference between the two caster systems is reflected in the material aspect, that is, the arcanist's equipment is more refined and delicate, while the wizard's equipment is simple and crude, even a little too bloody.
The content of the floating ring is not complicated in principle, and the knowledge is also very simple. It uses a force field technique with a simple structure to form an anti-gravity barrier with a fixed direction and shape, and then pushes the matter to float in a gravity-free state.
However, the energy used by the floating ring is arcane energy that has been purified and tamed multiple times. Compared with the magic energy used by wizards, the energy activity is reduced by more than 67%. Such arcane energy is easy to store, compress and
The modulation can even be directly injected into the body of the caster, minimizing the harm of energy radiation to ordinary people.
In view of the huge difference between arcane energy and witchcraft energy, if Greem does not find a way to improve it and directly uses the witchcraft array to power the floating ring, then it will cause turbulence in the energy system and the floating ring will not be able to work stably and effectively.
; In severe cases, it will directly cause the collapse of the energy system, resulting in a terrible series of explosions.
After all, the arcane system and the witchcraft system are two independently developed civilization systems. Although they are similar or overlapping in many aspects, what they show in more fields are irreconcilable essential contradictions and conflicts.
Therefore, most wizards can only intercept and use part of the beneficial content of the plundered arcane knowledge, while they can only discard those areas where there are essential contradictions and conflicts.
After all, the difficulty of integrating two completely different spellcasting systems cannot be easily solved by one or two generations of wizards or one or two geniuses.
Therefore, plundering arcane civilization is more of an instinct for higher-level wizards to expand their knowledge reserves and find a similar type of civilization system for reference.
And when Greem wanted to use the arcane knowledge he had gained in talisman formations, witchcraft and equipment, he also faced similar huge problems.
There are as many as two to three hundred types of fire runes in the witchcraft system, but there are only seven original runes. The rest are almost all variations or combinations of the original runes.
After a period of research and experiments, Greem also found the arcane runes corresponding to these seven flame origin runes in the arcane system. However, it is a pity that the runes carved with arcane runes are either invalid.
Or it will cause all kinds of weird phenomena.
This especially made Greem feel headache and helpless.
Although the chip is very powerful, it is also powerless when it comes to advanced fields of mysticism. It can no longer guide Greem to move forward as fast as it did before by 'cheating'. After all, at this level, the memory of the world and the past cannot be
All previous experience and experience are completely useless.
Every step forward in the field of mysticism requires constant exploration and verification, and failure is commonplace.
And the reason why this is so is because of the indeterminacy of mysticism!
According to the data collected by the chip, it is estimated that occultism originates from the subtle force field changes produced by the combination of magical energy and various substances. Because different substances, different environments, and different materials have caused countless traces of force field resonance to form a larger and more updated
, a more complex energy space.
In this case, the commonality is temporary, small, and local, and the dynamic changes from moment to moment are the occult phenomena in a broad sense!
Witchcraft itself pursues this kind of uncertainty.
Using tiny changes in local energy to leverage the power of plane laws, thereby guiding the rules of the world in the direction you expect... This is the true essence of witchcraft!
In this process, the only thing the wizard can master is the guidance part.
Use spells, gestures, casting materials, witch formations and other means to complete the preliminary energy guidance work. Then how does the later energy resonance and rendering leverage the plane laws? And how does the vibration of the plane laws transmit to the level of world rules?
?
Low-level wizards don't know anything about these things, and only high-level wizards who have touched the laws of the planes can continue to engage in research in this area.
Take flame witchcraft as an example. What Greem studied most when he was at level 1 was how to attract more fire element particles when gathering fire balls, triggering more resonance from a wide range of fire elements. In other words, how to make fire balls move when rolling them.
The energy in the fireball is more abundant, the explosion range is larger, and the power is more amazing...
At the second level, Greem studied more about the penetrability and conductivity of flame energy.
As for the third level, Greem started to study the transformation and fusion phenomenon of flame energy and other magical energy.
In the final analysis, before level 4, Greem only studied the surface phenomena of flame witchcraft, and did not involve the origin of magic of flame energy at all.
And now, after becoming a fourth-level fire wizard, he unexpectedly mastered four low-level fire rules. For the first time, Greem's witchcraft research began to advance towards the field of the origin of magic. And in this field, there is no leader.
There is no past experience, no rules to follow, everything has to be figured out bit by bit by oneself from scratch.
Every high-level wizard is a polymath, and they all have rich achievements in their own fields and knowledge areas. However, their research is closely related to their own abilities. Once this knowledge and experience are spread,
It means making everything about yourself public.
This will bring great danger to yourself in disguised form!
It is due to such various considerations that the research of high-level wizards is often secretive and never made public. They will only conduct some teaching or transactions within a small range, and will never use it as a public theory like the arcanists.
Contribute.
In comparison, within the three major wizard organizations, the situation is slightly better.
Using resources, materials and magic crystals as rewards, you can exchange for some secondary, less sensitive research information and content from many wizards. And these things can be used as task rewards to encourage those who are not capable of doing this.
Low-level wizards who researched but were in urgent need of relevant knowledge gathered within the organization to form a real joint force.
However, in the central part of the continent, wizard organizations and forces are too scattered, and almost all exist in the form of wizard families, large and small. And relevant witchcraft knowledge will only flow within a small range within the family, which has also caused the mainland to
The witchcraft system in the central part of China is not inferior to the three major powers by any means.
Therefore, if Greem wants to engage in advanced witchcraft research, on the one hand he can only fumble forward on his own, and on the other hand he must ask for help from the three major wizard organizations.
Greem is currently at loggerheads with the Northland witches, and it has become impractical to obtain advanced witchcraft knowledge from them. And the Wizards Association is in trouble and cannot find a suitable introduction.
For those who cannot find a suitable entry point, it is extremely difficult to purchase knowledge from them.
After comparing, the one from Silver Alliance is the most suitable!
The Silver Alliance is indeed a huge wizarding organization with the strongest commercial atmosphere. As long as you have enough magic crystals in your hands, there is no witchcraft and resources that cannot be purchased.
However, the advanced knowledge that is useful to level 4 wizards is too expensive. Even with Greem's current net worth, seeing the string of almost astronomical amounts of magic crystal costs is still a headache.
The reason why Greem insists on entering the outside world is because he is aiming at the extremely hot resource trading market outside the territory. There are thousands of planes, all different, and each one has its own unique plane system and resource system.
An item that is extremely rare in the wizarding world may be only a moderate resource in another world!
Therefore, if we can go through this huge market where thousands of planes gather, buy high and sell low, and conduct cross-plane resource integration and transactions, the huge profits that will be brought by this will definitely not be achieved by a 'small family' within a plane.
All you can imagine.
And Greem sent the alien brain Gazlowe to the Exodar camp outside the territory to establish a stable stronghold camp there, which was the first step taken by the Crimson family! (To be continued)