But at this moment, inside the goblin shop, Grim and Kirby were talking secretly in the private room at the back.
"Sir, this is the information and crystal core you gave me." Goblin Kirby respectfully presented a leather bag, which was full of items that Greem needed. In addition, there were also other items in the bag.
A knowledge crystal is also the information that Greem specially told to collect.
Greem picked up the knowledge crystal and placed it on his forehead, and the sound of the chip immediately sounded in his mind.
"Hey, a foreign data interface has been found. Could you please indicate whether to enter the data?"
"Enter!"
"Hey, accept the order. Now start data entry..."
As the blue light loomed at the bottom of the black pupils, Greem only used a dozen or so fingers to imprint all the contents of the knowledge crystal into his mind. As for the subsequent summary and organization, it was all left to the chip.
After dealing with the knowledge crystals, Greem opened his leather bag again. There were a dazzling array of crystal nuclei of all levels with different attributes, from the most common crystal nuclei of water, earth, fire and wind, to some rare dark, plant, poison, and light crystals.
System... As for the levels, from elementary to quasi-witch level, crystal nuclei of almost every level can be found in it.
It's a pity that there is no wizard-level elemental core!
Greem had already been mentally prepared for this situation, so he was not surprised. He simply counted them and pocketed them.
After becoming a fire wizard, these apprentice-level demon puppets are no longer as helpful to him as before. However, in some special occasions, these low-level demon puppets can still play a big role. So Greem
While slowly collecting the necessary knowledge, he was also slowly sculpting his own demon puppet army.
When he was still a wizard apprentice, Greem's understanding of wizards was still too narrow and one-sided. In his mind, a quasi-witch was just a wizard apprentice with a spiritual power of 20, and a newly promoted wizard was only a spiritual power of 21.
Just a caster!
However, through this dangerous and dangerous advancement, he himself became a wizard. Only then did Greem realize the desperate strength gap between wizards and apprentices.
To become a wizard is not simply to increase the mental power from 20 points to 21 points, but a qualitative change process that changes the original form of spiritual existence. Before promotion, his mental power is 20 points. After promotion, his mental power is 20 points.
The mental power display data dropped sharply to 0.9 points.
This does not mean that his mental power has declined, but that the basic character templates of the wizard and the apprentice are completely different. The apprentice's character template basically still refers to the physical data of ordinary adults, using them as the basic indicators to measure the apprentice's combat power.
The wizard is already a completely magical creature.
Warcraft and monsters in nature will condense a crystalline substance in the core of the body based on their natural talent for casting, making it easier for them to control the magical elements floating in the space. Wizards are obviously imitating them, but not too much.
Same.
The crystal nuclei of World of Warcraft monsters are real and can be found in their bodies after being killed. The wizard's core of consciousness exists in the spiritual space, similar to an illusory, abstract elemental crystal nucleus.
Even if outsiders kill the wizard, they can't even hope to seize a trophy like the Warcraft crystal core. But the core of consciousness must exist, because only by relying on it can all wizards control magic elements more conveniently and easily.
If the spiritual power standard of a newly promoted wizard is 1, then Greem is not up to the standard at this moment. His spiritual power is only 0.9! However, this is also related to the fact that he has not gone through the normal promotion ceremony. As long as he is warmed up over time,
With a drastic change in spirit, it will only be a matter of time before we reach and exceed this basic point.
After arriving in Fedenan City for more than a month, Greem compared and measured the gap between wizards and quasi-witches more than once. If 20 points of mental power for a quasi-witch is the upper limit, then 1 point of mental power for a wizard is almost equal to that of a quasi-witch.
of 100 points.
This means that, regardless of the differences in mental coercion, witchcraft equipment, witchcraft knowledge and spell-casting skills, even in terms of mental strength alone, a wizard is enough to fight against 5 would-be witches at the same time. If
If you let the wizard do whatever you want, a veteran wizard can easily fight against 7 to 8 quasi-witches.
A wizard will always be a wizard!
As long as you have not reached the wizard level, then in the eyes of wizards, you are just an inferior species. Although adhering to the principle of protecting the source of wizards, most wizards will provide special training and care for potential apprentices. However,
Deep down in their hearts, they still don’t regard wizard apprentices as similar people who can be compared with themselves!
After getting what he wanted, Greem did not stay too long at the goblin shop and went straight back to the wizard tower on the northern outskirts of the city.
Compared with the simplified version of the wizard tower in the Magic Swamp, the wizard tower in Fedenan City is the true wizard tower. The entire wizard tower is 17 stories high, and each floor uses special means to expand the internal space.
The witchcraft facilities inside are even more complete and advanced, leaving the Swamp Tower far behind.
However, in such a powerful wizard tower, there are not many official wizards resident there.
In addition to the second-level Lord Fergen, there are also three first-level family wizards. Such a rare number also caused Greem to temporarily live in the wizard tower for a month, and he met other wizards as many times as a slap in the face.
I can count them.
These wizards all have paranoid and weird personalities. Every day they are either hiding in the laboratory conducting extremely dangerous witchcraft experiments, or they go out to collect necessary knowledge and resources. They are rarely seen wandering around boredly. Besides, there are
Half a year is the time when the Sarupo family starts a plane war. If they are not fully prepared, even veteran wizards are in danger of falling.
So these family wizards are even busier!
After this period of precipitation and accumulation, Greem is no longer so unfamiliar with the concept of plane war. From the information he compiled, it can be seen that plane war is an irresistible option for any wizard family.
!
How to make a wizard family rise quickly? Plane war!
How to make a wizard family decline quickly? Plane war!
Plane war is not only a shortcut for wizards to quickly usurp a large amount of wealth and resources, but also a terrible nightmare that drags wizard families into the quagmire of war!
If you choose the right target and successfully invade a different world, then the vast amount of rare resources and valuable occult knowledge in the other plane can quickly make a weak wizard family become a top family. Waiting for these resources and knowledge
If they are continuously transported back to the family, the wizard family can rely on these to cultivate more and better new wizards.
Therefore, use the resources and knowledge gained from the plane war to cultivate more newcomers, and then the newcomers will become an opportunity for the family to promote and open up a larger battlefield. Only in this way can the wizard family embark on an enviable virtuous cycle
, developed and grew step by step.
However, success is also a plane war, and failure is also a plane war.
Once a certain wizard family falls into a plane war, a large number of wizards die, and a huge amount of resources are invested without any return, then even the top wizard families will be unable to withstand such a heavy blow. It is good to be unable to recover from the fall, but once
If you encounter those hostile families or family forces with bad intentions and take the opportunity to invade, the entire wizard family may suffer disaster!
The Sand Tallin area in the central part of the Wizarding Continent is dotted with hundreds of wizarding families. These wizarding families have formed large and small forces through marriage, alliances, mergers and other means, making family relationships here increasingly complex and chaotic.
And each wizard family or college, school, alliance and other wizard forces have their own secondary plane.
The so-called secondary planes are actually mature small and medium-sized planes. Although the resources and overall strength are not as good as those of large planes like the Wizarding World, they are still a material plane with a complete world structure and a complete power system.
If they can be given enough time to develop and grow, then they may not be able to become a new large-scale plane. But once their plane world is discovered by wizards in the depths of the star sea, they will be like lambs targeted by evil wolves.
Encountering an invasion has become inevitable.
As a rare large-scale plane in the endless sea of stars, the wizarding world's overall strength is also one of the few among all material planes. If wizards discover another material plane while traveling in the depths of the sea of stars, they will work hard to improve its overall strength.
Make an evaluation, and once you feel it is profitable, you will return to the wizarding world to summon powerful forces to invade it.
Large-scale planes will not easily go to war with large-scale planes, otherwise it will be too difficult to invade, and it will be difficult to get sufficient returns on the resources invested in the short term. Therefore, the so-called plane invasions are mainly small and medium-sized planes!
Some powerful medium-sized planes may require large forces such as Sand Tallin, Northland Witches, Wizards Association, and Silver Alliance to successfully invade. For general small and medium-sized planes, ordinary wizard families are enough to do such a job.
Already.
Therefore, among the wizard family forces, how many material planes they have invaded and how many rare resources they can extract from these planes every year have become the most important indicators to measure the strength of a wizard family. And within each family, the positions that have been invaded and enslaved
The coordinates of the world have become the most precious possessions, which must be kept tightly in one's hands and must not be discovered by hostile forces.
It is rumored that the Sarupo family owns two small secondary planes, but they are regional cooperation models with a relatively low degree of development, which are far less generous than the rewards obtained from full-scale enslavement.
The regional cooperation model actually means that the power of the wizard family that invaded a small plane is too weak to suppress the resistance forces within the other plane. Therefore, in order to avoid incurring greater losses, the invading wizard family and the natives of the plane reached a reconciliation
, conduct bilateral trade in the name of regional cooperation and joint development.
Although the invading families need to use a currency recognized by both parties to purchase resources, they can still maintain extremely high returns by selling them to the wizarding world. Although there is no forced occupation, forced enslavement is very profitable and a huge profit, but the risk of war is also
It will be much smaller!
The Salupo family relied on these two small secondary planes to occupy a mid-range position in the Sand Tallin area where there are many wizard families. And the plane war that is about to start this time will obviously bring a third party to the family.