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The 122nd chapter evolution and change (2)

In fact, after this main nest upgrade, the larvae have become one of the few military units in the insect swarm that still needs nutrients from the creep.

After the "golden gene" is implanted into the main genetic sequence of the swarm, all zerg units that have gone through evolutionary dormancy will have two more common characteristics.

Characteristic 1: Void absorption.

This characteristic allows the Zerg unit to absorb any form of energy from the outside world in addition to absorbing the energy provided by the creep carpet to maintain its own survival. Even in the empty void, it can absorb free spiritual energy.

Has survived.

At the same time, this feature also greatly enhances the resistance of Zerg units against energy strikes. When most pure energy strikes hit current insect swarm creatures, part of the energy will be directly absorbed by this feature and converted into self-healing of the creatures.

energy.

Characteristic 2: Inorganic life.

This feature greatly increases the individual lifespan of the Zerg units. Before the emergence of this feature, although the Zerg biological units were powerful and fearless of all challenges, they were still affected by time and metabolic failure. Some Zerg creatures even had extremely fast metabolisms.

It has a rapid impact and will slowly decay over time.

The special structure of the "golden gene" changed everything.

Some of the components in this magical gene sequence are or were inorganic substances. Under the interference of the equally magical World Stone solution and Youjin solvent, they reached a perfect complementary balance point with the organic basic factor sequence.

The insect swarm creatures transplanted with this gene also possess some characteristics of inorganic substances, one of which is the long existence cycle like stones and metals.

According to Abathur's genetic analysis, the life cycle of springtails in the Zerg unit has now increased from the original sixty-four standard earth years to four hundred and seventy standard earth years, an overall increase of almost eight times!

And this is just springtails, some insect swarm creatures with long life cycles will only increase the number of life cycles even more!

This means that from now on, the insect swarm no longer has to worry about the exhaustion of biological metabolism, and can safely and boldly unleash its arms and legs to explode!

Of course, this feature can only affect those Zerg creatures that are directly or indirectly mutated from larvae. Those biological derivatives, such as mutants hatched by infected people, are not within its scope of influence.

In addition, the poisonous banelings, whose organizational structure is very unstable, and the self-destructing poisonous mosquitoes that are about to appear will be less affected by this feature. This is probably because they consume their combat effectiveness.

Finally, the power of this feature not only affects the lifespan of Zerg creatures, it can also simultaneously strengthen all affected Zerg units, causing their carapace, skin, bones and even muscles to undergo very different reverse evolutions.

.

These evolutions will be reflected in their respective new features.

Abathur briefly introduced these two new characteristics that would affect the entire insect swarm, and then continued to shift the topic to the specific changes in the insect swarm.

The next swarm organism it introduces is the worker bee, the swarm's resource gatherer and most basic colony builder.

As one of the non-combat units of the Zerg, worker bees have also been enhanced with two new characteristics in this main nest upgrade.

The first feature is about the enhancement of its resource collection, and the feature is called "Ether Containment Capsule".

This feature can double the maximum number of resources that worker bees can carry when collecting resources, thereby greatly increasing the efficiency of worker bees in collecting resources.

Another characteristic is quite special. This characteristic is closely related to the other main responsibility of the worker bees in the insect colony, which is to expand the colony.

This feature is called "self-generated creep", which allows worker bees to directly mutate the two basic defensive biological buildings of the insect swarm on the ground without a creep.

At the same time, this characteristic is also related to the mutation of the two basic defensive biological buildings of the insect swarm, the spiny needle crawler and the spore crawler.

After being edited into the genetic sequence of the "golden gene", the characteristics of these two defensive biological buildings have been greatly changed.

First, the movement speed of Spiny Crawler and Spore Crawler on non-creature ground has been greatly increased, and they can now take root directly on non-creature ground.

Secondly, these two defensive crawlers mutated from worker bees are now able to fight in non-stationed situations, with the spore crawler possessing the ability to detect stealth and invisibility even when not rooted.

However, when not stationed, the combat radius of the two reptiles will be reduced by half, and the weapon usage efficiency will be much lower than after taking root.

This change means that the swarm now has two more biological combat units that can be used for offense instead of just for defense, which makes the swarm's tactical options in battle more diverse.

The changes to the insect swarm's defensive biological architecture don't stop there.

After strengthening the two basic defensive biological buildings, Abathur used the genes in the insect swarm gene pool to evolve two new advanced defensive biological buildings.

The defenses of these two new biological structures are much stronger than the basic Spiny Crawler and Spore Crawler, and they will be able to take on the important task of defending the main nests of the insect swarm.

Two new defensive bio-buildings are the "Star Track Slayer" and the "Vine Marsh Defender".

Among them, the Orbital Hunter is actually a powerful orbital defense weapon. Its shape looks like an irregular cylinder with a huge sphere on top.

The ball at the top of this new type of biological building contains six independent sets of giant ratchet ejection chamber tissues. It can accelerate the giant ratchet needles in the ejection chamber to more than ten times the speed of sound in an instant through biohydraulic enhancement.

This high speed is enough to allow these giant spindles to break through the gravitational constraints of the planet and reach the planet's orbit, and attack enemy warships approaching the planet.

The ammunition used by the Star Orbiter Hunter is a giant spinet that is sixteen meters long and has a tail diameter of nearly three meters thick. The armor-piercing cone on the top of this spinet is the same as the giant blade of the Thunder Beast.

A single molecule substance, while the warhead in the middle of the spine is filled with explosive and volatile chemical substances.

When the giant spinet hits the target, the single-molecule cone will break through the target's defensive armor and shields, and then the various chambers storing chemical substances in the center of the spine will rupture the moment the single-molecule cone touches the target.

And cause the chemicals in it to mix.

Then, when the entire thorn needle penetrates deeply into the target, these chemical substances will explode, using the implosion effect as well as flying shrapnel and highly toxic chemical gases to cause huge damage to the inside of the target.

According to Abathur's calculations, as long as the hit position is correct, one giant thorn needle shot by the Orbital Hunter is enough to kill a Protoss Void Glow Ship!


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