In the dining hall of Tianlian College, Ren Suo was absent-mindedly eating Hainanese chicken rice, staring at his mobile phone, and suddenly asked Dong Chengling opposite who was eating a larger portion of teriyaki chicken chop rice: "What if you haven't finished it tonight?"
Homework, if you don’t finish your homework, your dad will beat you again, what should you do?”
Dong Chengling said vaguely: "I have never failed to finish my homework."
"What if Godzilla attacks your school and you don't have time to do your homework?"
"My dad won't hit me either."
"What if your dad was particularly angry because he missed breakfast and lunch that night?"
"If you haven't eaten, you will indeed get angry easily." Dong Chengling thought very seriously for a moment and said, "Then stay up late and finish your homework."
"What if you are already very tired and don't want to do it?" Ren Suo said.
Dong Chengling said: "It's so fun to do homework, how can I be tired?"
Ren Suo was slightly startled and nodded: "It makes sense!"
So he looked at the "Pass the Hat" game interface on his mobile phone. On the screen was a scene of burning the midnight oil to do homework, and an incandescent lamp illuminated the homework book on the desktop.
"I was criticized by the teacher because I didn't turn in my homework. My father said that if I didn't finish my homework today, he would beat me to death, but I really couldn't finish it."
There are three options on the screen: "Continue to do it until you die (the seeker has unlimited energy to choose from)", "Stop doing it and go to sleep", "Explain the situation to your father (requires 5 courages)".
Ren Suo was weighing whether to waste his courage. After some discussion with Dong Chengling, he decided to "keep doing it and die"!
The screen began to flow, and a 45-minute countdown hourglass appeared. Ren Suo closed his phone with peace of mind. At this time, Dong Chengling asked: "What are you looking at so focused on?"
"Oh, someone just asked me for emotional counseling." Ren Suo shrugged.
In a sense, what he said was actually correct.
The game "Pass the Hat" seemed like a horror game at first, but after playing it, Ren Suo discovered... this is a very difficult idle text adventure game!
Yes, idle, text adventure game!
When the seeker chooses a hat at random, he will enter the hat trial, and the game screen will fall into memories.
"The seeker wears Cheng Xiao's hat."
"The seeker is experiencing Cheng Xiao's childhood."
"The seeker is experiencing Cheng Xiao's childhood and gaining a tenderness."
"The seeker is despising Cheng Xiao's naughty behavior, which reduces his gentleness."
"The seeker feels Cheng Xiao's secret help for his first love, and gains three pieces of tenderness."
…
Then it was none of Ren Suo's business. He turned on the Bluetooth of his phone and originally planned to search for the Small World game console. Unexpectedly, after turning on the Bluetooth, the "Pass the Hat" app appeared on the desktop of his phone.
As soon as you open the app, you will see the information record generated when the seeker experienced the past of the hat owner.
After waiting for 30 to 60 minutes, the seeker will have experienced a relatively peaceful past, and then encounter the same difficulties that the hat owner once encountered, including but not limited to not confessing to his first love, being bullied and not fighting back on the spot.
Hurt parents because of losing temper, etc.
At this point, the player needs to make a choice.
It doesn't matter if Ren Suo fails to play in time, the seeker will spontaneously experience the past again and accumulate "courage" and "gentleness" resources.
Most important options require "courage" or "gentleness", and some options even require both, and such options may not be correct. Some options that consume a lot of resources are wrong and do not require any resources.
Options can actually help the hat owner get over the regrets of the past.
Among them, if you choose the wrong option, you will not be separated from the hat trial immediately, but will continue to let the seeker experience the situation where the hat owner becomes worse. At this time, resources will be reduced, but new choices will appear. If
If you make the right choice, you may be able to make a comeback and pass the hat test.
There are two difficulties in this game: resources and time.
Resources can only be obtained by hanging up, that is, when the seeker goes through the past of the hat owner. However, after hanging up for only 30 minutes, the resources obtained may not be enough to meet the needs of the decision.
At this time, Ren Suo can either choose to continue hanging up, or risk choosing some options that consume less or no resources. Some of these options have correct answers, but they may also put the seeker into a more difficult situation in the hat trial.
However, the interesting thing about the hat trial is that as long as you dare to survive, it may not be a dead end.
For example, in one of the hat trials, there was a scene: "I was bullied by a fat guy. After I got into a fight with him, the teacher punished us both. When I argued, she said, 'One slap won't make a difference.'
".
Among the options, "Slap the teacher and ask 'Does it ring?'" requires 15 courages. Ren Suo consumed too much courage in making the previous decision and did not have enough resources. The other option "I call Dad!" does not require courage. See
It seemed quite reliable, so Ren Suo chose the latter.
However, after the 'father' arrived, he also criticized the seeker a lot. After the seeker went home with the 'father', the 'father' even wanted to educate the child.
If the seeker did not resist at this time, he would lose 5 points of courage and 5 points of gentleness, so Ren Suo equipped the seeker with a "Combat Starter" and beat his 'father' firmly.
After beating his 'father', the seeker was naturally kicked out of the house. He lingered outside for several days, did not go to school or go home, and found a job as a helper in a restaurant. Suddenly, he saw the military recruitment information on TV, and his mind went crazy.
, he went home and stole his household registration book and ID card to join the army.
Then, this hat actually passed the test and became the first hat that the seeker successfully transformed.
After being transformed successfully, no matter what hat it was before, the hat will be surrounded by green light after the transformation.
As long as you pass the trial, the "courage" and "gentleness" resources and skills the seeker obtained in the trial will be fully inherited and allowed to be brought to the next hat trial for continued use.
And if you wear a converted hat, the resources obtained while idle will be doubled.
However, no matter how many resources you have, failing to pass the Hat Trial in one go will be in vain.
After a seeker enters the trial, there is only one outcome: passing the trial, or being forced to take off his hat.
Being forced to take off the hat, either the seeker got into trouble when going through the trial and kept consuming resources to survive, or he chose the wrong option continuously, and all the resources were deducted all of a sudden, making it impossible to continue at all.
And even if Ren Suo can remember the choice options of the hat trial and has already worn the hat once, when entering again, the seeker can choose to skip the previously experienced content and go directly to the scene where the choice is required.
However, if you want to make a decision, you must hang up to obtain resources.
But just like "infinite energy" will give rise to other options, Ren Suo found that equipping seekers with different skills and props can also temporarily add some wonderful options to the decision-making process, which can often reduce the loss of resources and even speed up the completion of the trial.