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Chapter 61: Locust Thinking

For allosaurs, small units like sea bats are simply their best prey. Each allosaurus can easily kill dozens of sea bats that are dozens of times its own number.

Their bites are like scratching an itch for the alien dragons, which have little spiritual energy reserves in their bodies but are covered with hard carapace. However, the blade insects sprayed by the alien dragons can easily tear them apart in one go.

Shattered bodies of several sea bats!

Therefore, for the insect swarm, the sea bat swarm tactics of the murloc fleet are completely like delivering food to the alien dragons. Their characteristics of resisting energy weapons and being able to easily bite through energy armor are completely in front of the alien dragons.

Doesn't play any role.

And in terms of quantity, the number of the Allosaurus Legion is no less than that of the sea bats. Although the sea bats are slightly better in terms of flexibility and speed with their smaller size, they are not as fast as the flying blade insects.

speed.

Moreover, the larger body size and better volume combat power ratio of the alien dragons enable them to effectively resist the bite of sea bats, and can also keep up with the speed of their opponents in a short period of time. This makes the sea bats no matter how hard they fight against the alien dragons.

It is basically at an absolute disadvantage in every aspect.

Under such a huge disadvantage, the sea bats could only run for their lives, trying in vain to break through the impregnable protective net of the alien dragons, but the alien dragons were able to free up their hands to organize their forces to protect the deadly prowlers and attack those who were lucky enough to pass through.

The reef battleships in front of the main fleet fire network and Kraken interception network.

The blade insects shot by the mutalisks were not enough to tear through the hard hull armor made of unknown materials of the reef battleships, but the siege-level acid spore cannons of the prowlers were able to penetrate them easily.

Moreover, the Prowler's tail needle torpedoes and genetic viruses are also called battleship killers, and can easily destroy a reef battleship.

They move quickly and silently. Under the cover of the alien dragon, they can easily stick to enemy warships and then spray deadly genetic viruses into the enemy ships.

These genetic viruses will infect the murlocs in the ship within a short period of time and quickly evolve to become contagious. After a murloc is killed by a genetic virus, its corpse will immediately become a new source of infection.

And even if the murloc captain quickly discovered the ominous trend of the virus infection and quickly and decisively took isolation measures, the Prowlers still had other means to make their opponents despair.

Their tail needle torpedoes can easily penetrate the thick external armor of ships of the protoss colony class, and the armor of mere reef battleships cannot prevent them from penetrating at all.

Then, when the tail needle torpedo penetrates the battleship armor, its warhead filled with chemical substances will release a terrifying destructive power inside the enemy ship that is no less powerful than the heavy artillery Governor's main gun!

Finally, even if those reef battleships can survive such a double blow, the Prowlers and the escorting alien dragons can easily penetrate into the hull through the hull carapace torn apart by the tail needle torpedoes, and then quickly

to tear apart all remaining structures and enemy forces inside.

This interception net composed of mutilators and prowlers completely became a nightmare for all the "lucky" murloc warships. Under their efforts to intercept, no reef warship in the second formation of the murloc fleet could succeed in the end.

Pass through the interception of the First Fleet.

The terrifying combat power of the swarm fleet has severely damaged the confidence of all remaining murlocs. The number of battleships in the second formation is rapidly depleting, from more than 8,000 ships at the beginning to less than 5,000 ships now.

In just a few hours, they lost almost one-fifth of the entire fleet, and due to the fierce fighting situation, they had to keep hatching sea bats as cover, which caused the energy reserve level of the murloc fleet to drop again and again.

It has dropped to the point where it is almost difficult to drive the ship.

But the defense line of the Zerg fleet is still impregnable. Not to mention a battleship, not even a sea bat can successfully pass through the defense line.

This is simply not a battle, but a one-sided massacre!

The commander-in-chief of the fish-men fleet urgently gritted his sharp teeth and stared at the huge fleet in front of him with hatred in his eyes.

It knew that they had already lost this battle. The moment this monster fleet emerged from nowhere appeared in front of them, they were already doomed to fail!

Although it still holds a lot of power in its hands, and although it has not revealed the last trump card in its hands, it is obvious that the opponent has not used all its strength to deal with them!

The largest behemoth, from the beginning of the war until now, except for a few rounds of shelling on them at the beginning, there has been no other movement.

It is not naive to think that such a huge beast really only has that little ability!

It doesn't want to risk provoking the opponent to use all its strength, but if the war situation continues to develop like this, they will not be far from being annihilated!

So what should we do?

What tactics should be used to get rid of the current deadlock?

The fishman commander thought about it again and again, and found that they had no choice but to use the last resort!

As for surrender?

what does that mean?

These two words do not exist in the dictionary of their family!

This is not an exaggerated modification, but they really don't know what "surrender" means.

In the minds of these fishmen, the battle should be life and death!

They can run away, but they have no idea what surrender means!

This may be difficult for the human mind to understand, but for these natives of Sapphire Star, they really do not know what surrender is, what capture is, and what negotiation is.

On their evolutionary path, wars have always had only two outcomes: victory and defeat. The winner gets everything, and the loser has no possibility of survival.

If they want something, they will grab it, and the only method they use is violence.

Even when faced with an absolutely unbeatable opponent, they will only run away instead of surrendering, as if they simply cannot understand the meaning of the word "surrender".

Therefore, even in the face of such a terrible battle situation, the fishman commander only has two ideas in his mind: "How to turn defeat into victory" and "How to break through the encirclement". There is no room for the "surrender" way of thinking.

This kind of civilization has an exclusive name in the insect swarm's civilization database, called: "Locust Civilization".

The previous behavior pattern of the insect swarm was very similar to this type of civilization. Their evolutionary path was piled on endless destruction and destruction.

However, the racial behavior pattern of the insect swarm completely depends on the master who controls the insect swarm. In other words, the choice of the master determines the evolutionary path of the insect swarm.

But these aquatic aborigines of the Sapphire Planet are a typical "locust civilization". Once they gain the ability to invade other cosmic civilizations, they will launch endless and crazy plunder and expansion.

They don't know what "conquest" means, nor do they know what "colonization" means. They will only leave a barren wasteland with nothing on the planets they pass by.

They are like a group of cosmic locusts. As long as they are not completely destroyed, they will continue to devour all other civilizations in the universe until they finally kick the iron plate or successfully exterminate all civilizations in the entire universe except for them.

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