After dealing with Mary exhaustingly, Grim finally found time to prepare for the upcoming mission.
In order to better protect his own life during the mission, Greem used almost all his resources and added various alchemy items to his pocket that could cope with various emergencies.
The screaming branch just obtained from the trade with Amn falls into this category.
The Screaming Branch is a strange thing bred by nature. If you cut a section of it and store it close to your body, it can scream like a woman when the subject is attacked by a curse. And the section of the Screaming Branch that Amn traded to Greem
, it can be used 3 times and is considered an essential protective item.
If you want to go out, you need to prepare a lot of similar items.
Hemostatic ointment that can promote rapid healing of wounds, wisteria that can reconnect broken limbs, antidote that can remove common toxins, absinthe powder that can repel mosquitoes, snakes and ants when camping in the wild, amulet that can detect spiritual creatures...
When you go out, in addition to those weird and unpredictable monsters and monsters, the most troublesome thing is the "similar" with various strange abilities. If you are more prepared, you may save your life at a critical moment. So be prepared
When dealing with these things, Greem always tries to take all situations into consideration to avoid being helpless when encountering certain situations.
The important thing is that as the possible location of this mission is underground, Greem specifically checked the relevant information of the dark crypt, and he has some preliminary understanding of it.
What Greem didn't expect was that it turned out that the underground of the Wizarding Continent was not just a solid crust of rocks and soil, but there were many deep and tortuous underground tunnels and large and small caves and caves. There were densely covered with glowing rocks.
Luminous crystals and phosphorescent mosses, lichens, and fungi. Compared with the surface, weird plants are very common there. It is almost impossible for visitors to identify which ones are poisonous and which ones are edible without using witchcraft.
However, what is more terrifying there is not the alienated plants and animals, but the numerous deformed, evil dark creatures and some fallen wizards who have strayed from the path of wizards.
Most of them committed serious crimes in the Wizarding Continent. In order to escape the pursuit of the Wizarding Association, they had no choice but to hide deep underground and choose to be with those ugly and twisted underground creatures. It is said that somewhere deep underground, there are
A small city built by a fallen wizard, it is simply a sinful city where evil is rampant and the atmosphere is smoky.
Due to the complex terrain and numerous passages in the underground world, several major wizarding organizations and associations in the Wizarding Continent have organized countless eradication operations. Unfortunately, they were unable to completely eradicate them every time, but instead allowed them to grow step by step. Now, that
Sin City already has hundreds of official wizards, and it can be regarded as an alternative force outside the orthodox wizard system - fallen wizards.
The dark crypt that Greem needs to explore is just one of the dozens of openings in the underground world on the surface. Although there is a wizard tower built there and there are official wizards stationed there, it still cannot stop the fallen wizard from using various means to enter the underground cave.
Sliding in and out of there.
With the ability of Grim's apprentices in these tasks, they certainly cannot compete with those fallen wizards. Therefore, what they need to do is to explore the distribution of monsters in the area ten miles below the surface, and check for any traces of fallen wizards.
The former mission is easy to complete, but the latter mission is very dangerous. Once you encounter a fallen wizard during the patrol, even those quasi-witch level apprentices may not be able to escape.
Therefore, faced with such a situation, Greem needs to prepare some special props in a targeted manner.
There are rugged and twisting underground caves and tunnels everywhere, and it is difficult for surface creatures to even see. Therefore, the first thing I need to solve is this visual problem.
There are roughly two ways to solve this problem.
One is to acquire some alchemy props with dark visual effects. Of course, it would be better if they could have dark vision. However, considering his own wealth, Greem could only consciously lower the level of demand.
Low-light vision allows the subject to maintain normal vision in weak light, while dark vision goes a step further and allows the subject to see normally in a dark environment.
The second method is to transplant yourself with a Hollow Eye or Thousand Eyes.
The former uses certain techniques of biological modification to replace one of his eyes with a virtual eye modified by witchcraft, giving him the ability to see through invisibility and darkness. However, this method involves biological modification and is easy to
Contaminate the purity of your own blood.
The latter is to swallow a Milleyeworm. This allows it to temporarily parasitize in one's body, thereby growing a new compound eye on the forehead. After the Milleyeworm is parasitized, the main body will reach a symbiotic state with it.
It can also share its special vision - infrared perception.
This kind of parasitic effect is indeed very good, but it also has some annoying sequelae. That is, you need to eat some grass cocoons that Milleyes like every day, otherwise the parasitic Milleyes will absorb the flesh, flesh and essence of the host from time to time.
Bloody. In the description in the book, those grass cocoons are soft-bodied maggots that resemble silkworms in the previous life. This made Greem feel retching after reading this.
Taking these circumstances into consideration, Greem felt that he should give priority to auxiliary alchemy items. If he couldn't collect them, he might be forced to take the path of Thousand-Eye Parasitism no matter how disgusting he was.
After considering the issue of sight, Greem then began to consider the issue of passage.
It's underground, surrounded by moist soil and hard rocks. Any fierce battle may cause a terrible landslide. How can you save yourself if you are buried in a closed cave?
Greem was also very worried about this problem, but in the end, the chip helped him find the answer. That was the Clay Demon Puppet!
Greem's elemental affinity is the fire element, but the two earth demon puppets he controls are both of the earth element, and earth creatures are all good at traveling underground. With the earth demon puppet, there should be no area that can
Trapping Grim is the real thing.
However, this is only a theoretical situation after all. If you want to get first-hand data, you need to verify it yourself. So Greem first went to Danny to post information about purchasing the Dark Vision Talisman, and then slipped out again.
Wizard Tower.
To be honest, since the mandatory mission was announced, a large number of wizard apprentices have been busy preparing for the mission, and regular patrols outside the tower have been suspended, so Greem has never worried about anyone coming to disturb his skill practice.
With familiarity, he came to the outskirts of the silt swamp and found a piece of flat land there. Greem planned to practice the attack mode he imagined. The reason why he chose this place was because Simba, the leader of the hags here, had been killed, and the hags were leaderless.
Under this situation, no one dared to come out and cause trouble for themselves.
He casually threw the two clay demon puppet summoning crystal cores to the ground. After being contaminated by the earth's air and moisture, two clay demon puppets with completely different shapes appeared in front of Greem. The one summoned by Simba's crystal core was nearly 2 meters tall.
A humanoid demon puppet, and the one summoned by the newly concocted Giant Crocodile King crystal core turned out to be in the form of a crocodile. Except that it is slightly smaller than the real Giant Crocodile King, it is almost the same in appearance.
Greem squinted his eyes and thought for a moment.
These two crystal nuclei are almost all taken from the heads of living monsters, and it is not surprising that some soul information still remains on them. When the crystal nuclei are summoned to shape themselves with the condensed earth element, the ideology during their lifetime has already been determined.
Their acquired form.
Of course, this body is condensed from the earth element after all. As long as Greem transmits accurate and clear instructions through the consciousness imprint, they can also mobilize the earth element to transform the body into the form Greem needs. However, this process obviously requires
A certain amount of elemental energy reserves are consumed.
Greem looked at the two demon puppet men standing in front of him, one on the left and one on the right, and he couldn't help but feel a surge of enthusiasm in his heart. Three days ago, he was still a loner, but now, he can be regarded as a preliminary member.
The team of demon puppets loyally obeyed orders. Although the number was a little small, it still allowed them to take the first step towards development and growth.
The data of the clay man demon has been collected previously, so this time Greem focused on checking the data of the new demon puppet.
Earthquake, the impact range is 5 meters. The vibration intensity has obvious effects on small creatures, normal effects on medium-sized creatures, and invalid on large and above creatures. Cooling time: None.
Mire spell (range), an earth attribute range-limiting spell, forms a quicksand swamp on the side of the body, restricting the enemy's movement ability. Spell range: 10x10 meters. Cooling time: 120 seconds.
Slowing ray (single target), an earth attribute offensive spell, can inject pure earth element into the opponent's body through sight, causing the precipitation and siltation of the earth element, slowing down the enemy. Spell attack range: 10 meters. Cooling time: 15 seconds
.
Talent skills (passive):
Mud self-healing, a triggered earth attribute passive ability, can extract earth elements from the soil under your feet to make up for your own losses. It can repair 10% of body damage every 1 minute.
As expected, he is indeed the swamp giant crocodile king who is much more powerful than Simba. The mud crocodile demon puppet concocted with its crystal core surpasses the clay man demon puppet in terms of basic attributes alone (except for agility). And its combat skills are even better than those of the crocodile demon puppet.
Their abilities complement each other perfectly, and at first glance, they look like a violent demon puppet that can get close to melee.
However, Greem brought them out today not to show off his muscles, but to practice the first tactic he had conceived.
After calming down his mind, Greem finally howled and gave them battle instructions.
"Puppets, use your bravery and fearlessness to open the way to victory! Now I order, merge!"