After the cockroach, Abathur's next introduction target is naturally the hydralisk.
As the long-range backbone of the swarm's land units, Hydralisks have been active in every major battle the swarm has ever encountered.
These ferocious and terrifying long-range killers eject armor-piercing needles with astonishing penetrating power and explosive needles that can kill small targets in large pieces through the huge jet cavity at the back of their heads as their own means of killing enemies.
Abathur once said that the biological balance system of the Hydralisk is already very perfect, and it is difficult to produce new beneficial changes under the current conditions.
However, this time, the emergence of the "golden gene" gave Hydralisk the opportunity to make further progress.
During this main nest upgrade, the Hydralisk's genes were affected by the "golden gene" and underwent very big changes.
The characteristics of "inorganic organisms" make the upper limit of their biological balance system higher, and the bones in the body and the limbic system of the brain become stronger and more developed.
This allows them to accommodate more biological tissue improvements without affecting their other abilities.
Abathur made good use of these extra transformation spaces, completely turning the Hydralisk into an extremely brutal and terrifying killing machine.
Hydralisk has received two new features in this main nest upgrade, the first of which is called "Double Slide".
Abathur used the "golden gene" to greatly strengthen the jet chamber of the Hydralisk, increasing the number of strong muscle fiber tissues in it from 4,000 to 8,000.
The jet cavity with twice the efficiency can now not only spray the needles towards the enemy at a faster speed and with stronger force, but in order not to waste this powerful efficiency, Abathur also directly added a needle to the hydralisk.
Ratchet jet slot.
This allows the Hydralisk to shoot two needles directly at the target at once. While the firepower is doubled, the firing rate is not reduced at all!
What's more important is that Hydralisks can now fire both "armor-piercing" and "explosive" stingers at the same time, which will allow them to exert terrifying lethality no matter what type of opponent they face.
The second new feature of the Hydralisk is called "Moving Shooting". The name of this feature is very realistic, because its effect is to allow the Hydralisk to move while maintaining a high-frequency firepower strike density without reducing accuracy.
!
Abathur completed this powerful improvement by adding a gyroscopic balance sensor organ to the limbic system of the Hydralisk's brain. This gyroscopic balance sensor organ allows the Hydralisk to maintain attention and sensory balance during action, thereby achieving the goal of
They can keep shooting on the move without compromising accuracy.
In the past, when preparing to launch a fire attack on the enemy, Hydralisks had to stop and then open the jet cavity bone plate on the back of their head, because they needed to be still to stabilize their sensory systems.
But with this new set of mobile aiming organs, the Hydralisks can maintain their sensory balance even when moving at high speeds, allowing them to run and fight at the same time, and use "kite flying" tactics to reach them.
Their opponents were beaten down alive.
Moreover, after possessing the characteristics of "mobile shooting", the positioning of Hydralisks in battle has also changed. They no longer need to form a dense long-range square array to exert their maximum firepower, but can be completely blended into the formation of melee troops.
While slashing the enemy with his huge multi-toothed sickle-shaped forelimbs, he sprayed the enemy with a dense rain of destruction!
Once the Hydralisk's tactical node becomes more flexible, the overall tactics of the swarm will undergo many changes, which will make it even more difficult for the enemy to withstand the swarm's frantic attack.
However, in addition to the Hydralisk itself, its two derivative swarm creatures have also undergone considerable evolution in this main nest upgrade.
The first is the lurker.
Generally speaking, the status of lurkers in the insect swarm is mainly as the defender of the nest group. They must get below the ground to launch an attack, and due to their huge size, it is difficult for them to silently move underground independently.
And although their stinger attacks are powerful against light units, they are not that effective against heavy units.
Therefore, this time, Abathur deliberately made some special genetic adjustments to this swarm unit that has existed since the Brood War, which greatly changed their attack methods.
Under the influence of "inorganic creatures", the hardness of the Lurker's body (including the hardness of the telescopic steel spikes) has been greatly strengthened. At the same time, it can dig the ground faster and move on the surface faster.
Abathur has given Lurker a new characteristic called "flexible spike armor".
This feature allows Lurkers to change the trajectory of their stingers so that they no longer appear in long strips at the enemy's feet.
Within the attack range of the lurker, it can arbitrarily change the position and number of stingers sticking out of the ground. It can make them form a ring to surround the enemy, or gather them together to instantly destroy a large enemy.
And with this feature, the lurker can truly "selectively kill the enemy". It can single out the most important or commanders among a group of enemies, so that stingers will appear under their feet first, and even kill them.
Let the needles chase them until they are cornered.
This feature change makes the lurker's attack methods more flexible, and also gives the swarm a reason to bring a swarm of lurkers with them during the attack.
Because they can use the cover of the insect swarm to kill opponents from under the enemy's feet that the insect swarm cannot deal with first, and at the same time, they can do so without alerting others.
...
In addition to the lurkers, the new force of the swarm, the spear hunters, also received evolutionary bonuses in this main nest upgrade.
The Spear Hunter is positioned as an ultra-long-range sniper unit that can advance, attack, retreat and defend. When stationed, the bloodletting spears they fire can easily penetrate the main armor belt of a human battlecruiser at a distance of five thousand meters.
of armor.
At the same time, if their opponent is a large creature, the mixed anti-coagulant toxins on the bloodletting spines will cause the target to bleed endlessly, and the wound will never heal on its own.
This is an extremely fatal effect for some opponents who rely on their strong self-healing abilities.
In this main nest upgrade, the Spear Hunter benefits from the "inorganic creature" feature. The sturdiness and piercing power of the thorn spears it shoots, as well as its range, accuracy and shooting rate have been greatly improved.
Of course, it also gained a very powerful new feature.
This feature called "Invisible Hunting Spear" is a very vicious and insidious new ability. It will make the spears fired by the stationed Spear Hunter appear in a camouflage state before hitting the target, making it impossible for the enemy to detect the trajectory by observing the ballistic trajectory.
Defend against attacks by spear hunters, or determine the location of spear hunters' positions.