typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 0033 Task Selection

After so many years of knowledge and life-and-death experience, most wizard apprentices have already understood that the pie will not fall from the sky. If it does, there will definitely be a trap inside!

There must be something fishy about these apprentice-level tasks that are suddenly open to them.

Sure enough, with a wave of Wizard Anderson's hand, most of the green text that kept jumping on the light screen disappeared, replaced by orange tasks that represented general danger and red tasks that represented extreme danger.

"Those just now are all apprentice tasks that you can take on in the future, but before that, each of you must complete a mandatory task! You have three months to slowly complete this mandatory task, but once the task fails, Jie Jie Jie

...You will face the punishment of losing your apprentice status!"

It wasn't until this moment that the faces of the apprentices really changed.

For those apprentices who are confident in their own strength, this is undoubtedly a gluttonous feast to obtain knowledge points and resources, while for those weak apprentices, this is probably a death selection that will push them to a dead end.

Everyone's eyes quickly scanned the mandatory task list, and soon, the rare green task at the bottom of the list came into view.

Swamp Tower garrison mission:

This task requires ten apprentices, including 1 librarian, 1 laboratory manager, 1 trainee apprentice instructor, and 2 inspectors outside the tower...

Hope was rekindled on the faces of several junior apprentices who were at the bottom of the pile, and they couldn't help but turn their attention to Allen, the apprentice chief who looked happy. And the four "best friends" surrounding Allen were even more proud and looked like they were on their toes.

A high-spirited look.

Greem's eyes only paused on the only green task for a moment, then quickly moved away, and began to carefully and carefully examine the mandatory task list.

He knows very well that with his own strength and qualifications, it is impossible to squeeze into the pitiful list of ten people. I am afraid that after today's meeting, the intrigues and private transactions will become heated immediately, and he secretly goes to find the apprentice.

There are probably not a few people who surrender to Mr. Allen to please him.

After all, among the 57 formal apprentices present, there were only 4 senior apprentices, 21 intermediate apprentices, and 32 junior apprentices at the bottom, including Grim.

On the other hand, looking at the mandatory task list, the orange tasks are risky for senior apprentices to participate in, while the scarlet and dazzling red tasks may only be completed safely by quasi-witches!

It's no wonder that many tower apprentices felt sad and extremely pessimistic after seeing the mandatory task list.

"Hmph, I'm going to find Allen and ask for a spot for you. If he dares not to give it to you, I..." Mary doesn't know why she always has a hot temper now, showing her little tiger teeth, even though she puts on a vicious look.

Despite her appearance, Greem always gives him a cute and warm feeling.

Grim grabbed her wrist.

"Don't go! You have to have confidence in me. I can handle these orange tasks!" At this moment, Greem's eyes were firm and calm, with a hint of wisdom unique to wizard apprentices.

"Well, since you are confident, just focus on picking a good task!" The expression on Mary's face changed quickly: "By the way, is my skin tender and smooth? I feel like my skin is tender and smooth these days.

It’s getting better and better!”

Seeing Mary licking her red lips with complacency, Grim shivered, quickly let go of his hand, and tried to concentrate on the task list.



Necropolis Clearance Mission (3/10) Orange Mission

Mission content: Elite-level undead creatures have appeared in the necropolis in the southern part of the Diga region. Ten wizard apprentices are now being recruited to eliminate them. At that time, the local Viscount Gary will send an elite guard of 200 people to cooperate in the elimination.

After the mission is completed, Viscount Gary will issue the mission document.

Mission reward: 30 knowledge points, 3 magic crystals, 10 contribution points to the Sandland Tallinn Association



Investigation of Alien Creatures in Giant Willow Land (2/3) Orange Mission

Mission content: Traces of strange creatures have appeared in the Giant Willow Land area at the southern edge of the Tutarion Forest. Eleven local villagers have disappeared. Three wizard apprentices are urgently needed to go deep into the mountainous area to find out the source of the strange creatures.

After the mission is completed, the local association stationed in Juliudi will issue a certification document.

Mission reward: 20 knowledge points, 1 magic crystal, 5 contribution points from the Sandland Tallinn Association

(If the apprentice who performs the task solves the source of the disaster, the reward will be increased as appropriate based on the token submitted)



Griffin Cliff Taming Quest (0/3) Red Quest

Mission content: The Griffin Cliff located in the Rashia region is in urgent need of three wizard apprentices. They must capture the griffins and assist the trainer Hank in taming them. The task of taming ten of them is over.

The mission certification document was issued by Hank, the animal trainer in the Rashia region.

Mission reward: 50 knowledge points, 10 magic crystals, 30 contribution points to the Sandland Tallinn Association

(After completing the task, you will also receive a private reward from Hamilton Trading Company.)



Dark Crypt Exploration Mission (4/10) Red Mission

Mission content: Traces of underground creatures were found near the dark crypts in the Negon area. There is an urgent need for 10 wizard apprentices to form a reconnaissance team to go ten miles underground to investigate the activities of the creatures there.

The completion of the mission will be reviewed by the station of the Negon Regional Association.

Mission reward: 70 knowledge points, 12 magic crystals, 50 contribution points to the Sandland Tallinn Association

(This area is famous for being rich in dark grass, ghost mushrooms and night-eye stones. All harvests during the mission belong to the individual)





Row after row, column after column, they cover almost all dangerous areas in the surrounding areas of Sandi Tallinn Association.

In the central part of the Wizarding Continent, in order to protect the original ecological monster resources of this plane, major wizarding organizations and associations strictly prohibit high-level wizards from carrying out extermination of the wild continents. Therefore, the more active human settlements only account for the total area of ​​​​the region.

35% of the area, while the rest is a large area of ​​uninhabited wilderness or primeval forest, with countless magical beasts and monsters hidden in it.

For ordinary jungle beasts and magical beasts, local mortals can also rely on powerful weapons to resist and expel them. However, once they encounter monsters with terrifying powers, there are countless examples of small villages living on the edge of settlements being slaughtered overnight.

.

Therefore, at this time, the local mortal armed forces need to rely on powerful extraordinary power to wipe out these terrible monsters that have broken into the human world.

Of course, the high-ranking wizards will not travel across mountains and rivers for such a trivial matter, so most of the extraordinary power is contributed by many wizard apprentices. Through these tasks, they obtain resources, hone themselves, and also protect the human society.

peaceful.

Therefore, this is the lowest level of the wizarding system's ruling structure in the wizarding continent.

Greem carefully and meticulously examined every piece of information on the mandatory task list, while the chip with the active detection function turned off was responsible for sorting and summarizing item by item, and quickly entered all the information into the database.

Among so many mandatory tasks, Greem can only participate in orange tasks, and he does not even dare to touch red tasks.

The orange tasks are marked to the outside world as only suitable for senior apprentices. There are certain risks for apprentices below senior level to participate. As for the red tasks, they are only suitable for quasi-witches. Even senior apprentices may have a narrow escape from death if they participate.

But this is after all a fantasy and treacherous wizarding world, and even those simple tasks marked with safety are full of uncertainty.

There are the largest number of investigation missions. Those that go deep into dangerous areas are of course very dangerous, but those investigation missions marked in safe areas are not necessarily easy. Those that appear near mortal villages are most likely to be some dangerous ones.

High ooze monsters, earth spirits or stirges, these guys can be easily wiped out by a junior apprentice.

But if you are unlucky, it might be a pterosaur, a Legg stone man or a jungle goblin. If you really encounter them, even a senior apprentice's life will be in danger.

So choosing a mission is really like gambling. If you make a mistake, you may win a big prize. Every year, the number of wizard apprentices who die on the mission can account for 13% of the total number of apprentices. This is already a very scary number!

After the chip's quick search and screening, an orange mission suitable for Greem was quickly listed. These were selected after it eliminated some unstable factors.



Krag Alchemy Apprentice Trial Quest (1/3) Orange Quest

Mission content: An alchemist apprentice from Krag is completing his own trial mission and is in urgent need of three wizard apprentices to accompany him into the well of treasure to complete the trial.

Completion of the trial task is deemed as completion of the task, and the task book will be issued by the alchemist apprentice.

Mission reward: 20 knowledge points, 3 magic crystals, 1 bottle each of tranquility potion and invisibility potion



This mission is not very dangerous. The Well of Treasures is a trial place that all alchemy apprentices must go through. There are hidden "baubles" that countless alchemist masters have placed there for thousands of years, waiting for those who come after them.

Dig.

Although it is a gadget, it is written by an alchemist master and has great research value. It is even unknown that the inheritance of that alchemist master is buried in some alchemy items.

Therefore, the Well of Treasures has always been a place where alchemy apprentices are tested and hunt for treasures.

However, any alchemy apprentice is only allowed to enter there once. Inside, you can take away an alchemy creation, but you must also leave an alchemy creation behind. This is the true meaning of the Well of Treasures.

Because there are many kinds of alchemy items inside, and they all have some dangers. If the entering alchemy apprentice wants to take away an alchemy puppet, the only way is to defeat it first. And most alchemy apprentices are too weak in the early stage, so the Alchemy Association

Only then are the trial apprentices allowed to hire three helpers to enter together, but these three helpers are not allowed to take out any alchemy items inside.

This kind of orange mission is quite comfortable. As long as the trial apprentice is not too greedy and wants to challenge those who are too dangerous, this mission can be easily completed.

Moreover, the tranquility potion in the mission reward is also very attractive. For apprentices whose mental power is less than 10 points, it can directly increase it by 1 point. It is also considered the best treasure among junior apprentices! (Enhancement items only take effect once, and are ineffective when used multiple times.

!)

After making up his mind, Greem quietly told Mary his choice. After reviewing it, the other party felt that Greem's choice was very suitable. Mary herself simply chose the red mission of exploring the dark cave.

Relying on the characteristics of a vampire that can fly, fight and heal, she is confident to save her life even if she encounters some more dangerous monsters, so she specially selected this task for herself where she is most likely to encounter strange monsters.

It can be seen that when her strength is soaring, she is extremely hungry for the blood of powerful creatures!


This chapter has been completed!
Previous Bookshelf directory Bookmark Next