Similar to the trading hall, the Knowledge Hall behind Door 2 and the Quest Hall behind Door 3 are also filled with high-level wizards from all over the Sand Tallinn.
Some of them concealed their body shape and appearance, while others simply showed their true colors.
After a brief investigation, Greem suddenly discovered that most of the subjects active in the mental illusion were level 2 wizards. This made him confused!
By asking the guide girl, Greem found out that the minimum threshold for joining the Free Wind was not Level 3, but Level 2. As for why Greem only received the invitation to join after reaching Level 3, I'm afraid there are some insiders involved.
Blocked.
This also means that someone used their authority and resources to block Free Wind's invitation to Greem when he advanced to level 2. Until Greem advanced to level 3, the other party's authority was no longer enough to sustain such an operation.
Only then did the previous scene appear.
To be honest, before entering the Wind of Freedom, Greem was really a little complacent. He felt that the power and resources he controlled were not weak at the same level. However, this complacency was in the trading hall and knowledge hall.
It was smashed into pieces, making him realize once again that the richness and breadth of the resources that veteran wizards had hoarded for hundreds of years were by no means comparable to that of a newcomer like him.
In the Hall of Knowledge, door after door, each item of witchcraft knowledge covers almost every aspect of the wizarding world's rule system. However, with the authority of a newcomer like Grim, he can only read the highest level of witchcraft knowledge at the second level.
If you want to see level 3 content, you need to increase your contribution first!
If Greem can come up with a piece of level 1 knowledge that is not included in the opponent's database, he will get 100 contribution points. If he contributes level 2 knowledge, he can get 1000 points. For level 3 knowledge, he can get 10000 points...
But if he wants to browse relevant knowledge, level 1 knowledge requires 50 points, level 2 knowledge requires 400 points, and level 3 knowledge requires 7000 points. And these are just basic points. For some subject knowledge with special properties or amazing effects, the points are still high.
It will be improved accordingly.
In the past eight years, Greem's Crimson Family has successively annexed three or four small, unpopular forces in the Ellowis region. From them, Greem also obtained some interesting knowledge inheritance.
Chip estimated that if he contributed these things, he would be able to exchange Greem for about 1,400 contribution points.
Although this is not enough for Greem to obtain some third-level knowledge, it can also obtain some basic second-level knowledge.
This is actually enough for Greem!
After all, with the chip and the basic subjects of levels 1-2, it is not difficult to successfully deduce the content of level 3 knowledge. The only thing that needs to be spent is time.
Therefore, Greem sold the stolen knowledge to the Wind of Freedom without hesitation, and used the 1370 contribution points he received to exchange for 3 level 2 basic subjects.
"Spirit Parasitism Experiment"
"Edwin's Notes"
"Blood Cemetery"
Among them, "Spiritual Body Parasitism Experiment" is about studying high-level spiritual bodies. If it is thoroughly studied, Greem's protection against spiritual bodies will be greatly improved.
"Edwin's Notes" is the research content left by a mechanical wizard. It mentions some contents about the fusion of human flesh and magic metal, which has a certain reference value for the metal titan being built in the goblin plane.
"The Bloody Graveyard" is a book that simply introduces the vampire race. It also provides some insights and solutions to the bloodline shackles that exist in the vampire family. Although the content may not be entirely correct, it still has a lot to do with solving the bloodline shackles on Mary.
Small effect.
When Greem, who had almost exhausted his contribution points, came to the mission hall, he realized that the method and means of quickly earning contribution points turned out to be here.
Here, a large number of high-level people have released bounty missions one after another. The mission content almost covers projects such as exploring other worlds, searching for ruins, adventuring in the black forest, hunting high-level monsters, etc., and their most basic mission reward is a large amount of contribution.
Points.
These tasks are also divided into level 2 and level 3 according to the degree of danger. Level 2 tasks mean that you will come into contact with level 2 creatures during the completion of the task, while level 3 tasks mean that there will be level 3 creatures appearing in the task.
.
But what Greem didn't expect was that he actually saw a long list of level 4 tasks in the mission hall.
He doesn't think that those level 4 wizards will come here to receive level 4 tasks. This means that all level 4 tasks will be completed by a group of level 3 wizards.
Then one can imagine the dangers involved!
…
Nightless City Ruins Exploration Mission (Level 3)
Mission Initiator: Wizard of Angmar (Level 3)
Mission content: Go to the southwest corner of the Negon area to explore the ruins of the Nightless City...
Mission content: Three years ago, traces of evil spirits appeared in villages near the rough hills, and 7 small villages became the targets of blood sacrifices. The association's second-level wizard Codd went to investigate and found traces of third-level evil spirits, and then disappeared during the investigation...
Mission reward: 70,000 magic crystals + 3,000 contribution points, discover the evil lair, all rewards doubled
Mission requirements: Several wizards of level 2 or above
…
Among the many missions, Greem also accidentally saw a familiar name.
…
Dragon Hunting Mission (Level 3)
Mission initiator: Wizard Sanazha (Level 3)
Mission content: Found a green dragon lair in a secondary alien plane, with two adult green dragons (level 3), one male and one female. The female dragon is in the period of giving birth. Specially summon fellow wizards to hunt...
Mission reward: 20,000 magic crystals + 800 contribution points. The dragon's corpse belongs to the mission initiator, and the dragon's treasure is distributed among mission participants according to their contribution.
Mission requirements: 2 level 3 wizards
…
Seeing this mission, Greem couldn't help but smile.
It seems that the old friend Sanazha has not been idle these years, and is also crazily improving her strength. The venom flying dragon bloodline she possesses is somewhat similar to Olivia's dragon-eating physique, and they both like to devour dragons of the same level.
to improve yourself.
It's just that Olivan doesn't refuse anyone who comes, and can swallow any dragon, but Sanazha obviously prefers acid poisonous dragons such as green dragons.
As for the secondary alien plane mentioned in Sanazha's mission, Greem was a little suspicious that it was the knight plane that he helped the Salubo family capture. Because as far as he knew, there was a large green giant in that plane.
Dragon colony.
After the knight plane is occupied by wizards, the green dragon community will most likely be forced to withdraw from the plane. If there are one or two green dragons left to hide and give birth, it is also very possible. After all, the female green dragon who is in the period of giving birth hastily
Traveling through space rifts also carries huge risks!
It's just a bit difficult to understand why Sanazha abandoned her companions within the family and chose to recruit wizards from the outside world.
After briefly understanding the characteristics of this spiritual illusion, Greem completely withdrew and put the round mirror away properly.
The round mirror is his tool to connect with this spiritual illusion, and the best place to enter the spiritual illusion is his own private witch tower. Only in the private witch tower can the round mirror be continuously replenished with magical energy, supporting Greem's
The spiritual consciousness moves in the illusion.
If Greem chooses to enter the fantasy world in the wild, safety will be a big issue on the one hand, and on the other hand, the loss of his own elements will be huge.
As for being in another world, without the support of an information exchange tower, it is impossible to connect to the spiritual illusion.
Greem would not indulge in such witchcraft props.
In the final analysis, this free wind only uses the sharing of knowledge, resources and intelligence to organize high-level wizards. As for its actual control ability, it depends on the methods and organizational capabilities of the fourth-level wizards behind it.
…………
Seal room.
Almost every day at a fixed time, Greem would take time to come here to 'visit' an old friend.
In the hall of the seal room, Level 3 vampire Heines Vic was trapped in a huge floating light array by dense translucent silver chains, unable to move at all.
And on his red chest, a hollow silver tube as thick as a finger pierced his heart, and drops of thick, dark purple blood slowly flowed out from it. Under the light array, a clay pot the size of a human head took over.
With the old vampire's blood flowing out, it looked like it was almost overflowing from a distance.
Greem waved from afar and took the pottery pot into his hand, closed the lid, quickly drew a sealing rune on it, and then carefully put it into the storage ring. But immediately, he took out a new pottery pot.
The jar was placed under Heines.
After doing all this, Greem did not leave, but took out a bloody crystal and shook it at the old vampire.
"Sir Heines, it's time for you to eat again!"
Heines snorted and didn't even bother to open his eyes, let alone take a look at the blood crystal.
He has been trapped in the Flame Throne Witch Tower for more than ten years. The reason why he can survive until now is because of this blood crystal. But how much better than death can such a painful life be?
He didn't think that the other party had any scruples in not killing him until now, and the most likely reason was because of that damn bitch...
The reason why he is alive is because the wizard left food for that bitch Mary.
When Mary has accumulated enough blood energy and reaches the peak state of Level 2, I am afraid that will be the moment when her life ends.
This is how Lester died, achieving the second level of Mary.
And he will die even more tragically, and become the sacrifice for Mary to advance to level 3.
When he thought of such an ending, Heines Vick wanted to end his life immediately and never give the enemy a chance to advance with his body on his back.
Unfortunately, his weak body has always been unable to resist the powerful sealing and confining power of the Wu Tower.
Usually, Heines is always in a state of unconsciousness and listlessness. Only when this terrible demon arrives, will he wake himself up using special methods, and then torture him bit by bit with the most cruel torture. (To be continued)