Thinking of what he might see on the battlefield in the future, Xue Hua couldn't help but want to twitch the corner of his mouth.
Even he has begun to pity the enemy commanders who will face the Thunder Beasts in the future... Imagine a group of Thunder Beasts wearing resurrection armor appearing in front of you... That kind of scene has a very dissuasive effect.
.....
However, Abathur did not let Xue Hua think about it for long, and he soon began to introduce the changes of other insect swarm units in the main nest upgrade.
The next swarm creature that appears in Abathur's introduction list is the secondary flagship unit of the swarm fleet. Among the zerg, it is only one size smaller than the two super flagships of Leviathan and Behemoth.
Fleet Shield Kraken!
The Kraken is also a new unit that evolved when Xue Hua was in charge of the swarm. Their genetic source still comes from the Xel'Naga, but on the Kraken, Abathur added more genetic improvement technologies derived from the swarm itself.
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These behemoths, which are as large as a small continent, can withstand the main gun firepower of most battleships of the same class in a dormant state. Such powerful defense allows the fleet commanders of the swarm to often engage in long-range firefights in fleet battles.
Phase uses them as mobile bunkers for the fleet.
Under the protection of the Kraken swarm, basically no attacks can penetrate their defenses and reach the fire output lineup at the rear of the insect swarm fleet. Therefore, in order to bypass them, the opposing fleet can only choose close combat to reduce the waste of firepower.
However, once the battle gets close, the Kraken can unleash their true power.
When they wake up from their dormant state, all enemy ships within the reach of their huge and slender tentacles will sincerely regret their rash approach.
Each Kraken breeds a huge zerg hive within its body. Once an enemy ship is bound by the Kraken's tentacles, the swarm creatures in these worm hives will follow the connection channels in the Kraken's body and pass through their tentacles.
The wrists swarmed into the enemy ship.
While the insect swarm is wreaking havoc inside the enemy ship, Kraken will continue to tighten its tentacles. Each of their tentacles is completely composed of tough and well-developed muscle fibers. Basically, nothing can escape from it.
They escaped from death bound by their tentacles.
Just like their name, these starry sky monsters are the "North Sea Monsters" in the starry sea. Any enemy ship stupid enough to dare to approach them will be completely crushed by them, and then sink miserably into the abyss of the starry sky.
...
Abathur's strengthening of the Kraken was very simple and clear. After the "inorganic creatures" strengthened the Kraken's defense, muscle fiber strength, vitality and other important attributes, Abathur used the "golden gene" to transform the reflexes on the Kraken's tail.
Gravity drives neurons.
It named this transformation "fission burst", a new characteristic that allows Kraken to burst out with huge propulsion power in a very short period of time.
"Fission Burst" allows the Kraken to overload the anti-gravity neuron division system in their tails for a short period of time, causing neurons to rapidly fission and proliferate in a short period of time.
These rapidly proliferating anti-gravity neurons can provide explosive acceleration to the Kraken, allowing them to charge forward at a speed close to biological crossing in an instant.
This new feature will eliminate the need for Kraken to passively wait for their prey to enter their attack area. They can now take the initiative as the first mover in fleet battles. They will first approach the target with powerful defense in a dormant state, and then suddenly activate after reaching a suitable distance.
The "Fission Explosion" rushed directly into the center of the opponent's fleet at a speed that the opponent could not react at all.
Then it ends its dormant state, opens its tentacles, and begins a wild and unbridled hunt!
With this characteristic, Kraken brings more new tactical options to the swarm fleet, making the swarm fleet's combat effectiveness once again more powerful!
...
After finishing the introduction of various data to Kraken, Abathur paused for a rare moment, and fell silent as if it was sorting out its thoughts.
The silence lasted for a full two minutes. It was only when Xue Hua began to feel a little confused that Abathur continued his introduction again.
But this time, it does not list the creatures to be introduced one by one, but instead introduces several creatures together.
The "group" of swarm creatures it mixes and introduces are: Infectors, Toadstools, Energy Suckers, Swarm Hosts and Prowlers.
Abathur first explained a little bit about why it introduced these insect swarm creatures together.
It turns out that because these creatures received almost the same enhancements when undergoing the new characteristic transformation of "inorganic creatures", only the prowler received additional weapon organ enhancements, and the enhancements received by all other creatures were related to spiritual energy.
of.
These enhancements include: psionic reserve limit, skill strength, and psionic perception.
Because these creatures all have a unified characteristic, that is, they are basically "psionic units" in the insect swarm.
According to the popular language of the game, it is a mage or technician.
Except for the Prowler, all other units among these creatures are "non-combat units" that are not suitable to appear directly on the front of the battlefield. Therefore, Abathur does not want to waste more words but introduces the specific details of their strengthening one by one.
Data, but only introduced the new characteristics and abilities they each obtained under the intervention of the "golden gene".
The infected have gained a new feature in this main nest upgrade, this feature is called "Dual Psychic Reaction Chamber".
Its effect is very simple, that is, it allows the infected person to use two same or different skills at one time.
The infected can now use neuroparasitic spines to control two units at once, or project twice the number of mutants to the front of the battlefield at once.
Or it can use mold growth and neuroparasitism at the same time to achieve the purpose of control and parasitism at the same time.
The second psionic creature, the Toadstool, has gained a new skill in this main nest upgrade, this skill is called "Sensor Spores".
This new ability allows the Toadstool to release a new type of microscopic spores that can attach to enemies or float in the nearby air.
These microscopic spores will release a kind of neural electrical signal that only the toadstools can sense. Through this neural electrical signal, the toadstools can grasp some general conditions of the area where the sensing spores are located.
This is a new battlefield reconnaissance skill. Although the vitality of these microscopic spores is limited, through them, the toadstool bugs can detect a lot of battlefield information that even the monitoring king bugs and node king bugs sometimes cannot grasp.
The third type of psychic creature, the energy sucker, also gained a new feature in this main nest upgrade. This new feature called "splitting host" can cause the various hosts released by the energy sucker to naturally divide.
These split extra parasites will automatically attach to the surrounding Zerg units that are not covered by the parasites, and produce the same effect as normal parasites.
This feature will greatly reduce the psychic energy reserves consumed by the energy suckers when spraying their hosts, and greatly enhance their continuous assistance capabilities.