typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 0147 Magic Pattern

The idea of ​​using a quasi-witch to fight against a veteran wizard who has been in the ranks for more than 300 years is almost crazy. If there was no other way out, Greem would never dare to think like this!

Doing the math on your fingers, I only have three good guys out of a dozen.

The body of the evil insect has been completely controlled by Anderson. Although the beetle incarnated by Entik's main consciousness has repeatedly promised that it can regain its body in a short time, such words are not trustworthy! Therefore, in his heart, Grim has always regarded Entik as a human being.

It was calculated by half a quasi-witch. It was good that he didn't betray and helped Anderson at the critical moment. Greem never dared to pin his hope of victory on him.

Mary is a very reliable helper. Unfortunately, her vampire bloodline came from Anderson's handiwork. If Anderson didn't reserve any back-up, then Grim would really despise Anderson as an incompetent wizard.

Knowledge is power!

Really smart wizards rely on their brains and knowledge to defeat their enemies.

Therefore, Greem was also a little wary about the use of Mary. Like the evil insect Entik, when calculating combat power, Greem also regarded Mary as half a quasi-witch.

In this iron triangle that firmly resists Anderson, neither of them is so reassuring. It can be imagined how depressed Greem is feeling at this moment and how much pressure he is under!

It seems that the only one who can take the lead at the critical moment may be himself!

As for the enemy they need to face, the first-level wizard Anderson, if calculated according to the chip, can match the combat power of ten or eight quasi-witches. This means that even if the swamp tower's impact on him is aside,

With the support and the boost from additional witchcraft equipment, Anderson alone can easily withstand the siege of 8 to 10 quasi-witches.

Of course, if there were really 10 would-be witches, they might really be able to force Wizard Anderson to make concessions. Unfortunately, they didn't!

There are too many variables in the evil insect Entik and Mary. Once the war starts, they are more likely to become a burden than a help. If there is no other way, Greem is not willing to fight with teammates who may rebel at any time.

Make an alliance!

In this way, after the war begins, most of the pressure may fall on Greem.

Greem's own strength has undergone earth-shaking changes since the birth of the Fire Lord. He can already be regarded as a qualified quasi-witch. Regardless of offense or defense, he is by no means inferior to ordinary quasi-witches. If he breaks out with all his strength,

He can even support two Fire Lords into the battlefield at the same time.

From the last comparison of the fighting strength between the Fire Lord and Alice, it can be seen that the combat power exerted by a wizard-level Fire Lord can be equivalent to 2 to 3 elemental quasi-witches. Even if the two Fire Lords are pressed to the maximum

In terms of force calculation, it is only equivalent to a 6-bit elemental quasi-witch.

And with this kind of fighting power, coupled with Grim, Entik and Mary, it can only be said that they are capable of fighting that Anderson. As for winning or losing? The probability of Grim's side winning is less than 10%!

Even this 100% chance of winning can only be achieved when all of Grim's side's plans are successful and Wizard Anderson does not arrange any shocking back-ups.

Precisely because the odds of winning were too low, Greem had to work hard to increase his side's bargaining chips and reduce Anderson's side's advantage!

Seriously, Greem's side actually has some hidden methods. The biggest good news is the enemy intelligence that the evil insect Entik can continuously provide. As the saying goes, if you know yourself and the enemy, you will never be in danger! In Greem's plan, everything is covered

Clearing up Wizard Anderson's layout and plans, and then carrying out targeted counterattacks and counterattacks, is the most reliable strategy and tactic.

On the other hand, Greem's camp also hides a super master - Alice. Although her relationship with Greem is still tense, when her life is threatened, she will surely become the main leader of Greem's side.

Combat strength. At least in Grim's heart, Alice is much more reliable than Entik and Mary!

In order to increase the chance of winning the battle, even if it is only a few insignificant chips, Greem must plan and strategize carefully. Even the goblin Kirby has taken on some extremely important tasks in his plan.

While planning a counterattack, Greem was also working hard to enhance his survivability.

It is conceivable that once the two sides come to blows, Greem, the core force of the camp, will inevitably become the key target of Wizard Anderson. Therefore, it is far less important and more affordable for him to train his combat ability now than to improve his battlefield survivability!

Through a lot of screening and comparison, there are not many ways to quickly achieve success in a short time and quickly improve your abilities, but magic pattern drawing is definitely a special case.

According to records in witchcraft books, the origin of witchcraft comes from the observation and copying of natural magic patterns on the bodies of monsters by ancestors. These monsters and monsters often do not understand any witchcraft knowledge or principles of witchcraft, but

They rely on their own talents and the harmony between heaven and earth to master certain mysterious abilities without any guidance.

Although these magic patterns are simple, they directly point to the rules of the world and are the manifestation of certain underlying plane laws. Therefore, they all have staggering and weird abilities!

The ancestors of humans did not understand all this at first, but humans are the best race in the world at learning and creating. Some smart people among them observed and copied these natural magic patterns, and then drew them on their bodies to form

Acquired magic pattern.

This is also the original origin of the witch formation!

Later, the ancestors of humans learned to master more and more magic patterns. After sorting out the essentials and keeping the best, they continued to combine and arrange them, giving themselves unprecedented new abilities. These were extracted from natural magic patterns.

The special runes that came out are the witchcraft runes that every wizard must master and understand now!

It can be said that ancient wizards are actually a group of ordinary humans. They use special pigments to draw strange and weird magic lines on their bodies, thus giving themselves strange abilities similar to Warcraft and monsters.

With thousands of years of evolution, this group of humans who have continued to study mysticism finally got rid of their status as ordinary people and became the leaders and protectors of the entire human race. They no longer have magic patterns carved on their bodies.

Instead, they are etched on weapons or special equipment, thus turning into terrifying witchcraft and witchcraft equipment.

They even learned meditation and were able to gradually transform themselves into magical creatures similar to Warcraft. They also analyzed the laws of the planes, and then imprinted their own consciousness on the operation of the plane world.

What Greem wants to use most at the moment is magic patterning, so that he can quickly improve his basic combat power. The many discarded parchments that Alice saw in his room were tailor-made for him by Greem.

Magic pattern talisman array.

Originally, Greem thought that this task would not be too difficult. After all, he was a puppet master who could etch 7 witch formations on a crystal core the size of his fingertip. Now he just shifted the formation to his body.

The area has been expanded more than a hundred times, so the task should be easier!

Unfortunately, when he actually assigned the task to Chip, after comprehensive physical examination and statistics, it was found that less than 1/7 of the area on the human body surface that could be carved with magic patterns. Moreover, these areas were scattered throughout the body, making it appear that

Too broken and messy.

Based on the distribution of these magic pattern areas, Greem deduced that most of the magic energy areas on the surface of the human body are connected to the main vital organs in the body. For example, the heart, brain, and lower abdomen are all areas with dense magic energy, while the limbs and body

The edges are areas with sparse magic energy.

The vital organs connected to each area are different, and the magic energy they can support is slightly different. To make good use of them, it really requires a detailed and comprehensive dialysis test and a large amount of data statistics and calculations.

It’s no wonder that magic pattern masters are so rare, and drawing a magic pattern is so expensive!

According to the information Greem knows, if an ordinary apprentice wants to carve a magic pattern on his body, even if he just draws an agility talisman on his feet (agility +1), the minimum charge for a magic pattern master is 1,000 magic crystals. As for the heart

Draw an energy-gathering talisman array on the part (the speed of element gathering is doubled), and the minimum charge is 3,000 magic crystals.

And to draw a talisman array that can give both eyes clairvoyance, the fee is as high as 5,000 magic crystals.

Seeing the high prices, Greem felt his heart twitching. Maybe in the future, when he has nothing to do, working part-time as a magic pattern master would be a good choice!

Since Greem has completed the transformation of the flame body, the magic energy area on the surface of his body is much higher than that of ordinary apprentices. Therefore, how to make good use of these magic energy areas has become the biggest problem. Therefore, during this period

Since then, Greem has not left his residence, constantly testing the local characteristics of his body, and then using chips to construct the most complete magic pattern pattern.

From these works, we can see why Greem has seen so many wizards, but rarely saw magic patterns carved on their bodies. If you want to carve magic patterns, you need detailed and comprehensive work by a magic pattern master.

Understand and master their body data. I want to ask, which wizard is willing to have all the secrets of his body mastered by an outsider?

Therefore, this is probably also an important factor hindering the promotion of magic patterns!

And after Greem made comprehensive and detailed calculations, the magic pattern painting plan he formulated for himself was also unprecedentedly large and complicated.

It is planned to carve an energy-gathering talisman array on the bottoms of both feet, carve an extremely effective impact on both hands and wrists (which can instantly increase the output of elements and double the effect of elemental damage), and carve a large element on the chest and abdomen.

To strengthen the talisman array, a large elemental protective talisman array is carved on the back, and a spiritual light talisman array is carved on the forehead and temples (which can directly convert spiritual power into lethal fire-based witchcraft).

Every talisman formation is tailor-made for Greem!


This chapter has been completed!
Previous Bookshelf directory Bookmark Next