After showing the evolution and mutation of the mutalisks, Abathur quickly set the target of explanation on the next type of biological battleship unit of the insect swarm air force.
The next Zerg air unit it showcases is the Corruptor, the mainstay of the Zerg fleet's air defense system.
The Corruptor has always been tasked with defending the enemy fleet from large groups of fighters or carrier-based aircraft units in the swarm fleet. It is also the killer and nemesis of various small and medium-sized battleships.
The parasitic spores ejected by the Corruptor can effectively tear apart the armor of small and medium-sized battleship units. At the same time, their special neuron shell also allows them to well defend against fire from enemy ships.
They are able to move freely in the void with agility that belies their size. Even when facing opponents that are much larger and more powerful than themselves, the Corruptors are able to evade through their amazing physical agility.
The opponent's heavy firepower is focused on attacking.
During the two encounters between the Zerg fleet and the Xel'Naga fleet, the Corruptors performed their duty of protecting the main fleet very well. They were usually incorporated into the Mutalisaurus formations by the Zerg fleet commanders, and fought with
The alien dragons, which are equally fast and agile, perform combat missions together to intercept the enemy's advancing troops or break into the enemy's fleet.
The Corruptors have of course been greatly strengthened in this main nest upgrade. Whether it is the "Inorganic Creature" characteristic or the "Void Draining" characteristic, their combat capabilities have once again increased a lot.
But Abathur hopes that this powerful fleet guardian can assume greater responsibilities in future high-intensity wars. Based on this concept, when it uses the "golden gene" to edit the gene sequence of the Corruptor, it specifically uses it to
The weapon system has been strengthened and improved.
It allowed the Corruptors to evolve a new set of chemical weapon organs called "viscous cysts" that were independent of the "parasitic spores".
This new weapon system allows the Corruptors to produce special, extremely sticky cyst-like spores within their bodies. These spores can be ejected by two vacuum sacs located on either side of the Corruptor's mouthparts.
After concentrating on the target, these cystic spores will adhere to the target's body surface. They will immediately begin to grow and quickly form a temporary biological tissue.
This biological tissue and organ will begin to attack the target after it is fully grown. Its core part will inject a large number of fast-growing "lin worm" eggs into the target's body. These lin worms will develop to full size within a few seconds.
In the mature stage, they will then begin to attack the target's carapace or internal tissue structure protected by armor in groups.
Mature worms are very small and can move freely inside the host without triggering the host's immune system/ship's internal defense system.
These small beings are extremely sensitive to heat. They can quickly find the largest heat source in the enemy ship. When they find the target, they will quickly concentrate on the target heat source, and then use their bodies to absorb the heat source layer by layer.
They become covered and quickly die in cocoons.
The corpse of the dead Linworm can absorb a large amount of heat emitted by the heat source and cool it down rapidly. This absorption effect will continue until the heat source no longer emits any heat.
Finally, the corpses of the Linworms that have absorbed the heat energy will collectively explode. The more heat they absorb, the stronger the explosion will be!
Each "viscous cyst" can carry millions of worm eggs, and each corruptor can produce two cysts at the same time.
After all two spores are fired, the Corruptors will need at least ten minutes to produce new spores.
This skill gives the Corruptors the ability to achieve great things with a small amount of money. They can now approach the enemy's main fleet under the cover of the heavy artillery of the Mutalisks and Insect main fleets, and then use sticky cysts to pose a threat to the enemy's large warships.
Extremely powerful and huge destruction.
Even if the enemy ships find ways to suppress the deadly threat of the Lin Insects within their bodies, they will inevitably be unable to exert their full strength due to the harassment of the Insect Swarm when they engage in firefights with the main fleet of the Insect Swarm.
With this kind of deterrence, the Corruptor can no longer just play the role of defender and harasser on the battlefield.
If the commander of the enemy fleet does not take special precautions against them, those all-pervasive insects will definitely give them a good drink.
Likewise, in addition to the Corruptor, its two mutant units have also been greatly strengthened in this main nest upgrade.
The content and strength of the brood lord's eggs in its bones and blood are strengthened by the "inorganic creature" characteristic of the brood lord. Of course, its flight speed and the hatching rate of the brood lord are also enhanced at the same time.
However, Abathur has naturally made key improvements to the backbone units of the swarm fleet, such as Brood Lords.
However, due to the special nature of the brood lord itself, Abathur's strengthening of it is not reflected in itself, but in its "carrier-based" brood lords.
Abathur used the special properties of the "golden gene" to improve the ground brood eggs in the brood lords. It added an ability to these life-limited biological weapons that was originally only available to the flying brood eggs in the brood lords.
Has the additional property "Strongly Acidic Body Fluids".
This characteristic allows the ground broods to explode like poisonous banelings when their lifespan is exhausted, spraying terrifying acidic liquid to surrounding opponents as a final gift.
Of course, due to problems such as size and biological structure, the self-destruction power of a single brood worm is not as great as that of a poisonous baneling, but the enhanced brood lord now has the ability to project thousands of brood worms onto the battlefield at one time.
Thousands of extremely ferocious self-destructing beasts...I think this will be a very headache for any enemy.
However, this feature also has the same problem as the poisonous baneling, that is, the brood needs to actively activate the unstable acid reaction chain in the body before self-destructing, or when their life span naturally runs out, this reaction chain will also activate itself.
But if they are directly killed by an unexpected attack before their lifespan is exhausted... then this acid reaction chain cannot be activated...
Fortunately, there is nothing unacceptable about this problem. After all, brood worms are only free, limited-time biological weapons. Even if one self-destruction fails, there will still be another one.
Enhanced by the characteristic of "Void Draining", the brood lords have almost endless brood eggs in their bodies. No one can tenaciously defend their line of defense under the attack of endless ferocious brood worms.
After possessing the groundwalking brood that can self-destruct, the Brood Lord has now become the most heinous weapon in the swarm fleet.
No fortress or defense system can now withstand the violent beatings of swarms of Brood Lords. No matter how strong the opponent's defenses are, the Brood Lord's new Brood Lords can quickly tear them to pieces.