Everywhere you go, you must collect local knowledge.
This has almost become an instinct etched into every wizard's soul!
Although a lot of rare and special knowledge is impossible to obtain, some regional popular knowledge is enough to satisfy Greem.
After only stopping for two days in Sigma City, they waited for the flying ship to the Sky City.
So after briefly appreciating the characteristics of the area ruled by the Silver Alliance, Greem and others set out for the holy city in the heart of the arcane wizard - the City in the Sky.
It's night.
Greem, who was dressed in black robes, was sitting at the table. The white quill in his hand was constantly calculating something on a pile of parchment. Dense symbols, formulas, and data were crowded on the paper. As the tip of the pen rustled,
, the blue light flashed in his black pupils, and it was obvious that the chip was also calculating something simultaneously and quickly.
Seriously speaking, most of the calculations and deductions are actually done by the chip, and all Greem needs to do is to list and sort out the data deduced by the chip, and think about the next step forward.
Since choosing the flame specialization, his ability to sense and control the elemental particles of other lineages has become weaker and weaker, but the power of fire witchcraft has once again gained room for improvement.
Whether it is the distance of the flame jump, the splash damage of the lava fireball, or the power of the central area of the fire core melting explosion, they have reached the limit of what his current mental strength can bear. The fire core melting explosion can cause up to 115 points of fire damage.
This makes him one of the best among the first-level wizards. However, the witchcraft attacks of ordinary wizards are still mostly between 80 and 100, and only a handful can break through 100.
As the chip mastered more and more witchcraft knowledge, the prototype of a fire witchcraft system was established in the database. As the otherworldly runes were successively cracked and integrated, Greem also had a vague glimpse of his continued self.
Ways and directions for strengthening.
According to the statistics of the chip, in past battles, Greem's utilization of his own resources has been at an inefficient level. Whether it is the power of fire witchcraft or the surge in physical fitness brought about by the transformation of the Balrog, Greem
Tom never made full use of them.
On the contrary, it is in a state of extreme waste!
Should you take the long-range elemental wizard route, the close-up combat, witchcraft-assisted route, or a combination of both? Make different choices based on different enemies.
So far, Greem has not formed an effective combat mode. More often than not, he relies solely on his extravagant use of his own resources and uses his overly strong physical advantage to overwhelm and defeat the opponent!
It doesn't hurt to use this occasionally when you have the advantage, but if you encounter an enemy whose strength is superior to yours in the future, your wild boar-style random charging will only harm yourself. So with this big reshuffle of strength,
Given the opportunity, Greem wanted to determine a few core witchcrafts for himself, and then create his own fighting method around these core witchcrafts.
Based on countless battle experiences in the past, Greem deeply understands the importance of mobility witchcraft to a combat wizard. So when he thinks of determining the core witchcraft, the first thing Greem thinks of is to use the most frequent flame jump.
It can be said bluntly that without the ability of flame jumping, I am afraid that Greem's chance of surviving the past few battles would not be even 10%. It is precisely because of the flame jumping ability that Greem was able to survive when encountering powerful enemies.
Those who are not forced by the opponent can only fight to the death.
So if any tactics need to be arranged, I'm afraid everything can only be done around flame jumping.
Mobile witchcraft is already available, but what about attack witchcraft?
There was a time when Greem thought that his core attack witchcraft should be fire core melting explosion. Because among all the fire attack witchcraft, its attack effect is the most powerful. But judging from the statistics from the chip
, the fire witchcraft that Greem uses most frequently in battle is actually the lava fireball that comes upon summoning.
With Greem's current fire ability, it only takes 1/2 second to condense a lava fireball. However, considering the vibration frequency that mental power can withstand, and the speed of elemental condensation also has its threshold, he summoned it in 3 seconds.
2 lava fireballs can still do it!
The lava fireball itself has a fire elemental damage of 45 degrees, and it also takes into account the physical damage of lava explosion of about 15 degrees. In addition, it also comes with a magma splash that sweeps around ten meters in radius. Combined with Greem's choice of fire specialization, it can obtain
With a 30% bonus to fire damage, the attack power of the lava fireball reaches a terrifying 60 degrees.
The intensity of this attack is indeed lower than the 115-degree damage caused by the fire core melting explosion, but it cannot withstand the speed of the lava fireball!
In a fierce battle, where can you find a safe area where you can chant spells calmly and calmly and slowly guide those large-scale witchcraft? In comparison, it is easier to summon instant witchcraft like lava fireball.
Control the pace of combat.
Even if powerful witchcraft is really needed to break through the opponent's defense during the battle, Greem has 6 powerful witchcraft stored in advance in the Voodoo Scroll that can be used, so there is no need to risk being hit by the enemy.
Therefore, there are three core witchcrafts that were determined in the first wave, namely the mobile flame jump, the offensive lava fireball, and the defensive flame barrier.
There is a reason why you choose Fire Ward instead of Lava Shield for defensive witchcraft!
In terms of physical defense, the Flame Barrier may be inferior to the Lava Shield, but in terms of both offense and defense, the Flame Barrier's damage effect is comparable to that of the Lava Shield.
The flame barrier covering an area of several hundred meters prevents any enemy from easily stepping into this area when fighting Greem. Otherwise, the fire damage of nearly ten degrees per second will be endless, as long as you are in the flames
Within the scope covered by the barrier, it will never be possible to get rid of it.
Moreover, as Greem unifies the three core witchcrafts into one system and tailors a set of tactics around them that suits him, there is still room for further improvement in the combat potential of the three witchcrafts.
However, just as Greem was busy and nervously calculating the witchcraft models that could be optimized and modified for the three core witchcrafts, there was a knock on the wooden door of the room.
Boom, boom, boom.
"who!"
Being disturbed at the most critical moment, Greem would certainly not be in a good mood.
"Lord Grim, it's me!" came the voice of Wizard Angus from outside the door.
Greem hesitated for a moment, briefly sorted out the information on the table, and covered up the parchments that related to his secrets. Then he came to the door, removed the witchcraft protection, and opened the wooden door.
The face of Wizard Angus who came to visit him late at night became ugly, as if he was hesitant to speak.
"Your Excellency Angus, after this period of journey, we can be considered friends. Is there anything we shouldn't say between friends?" Grim saw his embarrassment and took the initiative to ask.
"This..." Angus couldn't help but hesitate for a moment, and finally said: "I just got news from the family that this time the magic puppet competition may be in trouble!"
"what happened?"
"The wizard in the family that challenged us actually built a steel knight. It is said that the power is amazing, and he has defeated the arcane wizards sent by two trading companies. Now the family is in chaos...
"
Greem's eyes narrowed: "Are you planning to seek peace from the other party?"
Angus nodded with difficulty and said solemnly: "It's very possible. The family has secretly sent people to contact the other party. If the other party's conditions are not too harsh, the family may give up this competition and admit defeat directly!"
Seeing the thoughtful look on Greem's face, Angus quickly comforted him: "Don't worry, Your Excellency, even if this competition cannot be held, the reward our family promised to you will still be honored. I can still do this."
The one who calls the shots!”
Greem shook his head and laughed: "That's not what I'm worried about. It's regret that I lost an opportunity to discuss and communicate with other arcana wizards."
Angus smiled hoarsely and said: "When you get to the Sky City, do you still have to worry about this problem? Although the battle for shops only takes place every 10 years, the arena there is never idle. You only need to worry about your own
If the puppet has confidence and is willing to bet, he can just spend time in the arena every day!"
After that, the two chatted for a few more words, and then Angus left.
After seeing Angus off, Grim sat back at the table and couldn't help but start planning silently.
According to the original plan, he wanted to help the Byron family win the game, and then leave Kirby there and let the other party take care of him. After all, he couldn't stay in the Sky City for a long time, and Kirby, a foreign goblin, stayed alone in the city.
The possibility of working hard here is almost zero.
If the expected secret competition was cancelled, and the other party paid the promised reward, it would be reckless and abrupt for him to make such a request.
At that time, what kind of method can we find to keep Kirby in Sky City?
You know, there are level 2 wizards in the Byron family! Even such a force can hardly save their face in the Sky City, and how can a wizard-level goblin with no fighting ability survive in this land of tigers and wolves?
?
The deeper he thought about it, the more Greem felt that he was being reckless.
After all, he is alone now, with two nominal subordinates. One has only quasi-witch strength and is facing an uncertain "battle of fate". The other has wizard-level mental power but no fighting ability.
When it comes to employing people, the two of them are simply at a loss for what to do.
He is now in a period of rising strength, and needs to gather all his strength and resources and develop them properly. Instead of just throwing pieces everywhere and paving the way in advance like playing Go.
If your power becomes smaller in the future, you may be able to do this to make your path more open and accessible. But now, you should retract all your stretched out fingers, make them into fists, and let every punch you throw out