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Chapter 0487 Rare Runes

After sixty-seven years of hard work, Greem is only one step away from level 2.

But this step has the flavor of being so far away.

If he fails to pass this level, his spiritual origin will atrophy due to the backlash of the ritual. When the body's potential has been exhausted, it will be very difficult to recover from such damage.

In the wizarding world, there are so many level 1 wizards. If you just put the central part of the continent together, you can gather 20,000 to 30,000 level 1 wizards. And the three major wizard organizations are even stronger than the central part of the continent. Calculated in this way,

The number of wizards in the entire wizarding world is definitely over 100,000.

Among these 100,000 wizards, no more than 2,000 can successfully advance to level 2. And among these 2,000 level 2 wizards, less than 300 can advance to level 3. As for level 4, there are less than 50.

With such a harsh promotion environment, why can the wizarding world still become a giant in the plane world? It depends on the accumulation year after year.

As long as the wizard inheritance system is sound and wizard resources are sufficient, there will always be level 4 wizards. Even great wizards beyond level 4 will continue to emerge. As the strength of wizards increases, the lifespan of high-level wizards will also increase.

It is also growing exponentially.

Due to different races, different witchcraft practices, and different directions of evolution, the lifespan of wizards does not have a fixed number. However, for a long time, the wizard system has used human wizards as a template to formulate a rough range.

The basic lifespan of ordinary humans in the wizarding world is about 120 years, while the lifespan of a level 1 wizard is 200-300 years, the lifespan of a level 2 wizard is 300-500 years, the lifespan of a level 3 wizard is 700-800 years, and the lifespan of a level 4 wizard is thousands of years...



This is just a simple estimated basic value. With the erosion of racial differences and witchcraft energy, there will be considerable ups and downs when it comes to individuals.

For example, Mary, although she is only a level 1 wizard, is a vampire branch of blood wizards. And the vampire family is known as a typical immortal species, so it is not a problem to easily live for seven or eight hundred years.

Sabrina, the mechanical wizard under Greem, belongs to the branch of mechanical aliens among blood wizards. Since the erosion of the flesh and blood body by mechanical aliens must rely on a large amount of mediators to maintain balance, their lifespans after advancement are longer than

Normal wizards have 13 or 14 less.

However, the powerful attack power gained in exchange is worth it!

As for wizards like Greem who play with magic elements, if they do not find ways to improve their elemental affinity after being promoted to wizards, then the magic elements used for a long time will inevitably erode the original life energy system. Therefore, the elemental incarnation is what they avoid

Elemental erosion is the only and inevitable path.

However, most wizards complete their body elementalization step by step after being promoted to wizards, so their basic lifespan is obviously not as good as that of Grim, who completed his body elementalization during his apprenticeship.

The promotion from level 1 to level 2 is actually more of a transformation from an element controller to a rule controller.

Level 1 wizards may still use their personal talents and witchcraft abilities to induce free elemental energy in the space to amplify the power of witchcraft. But level 2 wizards are actually relying more on the power of plane laws to

Pry the element tilt in the target area.

It's just that the plane laws that level 2 wizards have access to are very superficial, and they can't even speak of becoming real rule controllers. Even those level 3 wizards are only slightly better than level 2 wizards, and they still can't achieve the goal of proficient control.

On the Wizarding Continent, only level 4 wizards can be considered a group of people who truly control the laws of the plane.

As for level 5 wizards, since they have broken away from the shackles of the plane world and have a deeper understanding of the rules of the world, starting from level 5 wizards, they are qualified to call themselves rule wizards. Below level 5, level 1 to 4 wizards

, they can only wait and call themselves elemental wizards.

However, as the wizarding world gradually develops and matures, the basic strength of the current level 4 wizards is also steadily improving. Many wizards have begun to include them in the ranks of rule wizards, intentionally or unintentionally.

It is precisely because the strength gap between each level in the wizarding world is too large that any wizard who holds an advancement ceremony is not 100% sure to succeed. And failure to advance can only damage the spiritual origin of the wizard.

, mental atrophy. Although these can be restored through long-term conditioning and warming, the psychological impact on the wizard is unprecedentedly severe.

Moreover, the wizard's lifespan is limited. Even if the journey goes smoothly, it is impossible to leave enough time for him to repeatedly attack the next level. Therefore, one of the main reasons why the wizard family favors those 'young' wizards so much is that they have

The capital to start over from failure!

Therefore, even though he has reached the threshold for advancement to level 2, Greem is still calmly collecting the necessary resources and knowledge and working hard to improve the success rate of advancement. And his biggest advantage now is that after such a long time of sorting out

In summary, the 28 strange runes brought back from the knight plane have been successfully analyzed.

Among them, the three runes related to the fire element are the most useful to him.

Mutated fire runes burst!

Rare fire rune cold flame!

Rare fire rune poisonous fire!

Just like its name, the explosion rune can really explode. As long as it is an area rich in fire elements, wherever Greem's spiritual consciousness sweeps, it can explode like an elemental fireball.

The cold flame rune is a very clever use of flame energy. When the caster manages to remove the temperature from the elemental flame, as the temperature inside the flame decreases, it can even reach a level of minus one to two hundred degrees.

In this case, although it is still a flame, it can cause a strange freezing effect.

Moreover, after Greem's test, cold flames have higher penetrating power and spell penetration effect than high-temperature flames, and are more suitable for breaking elemental protection and energy shields.

The poisonous fire rune mixes a trace of alien energy into the elemental flame, causing a flame effect similar to poisoning. This poison is different from ordinary biological toxins, plant toxins, mineral toxins and other toxins, and is an energy toxin.

.

As long as the target cannot isolate the flow of energy in the body, then he cannot stop the rapid spread of energy toxins. For those who lack the means to deal with it, energy toxins are almost indestructible!

These runes have been etched into the core of his consciousness by Greem one after another. In this way, even though Greem's understanding of them is still primitive and ignorant, it does not prevent him from using them as he wishes. And the reason why

If this happens, it is entirely due to the chip.

Seriously speaking, the 'person' who has completely understood these runes is actually not Greem, but Chip. Greem is just a capitalist who plagiarized the fruits of Chip's labor.

When it comes to the runic knowledge represented by each stroke of these runes, Grim can only read out the data transmitted from the chip to his brain according to the script. But the real meaning behind these things and the spiritual perception during the analysis process

, but they are all abstract and illusory, and it is difficult to describe and depict them with a simple language system.

The integration of three fire runes also gave Greem three different flame lineages: explosion, cold flame and poisonous fire. The emergence of each lineage greatly enriched Greem's flame witches.

Magic form and magic attack effect.

After advancing to level 2, Greem will even take some time to build a complete set of witchcraft lists for each lineage. In this way, Greem has established three completely different fire wizard promotion systems at the same time.

The dimensional feedback obtained must be very impressive.

In addition to the fire runes, Greem also has 25 other witchcraft runes in his hand, all of which are rare knowledge of the same level. In view of their great auxiliary role for wizards, Greem selectively opened some of them to his own camp.

The wizard.

Among them, Alice, who was far away in the Tower of Destiny in the North, obtained the rune of 'Dream', which gave her the strange ability to control other people's dreams at will.

The poisonous woman Endor obtained the 'Poison' rune, so that when the poisonous witchcraft she casts in the future is dispelled or healed by others, she can instantly burst out all the damage accumulated in the early stage. This rune effect is used to deal with unknown people.

So the guys couldn't have been nicer!

Blood Queen Mary was even more powerful, and even obtained the two runes of 'Phantom' and 'Shadow Strike'.

Among them, the phantom rune allows Mary to create 2 phantoms while moving at high speed. Each phantom lasts for 3 seconds. It has Mary's attack power of 35, and the buffer time of the skill is 7 seconds.

The Shadow Strike Rune allows Mary to simultaneously attack with shadow when attacking the enemy.

In this way, any attack by Mary will be accompanied by a dual-attribute attack of blood and shadow. If physical attack is added, it will be considered a three-attribute attack.

Although this attack power may not be much higher, it is definitely difficult to deal with.

After all, shadow attacks often ignore defense!

Meryl is a typical academic wizard who is not good at fighting, so she couldn't find a suitable rune for her after picking and choosing. Greem could only give her a 'wisdom' rune.

In this way, she has a photographic memory and the ability to obtain knowledge clues anytime and anywhere.

In fact, this ability is very effective when used to identify strange objects!

No matter what item falls into her hands, as long as she stares at it for more than 5 seconds, she will be able to get a hint of vague witchcraft information from the laws of the plane. This is simply a cheating treasure appraiser!

Gargamel is good at herbal medicine and is good at concocting witchcraft medicine, so what Greem gave him was the 'decomposition' rune. This rune can break down any witchcraft material into smaller and purer energy crystals.

However, this process requires the help of an alchemy laboratory and the assistance of a talisman array, so it cannot be used in combat!

The last one to get a rune was the mechanical wizard Sabrina. She got the 'Strong' rune, which can make part of her body double hardness. Since this rune can only act on metal materials, the wizard

Only she is suitable.

(To be continued)


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