The series of roars here naturally attracted groups of demon hunting knights.
There are also spell-breaking knights and shining knights among them.
However, when they drove the magic horse to this battlefield, all they saw was a bloody battlefield with lingering flames. The ground was full of deep pits and scorch marks left by the explosion of lava fireballs. The once hot magma had solidified into dark red.
of lava.
It’s just that the residual heat hasn’t dissipated yet, and the venue is filled with a steaming, scorching heat wave.
As for the small knight team of more than thirty people, except for some stumps and severed limbs remaining on the edge of the battlefield, most of them had been engulfed in flames and lava and were difficult to find.
As for the murderer, he had already fled the battlefield and disappeared without a trace.
Everyone reined in the magic horse and looked at the horrific scene that resembled a doomsday battlefield with wide-open eyes. The anger and rage in their chests burned them like hot lava.
"Send the order! Gather the team and maintain a tight formation. We can't continue to fight randomly like this! Let all the knights move closer to the center area!" A glorious knight with white beard and hair and a resolute face roared loudly. Behind him,
A large flag with a sword and shield flying high in the wind.
Immediately, the low and melodious sound of the horn began to echo in the mountains and forests.
Greem had just turned the foot of a mountain when he saw another battlefield on a gentle slope covered with green grass. A dozen demon-hunting knights lay scattered all over the entire sparse forest area, and an evil short figure was standing there.
Wandering there, it seemed like I was searching for something.
Hearing the noise, the short figure stood upright and looked at Grim with a pair of dull dead fish eyes under the shadow of the hood.
It's a puppet!
It's the fire demon!
Although the two sides had never had much contact with each other, they belonged to the same camp after all, so they met by chance on the battlefield. The two sides nodded briefly and planned to pass by.
However, at this time, the melodious and low sound of the horn came far away along the mountain.
Although the two of them could not understand the message conveyed in the horn, the demon-hunting knights chose to blow the horn at this time, and there was no doubt that they planned to shrink their formation!
"The enemy is already preparing to shrink their formation. How about we go take a look together?" Greem turned back and looked in the direction of the horn sound, and took the initiative to extend an invitation.
Once the opponent shrinks its formation, although its movement ability will be much slower, the safety factor will definitely be much greater. If the wizards want to continue sneak attacks, the chance of running into the Spell-Breaking Knight and the Glory Knight will also be much greater.
At this time, it is not a bad thing to have companions by your side to limit the number of enemies!
This puppet is also a veteran wizard with an elemental affinity of the plant system, but he has strangely turned all his flesh and blood into wood. According to legend, his special ability is to use puppet silk threads to control other people's bodies.
To be honest, it is quite a strange ability!
Regarding Greem's proposal, the puppet rolled his dull, stiff eyes and thought about it for a while, and finally nodded in agreement.
The two of them remained silent, turned around and hurried towards the direction where the horn came from.
Although he verbally promised to form a partnership, Greem never tried to get close to the puppet wizard, and conversely, the same was true for the puppet wizard. Both parties maintained a distance of at least 30 meters from beginning to end.
This is actually an unwritten rule among wizards!
Once on the battlefield, any creature that is 30 meters away from the wizard will be regarded as an enemy by the wizard, even "partners" of the same camp.
For a wizard who is as agile as Mary, approaching any wizard within 50 meters will trigger a strong stress reaction and hostility from the other party. It has nothing to do with hatred or not, it is just an instinct of self-preservation!
After all, 30 meters is the minimum limit for most wizards to respond to a crisis in a timely manner. Get closer, and some elemental wizards with weak bodies will inevitably worry that they will be killed directly by body-refining wizards or some weird witchcraft. Lose.
Trust? This word does not exist among wizards at all!
Maybe a wizard allows you to get closer to 30 meters, which is his greatest trust in you! Want to get closer? Unless you are a slave or weak person that he can fully control, otherwise it means that there will be no fight. A declared war.
The two of them were running quickly through the forest.
Every five seconds, Greem would disappear with a bang in the suddenly rising elemental flames. The next second, he would appear in a forest clearing one to two hundred meters away.
And the puppet wizard obviously also has special mobility. Every time he moves forward a certain distance, he will inexplicably crash into a tall ancient tree. It is like a drop of water blending into a stream, without any sluggishness. and sluggish. Soon, his body would emerge from the trunk of another tall ancient tree one to two hundred meters away.
The whole process was natural and smooth, and no one could feel any fluctuations in the elemental aura. This was in sharp contrast to his own stiff body movements, which made people frown deeply.
Of course, wizards are always cautious and cautious, and they will never show their true situation when their companions are by their side.
For example, Greem's time interval between each flame jump is fixed at 5 seconds. But whether this is really the case is unknown. Once someone designs this for him, it is very likely that there will be more in the critical moment of life and death. Surprising discovery.
Although both sides are walking silently, they are also secretly observing each other and collecting information about each other bit by bit. This does not mean that one party wants to do something to the other, but that the wizards have been cautious for a long time. an instinct.
If you collect more information on a daily basis, you might be able to save your life at a critical moment!
Greem was obviously a little confused about how the puppet wizard could complete the short-distance teleportation quietly. However, with the help of the powerful chip's clairvoyance ability, he soon discovered the puppet wizard's little secret.
Under the perspective of powerful elemental vision, Greem was surprised to find that the puppet wizard's short-range teleportation was not completely random. In every tall ancient tree that he flickered in and out of sight, Greem could see a mass of immersion. A personal touch of witchcraft.
These witchcraft imprints hidden deep inside the ancient trees are like landmark nodes, which serve as spatial guides so that the puppet wizard will not lose his coordinates and orientation at all.
No wonder the other party walked through the forest so casually and naturally, without any trace of fireworks. It turned out that he had hidden his own elemental breath in countless ancient trees in advance. This is also a good idea!
Now that the other party's secret has been revealed, the mystery that previously lingered in his heart is gone.
Greem smiled leisurely and continued on his way.
And while he was silently spying on the puppet wizard, the puppet wizard was undoubtedly also secretly spying on his every move.
Flame Jump is a very simple fire-based mobile witchcraft, but the meaning contained in it can only be understood by those who understand it.
The advantages and disadvantages of flame jumping are so obvious that fire wizards both love and hate it.
The advantage is that it can be transmitted quickly. As long as there are no elemental barriers, it can be transmitted freely within the field of view, and the buffering time is very short.
Disadvantage: Teleportation is accompanied by overly obvious witchcraft characteristics. Before teleportation, a huge elemental flame needs to be summoned on the spot, and then the teleporter's body will disintegrate in the elemental flame. After teleportation, the teleporter will appear in front of the teleporter.
A ring of flame explodes in the selected area, and then the teleporter's body reassembles in the swirling flames.
It is a very simple fire witchcraft, but the whole process is accompanied by a huge roar of flames and a dazzling flame halo. The wizard's enemies don't even need to look at it, they can easily find him by just following the sound.
In other words, it would be very difficult to find such a large group of flame halo that exploded suddenly!
Therefore, the concealment of flame jumping is simply too poor, and it is undoubtedly the most eye-catching among all short-distance teleportation witchcraft.
For a wizard, being visible means being exposed, and being exposed means danger!
And this is exactly what all wizards try to avoid.
But what really puzzles the Puppet Wizard is why Greem mastered flame jumping so quickly.
You know, although the witchcraft of flame jumping is simple, it requires the most basic prerequisite to cast it. That is the elementalization of the body!
This is a hard condition that cannot be avoided by other means.
Without an elemental body, it would be difficult to disintegrate and reorganize freely in the elemental flames. Without the disintegration and reorganization of the body, how can one achieve a flame jump across hundreds of meters in an instant?
Therefore, flame jumping is mostly the exclusive skill of fire wizards.
But how many years has this wizard Greem been promoted? According to the intelligence information within the family, it seems that he has just been promoted for less than half a year? How did he complete the elementalization of his body in such a short period of time? Is it possible that he was promoted to wizard?
Has it been elementalized before?
It is precisely because he knows too much that the Puppet Wizard is tightly entangled with countless questions in his mind, making it difficult to find the correct answer.
However, every wizard's own ability is his most secret wealth, and outsiders must not be allowed to covet it. Therefore, the puppet wizard can only suppress many questions in his heart and silently bury his head on his way.
The two of them also met some other "companions" along the way. After everyone nodded briefly, they silently joined the team.
Soon, this small team of five wizards arrived at the target area.
This is a slightly flat and wide valley. Although there are still ancient trees and deep forests with luxuriant leaves, there are not many shrubs and vines in the forest glade, so it has become a temporary gathering place for the knights.
Groups of demon-hunting knights rushed from all over the mountains and forests and gathered here. The noise of people's joy and horses' neighing could be heard clearly from miles away.
In the center of the forest, the high-flying sword-and-shield flag was planted on the ground. Under the flag stood seven particularly powerful and tall knights. Around them, more than thirty knights with bright armor and majestic momentum gathered around them.
The Spellbreaker Knight.
When the eyes of the wizard and the knights collided, a powerful aura surged from both sides, and they faced each other from afar.