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Chapter 126: On-site experience effect explosion)

The classic dolphin leap caused everyone at the scene to subconsciously exclaim. The dolphin jumped out of the water, and the perfect circular curve was frozen in the air. Then the ocean scene gradually shrank, and people at the scene finally saw the original floor.

In the end, the dolphin became a two-dimensional animal pattern, and the shocking scene evolved into the Shoreline Company logo.

At this time, under the exclusive logo, the water droplets gathered into a line of bilingual subtitles:

Technology changes life/technology-changes-life

This line of sea-blue bilingual subtitles with distinctive edges and corners has a sense of future science fiction, especially in the floating state, the visual shock is even more vivid.

The media reporters at the scene were all recording with their cameras, and the tourists also took out their mobile phones to take photos or videos. What surprised the people present was that there was not a single staff member in the Shoreline Company’s display area.

What the hell is this?

“Shoreline Company is trying to express itself in an unmanned way?”

Before everyone could speculate for long, a new scene was once again generated in this display area, and the floating logo gradually faded and disappeared.

Visitors and reporters at the scene all noticed the central floor of the exhibition area, where a halo of light suddenly appeared. Lines of light extended from the halo, and then were parallel and interlaced in this space, thus forming a three-dimensional grid.

Gradually, each model and space was constructed in a grid shape, and then the image display became concrete, and finally the holographic projection became a miniaturized independent exhibition hall.

"This is too science fiction!"

“It’s like coming to the future world!”

After the scene was quiet for a period of time, it was immediately drowned out by the noisy discussion, with all kinds of language exchanges, and the sound of the media reporters who came here kept pressing the shutter of their cameras.

Coastline Company expresses itself to the outside world in this form without anyone present. At this time, the exhibition area has changed from a monotonous space at the beginning to a science fiction space.

What was originally a wall has turned into a seascape, and the outside world is an endless coastline. Everyone has a look of surprise. If they didn't have a clear mind to tell them that the scenes they see now are holographic images, they wouldn't even be able to judge.

This is true or false.

Everyone was curiously watching, taking photos, and discussing, but no one went in.

This made Jingping and other staff members behind the scenes very helpless and a little anxious. If no one went in to experience it for a long time, they had no choice but to go out and introduce it.

This year’s audience is not up to standard and won’t cooperate?

Soon after, a European and American face wearing a suit arrived. He was an American, and to be precise, he worked for Microsoft.

He came to the display area of ​​Coastline Company for a purpose. When he saw the futuristic scene in front of him, he was shocked and had a strange sensory experience. After carefully examining it for a long time, he felt a bit like... a

Three-dimensionally expanded window desktop!

The Microsoft inspector stayed there for a while and found that there was no one in the exhibition area. Tourists were watching and discussing from outside, but no one went in.

Just when he was about to enter the exhibition area, a tourist took a bold step ahead of him, immediately attracting curious eyes.

When the young tourist entered the exhibition area, a floating screen was immediately projected in front of him, and everyone watched intently.

The tourist was also slightly startled, and then looked at the floating projection screen in front of him with great curiosity. It was about 19 inches in size and exactly the same as the desktop of a computer monitor, except that this floating screen was a screenless display.

of.

After a while, a surprising scene happened.

The holographic screen shattered and disappeared, but the icons on the screen desktop remained, and quietly floated in front of the eyes in a three-dimensional icon style.

The young tourists were surprised and curious.

There are player icons, search engine icons, and game icons...

These three-dimensional icons floating in front of his eyes were no stranger to him. To be precise, they would not be unfamiliar to any modern person who often comes into contact with computers, mobile phones and other electronic devices.

When the staff member from Microsoft saw this scene, his pupils suddenly shrank, and he secretly exclaimed: "God, this must be a holographic operating system! This must be a holographic operating system!"

At the same time, the young tourist locked the game icon and saw that the text under the icon was beat-saber, and his eyes suddenly lit up.

Isn’t this a VR music game?

beat-saber, or "Rhythm Lightsaber", is a music beat game combined with VR gameplay. It has exquisite game scenes and high-definition picture quality. During the game, you can use dynamic music to cut and fly with a simulated lightsaber.

of squares...

At this time, all the visitors at the scene saw him trying to click on the "beat-saber" icon. At the moment of clicking, the other icons sank and disappeared. Then the scene changed, and holograms immediately rose up around an area of ​​about three square meters.

From the perspective of the person involved, there was another scene ahead of the separation wall. This scene also made him feel guilty. He couldn't help but look back and found that many tourists were staring at him.

Then he breathed a sigh of relief. He once thought that he had traveled through time, but luckily he hadn't. When he looked back again, a UI panel appeared in front of him, and he could reach it with his hand.

The panel was just like a desktop. The visitor immediately clicked on the panel, and then a series of music lists were listed. He thought for a moment, dragged the frame, and clicked on a track when he saw it. It was "Pacific Rim"

bgm.

Then a bilingual box with start/start pops up. The young visitor clicks on it again. After that, all the display panels shrink to a corner.

Next, the young tourists and tourists from other areas were surprised to see a red and a blue lightsaber extending from the fingertips of his hands.

The scene at this moment caused a sensation, and games are the best interactive link.

The music of "Pacific Rim" BGM gradually came. This is another classic series of bad movie dramas. As the music played, the young man waved his hand, and the red and blue lightsaber in his hand also waved along the trajectory.

He had played this VR audio game before, so after confirming it, he quickly entered the state, standing there and concentrating on the front.

As the music track progressed, he still saw a new picture that he had never seen before. In the front view of the picture, a scene of mechas and monsters from "Pacific Rim" suddenly appeared, and the two sides were fighting each other.

go.

As the first blue cube passed by, it was also the first contact between the monster and the mecha warrior. Then, when the monster attacked, the mecha warrior did not fight back.

The young man reacted and focused on the duel scene ahead. He found that he had missed several cubes. After reacting, he immediately focused on the flying red cube with an upward arrow symbol on the front. After a while, the young tourist

Immediately raise the red lightsaber upwards, and soon enter the state, following the beat of BGM to cut down the flying cubes.

At this time, he discovered the scene of the duel in front, where the mecha warriors launched a counterattack.

Soon, he realizes that a MechaWarrior's battle success or failure depends on his beat-cutting.

Sure enough, if you miss a few or make mistakes, the combat effectiveness of the mecha warriors in the duel will be weakened, and they will be attacked by monsters.

"Is there such a way to play it? Can audio games also have the same arcade feel? What I played before may have been a fake "beat-saber"."

The young tourist became more and more immersed in the experience. He had seen a battle room on the UI panel before, indicating that he could compete with friends or another player. It was not limited to computer AI. Doesn't that mean there could also be ranked matches?

This is the rhythm of fans forcing the official to death, right?

The game is indeed the best interactive factor. The young tourists in the exhibition area are getting more and more excited, and they see such a large space in the exhibition area.

Finally, the second, the third...

More and more tourists can't help but enter the exhibition area. When they walk to an independent grid area, a floating screen will be projected.

Gradually, more and more people at the scene understood the way of expression of Shoreline Company, which encourages tourists to explore and discover on their own, which is far more interesting than the introduction by the staff.

Soon, tourists and reporters poured into the exhibition area.

The tourists who go straight here are all good at playing with electronic devices. Moreover, they are often baptized by science fiction movies, so they can quickly get used to this holographic operation method.

Whether a product is excellent or not, it is extremely important whether it is easy to use, and with the support of the holographic viewing system HOS, the operator only needs to meet two conditions to play it easily.

That is: hands-on and basic understanding skills.

The entire exhibition area became popular instantly. There is only one holographic game "beat-saber". Of course, we can make more games to experience, but time and investment are limited. More games means that we need to buy more licenses and teams to produce them.

.

Coastline is not a game company. It is enough to go out of its way to produce "beat-saber".

As tourists come in to experience it in person, some are trying to play videos, some are trying out search engine functions, some are logging into Facebook and other social software, etc. These softwares are all HOS versions developed by Shoreline's internal engineers.

Software, software programming based on the holographic operating system should be open source. Currently, there are only a few commonly used software for on-site visitors to experience, and they are not perfect enough. Only some functions are open, but it is enough for the trial version to play.

With the sudden popularity, tourists and players who experience audio games on the spot are helpless. They can use holographic images to isolate the vision independently, so that the player's perspective is the game screen, but the sound cannot be isolated.

Coastline Company has been prepared for this for a long time. After many tourists and players who experienced audio games learned that wireless headsets were provided, they went to get a pair to play. Although the outside sound was still there when wearing the headsets, it was much better than before.

The popularity of the scene was also extremely hot, and the exhibition area was instantly overcrowded. In sharp contrast to before, the outside areas were also crowded with people, and noisy discussions could be heard.

The staff member from Microsoft couldn't help but put his head in his hands, staring at the picture in front of him in a daze, with his mouth slightly open. He didn't know what to say in response to this situation at this moment.

And everything that happens here is spreading crazily around the world through the media reporters on the scene.




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