Chapter 115: Of course, I learned from the old horse to do the clothing business.
Each listing on this list is a transaction contract, and the business to be undertaken is queued up until 2023. However, in fact, it should not be queued for three years, because Coastline Company’s hardware products are basically outsourced.
, and then transported back to the headquarters for final assembly and configuration.
Speaking of outsourced manufacturing, as the company's business continues to grow, Coastline Technology has naturally formed an industrial chain cluster similar to the "Apple model".
The physical manufacturing industry has become increasingly sluggish, and Coastline Company's outsourcing has allowed many foundries to survive.
This is by no means an exaggeration. Coastline Company currently has 1,160 employees. Since its establishment, the company has directly created more than 1,000 jobs, and has created no less than 30,000 indirect jobs.
Many physical manufacturing industries have experienced strong performance growth relying on orders from Coastline Company. When production capacity was insufficient, they expanded production capacity, indirectly creating thousands of jobs.
As Coastline Company's business continues to expand, this naturally and gradually formed industrial chain is also growing.
The list in Ye Hua's hand will undoubtedly bring greater business to the companies that outsource it. The biggest customer of several foundries is Coastline Company, and the orders they receive are in the hundreds of millions.
"Um?"
Ye Hua was stunned for a while when he saw the list.
"The concert production company headed by Live-Nation is not the largest customer? The largest revenue actually comes from the e-sports industry?" Ye Hua was surprised by this.
The data listed in the list showed that it was a bit beyond his expectation. The total transaction volume of orders in the e-sports industry actually reached 1.7 billion U.S. dollars, while the total transaction volume of concert production companies, which he thought was the largest single market, was 1.4 billion U.S. dollars.
.
The total transaction volume of the entire list is 4.82 billion U.S. dollars, which is converted into 33 billion soft sister coins.
He did not expect that the e-sports industry would come out on top. However, after getting a general understanding of the general environment and development status of the e-sports industry, he suddenly realized that e-sports has experienced an explosive growth in the past five years.
Growth, now the industry scale of the e-sports industry has reached 120 billion yuan, and this is only domestic.
In the past five years, the e-sports industry has experienced rapid transformation in China alone. Now it has formed a vertical industry chain with event IP as the core and closely connected with games, clubs, players, live broadcasts, and transactions. Although the real profits of the e-sports industry are
Outside the competition, the competition is the ticket to share the e-sports cake.
The current e-sports industry has become the seventh largest industry in the world. Just look at the popular competitions to see how popular this industry is.
wesg World E-sports Games, a world-class tournament-based e-sports event created by Ali Sports in 2016;
cpl e-sports professional league;
eswc electronic sports world cup;
sw international e-sports star invitational tournament;
pgl professional player league;
iem world championship;
ief world championship;
esl esports league;
kode5 global finals
dream-hack world tour;
wsvg world championship;
The above e-sports events are all global comprehensive events, basically covering the most popular e-sports games nowadays.
In addition to these large-scale events organized by third parties, the developers of major popular e-sports games also organize their own world championships, which are even more valuable than events organized by third parties.
For example, the current hot e-sports games include "CS-GO": major super tournament, "Dota2" International Invitational Tournament, "League of Legends" World Championship, Blizzard Entertainment's most hard-core e-sports "StarCraft 2" WCS World Championship, the most nonsense
The "Hearthstone" World Championship, the most traditional "Overwatch" Owl Super League...
The most popular e-sports competition at the moment is undoubtedly "League of Legends". Let's break it down into the domestic lpl league. Finally, it can be further broken down into major clubs, especially the wealthy clubs, which have their own home stadiums.
E-Sports Arena.
For a wealthy club like RNG Club that has generous sponsorships, there is no problem in purchasing a set of holographic equipment. It costs more than 7 million US dollars for a set and only about 50 million Rongmei coins. The big boss behind the scenes is Shenhao, even the principal.
All invested in rng.
Naturally, the ig club has to keep up. This is an e-sports club founded by the principal, and the holographic e-sports stadium is a must.
However, this is only a small number, 50 million soft girl coins, not 50 million Zimbabwe dollars. If you want to improve the home game to the level of holographic technology, only wealthy clubs such as rng and ig can play and dare to play.
However, the real big deal is still the organizers of major e-sports tournaments and tournaments, and the promoters are third-party event organizers. After all, they want to make a profit. Tickets are one of the core incomes. Only by upgrading the stadium viewing experience to holographic visual effects
To attract more viewers, even though a set of holographic equipment costs more than 7 million US dollars, which is so expensive that I want to curse people.
But you still have to buy it, because even so it is still profitable. Coastline Company is certainly not stupid. If you don't let others make profits, there is no point in selling the product no matter how expensive it is.
The viewing experience supported by holographic technology is far from comparable to that of traditional models. They justly increased ticket prices and upgraded consumption. What they blamed was that the coastline took away most of the revenue and left it for them to eat soup.
.
Although I can only drink soup, it is better than before. If I drank seaweed soup before, then at least I drink pork rib soup now, which is not bad. Overall, I still make more money than before.
The upgrade of third-party event organizers will also force e-sports game developers to follow up and upgrade the championship. Otherwise, the story of "fans forcing the official to death" will be staged. By then, the championship will not be as good as the cup competition. How embarrassing.
It is impossible for e-sports game developers to take back the copyright. A large number of events are crucial to the exposure of the game and extending the life of the game. Only by making the cake bigger can you make more money.
"Weiwei, what do you think about us investing in a coastline e-sports club?" Ye Hua said with a thought in his heart.
These words made Qiao Wei confused about his sudden thoughts, but she said thoughtfully: "Then it depends on the purpose of establishing an e-sports club. Is it purely a hobby? Or is it a business investment?
Woolen cloth?"
Ye Hua smiled, got up from the wheelchair and left his desk. He took a water glass and poured a glass of water. He took a sip and said, "If you really want to talk about the purpose, of course it is for business."
He took the water glass and sat down on the sofa in the office. He crossed his legs and put them down for a while. He put the water glass aside and added: "In the closed-loop ecosystem I envisioned, transaction is the core element, and the link is ugc."
In the community model, the fulcrum is the platform..."
At the same time, Qiao Wei came to the seat next to her and sat down. Ye Hua immediately crossed her legs subconsciously, looked at her with one hand spread out and said with a smile: "Okay, after making so many expressions, I just want to talk to Lao Ma.
Learn to run a 'clothing' business. In this closed-loop ecosystem, it is closed-loop and at the same time it must be inclusive and inclusive. We only need to set up a platform and let users and third parties produce content.
, Transaction content, consumption content, production capacity, transaction, and consumption can lead to a positive cycle, so we also need to build a trading system, which is a mini version of the e-commerce trading platform.”
Saying that, Ye Hua immediately added: "But don't get me wrong. We don't go deep into e-commerce. Our mission is to withdraw immediately if we shout. Now it's because we don't do it and no one will do it. In the future, someone will
If it is done and it is better than what we did, then we can quit. So we will simply do two models, c2c (individual to individual) and b2c (business to customer) within the system. Note that it is c2c within the system.