Under Xue Hua's order, Isha began to report to him comprehensively and carefully through the main hive mind a series of changes that had occurred in the insect swarm after the main hive was upgraded.
The first is the strengthening of Zerg units. This unit strengthening is not reflected in attack power or defense power, but focuses on strengthening functionality.
Among them, the one with the most obvious functional enhancement is the king insect.
As the primary command unit and transportation vehicle of the insect swarm, the Overlord Insect has never been able to fly at a height away from the gravity of the planet and enter the universe while carrying units.
After the main nest was upgraded this time, the situation of this group has been slightly improved.
In the atmospheric environment, king insects are now able to carry out high-altitude transportation operations.
Although they still cannot independently escape the gravity of the planet while carrying units, they can be dragged into deep space by other swarm battleship units.
In this way, the swarm ground troops finally have the ability to fight across planets.
The formation of the swarm fleet was also on the right track.
In addition to the King Insect, the functional abilities of other units of the Zerg have also been enhanced to varying degrees, such as the digging and prospecting abilities of the Worker Bees, the command and psychic communication abilities of the Insect Mothers, and the ability to monitor the Overlord Insects.
Clairvoyance and psychic monitoring abilities, etc.
In addition, the upgrade of the main nest also allows high-level Zerg commanders to obtain secondary commander skills.
Isa's secondary commander skills are reflected in the development of Leviathan's weapon system. Now, Xue Hua has an opportunity every three days to let Leviathan conduct a medium-intensity close-in defense artillery fire at the target location designated by him for free.
force coverage.
Leviathan will launch five strong acid spore mines at the target area. Each of these spore mines is equivalent to a full blow from a level 60 to 70 professional. (Refer to the Spear of Adun orbital bombardment in the Legacy of the Void campaign.
Skill)
Abathur's secondary commander skill is to deliver a mutant larva to the battlefield. The larva will hatch into a giant beast with limited life after twenty seconds. The beast can exist for 20 minutes.
The destructive power is equivalent to 1.5 Thunder Beasts that have been upgraded and evolved to level 8, and it has anti-air capabilities and three skills.
Skill 1, Dying Fury: The biochemical senses of the wild beast can make it clearly feel that its life is passing quickly. This feeling will intensify the adrenaline secretion in the wild beast's body. The closer the countdown to the life of the wild beast is to the end,
Its destructiveness and aggressiveness will become stronger. In the last ten seconds, the beast will even become extremely crazy and difficult to control.
Skill 2, Nerve Toughness: The beast's neural circuits are very simple but extremely tough, which makes it difficult for it to feel pain, and it is also immune to all dizziness and mental control abilities.
Skill three, burrowing: Like all other Zerg units, the wild beast can use this ability to escape underground after upgrading the burrowing ability in the hatchery. In this state, the wild beast is invisible but cannot move underground.
Abathur's skill of delivering wild beasts also has a cooldown time, and the cooldown period is as long as five days.
Zagara's secondary commander skill is called "Frenzy Healing". This ability belongs not only to Zagara, but also to all other insect mothers.
Zagara can transmit a bioelectrical signal through the main hive mind to other insect mothers in the same main hive mind network. This electrical signal can modify the feeding liquid used by the insect mothers without affecting its therapeutic effect.
, causing the friendly target treated by the feeding to enter an adrenaline burst state, continuously enhancing their attack power and all speeds.
This ability has no cooling time and will not expire as long as Zagara is still in the main hive mind.
Xue Hua was very happy to unlock the secondary skills of high-level commanders, but what made him even more excited was yet to come.
Due to the successful upgrade of the main nest, the swarm has broken free from all evolutionary shackles.
From now on, the Zerg can be truly liberated from the evolution of the previous game mode.
What followed was a series of changes.
First of all, there is the unit that should have been hatched a long time ago - the "Insect Swarm Host".
This unit evolved from the genes of a very special primitive zerg. It itself (quite rare) does not have any attack power, but it can hatch a large number of small creatures from the mushroom-shaped incubator on its back.
Parasites come to attack the enemy.
If the insect swarm hosts reach a certain scale, they can create a terrifying insect nest with limited life.
This type of unit is difficult to modify due to the stubbornness of its genes, so it has no template to evolve protective blockade before.
This unit was released again only after the main nest was upgraded and the insect swarm had sufficient genetic sorting and control capabilities.
In addition to the insect swarm host, the lurkers were also unlocked as Xue Hua expected.
After the Hydralisk Cave evolved into the Lurker Crypt, the Hydralisks in the swarm army had the ability to evolve into Lurkers.
The Lurker appears quite weak when on the ground. Although it still has a certain amount of attack power, its huge size ultimately limits its destructive power.
However, once the lurker sneaks underground, he will become a veritable demon.
They can launch fatal attacks on enemies from very far away from the ground. A row of sharp, high-density and retractable spines will stab out from the enemy's feet. Even wearing steel armor cannot protect you from surviving such an attack.
Both of these units were able to hatch before but were blocked by the template evolution mode.
The upgrade of the main nest has brought new powerful units to the swarm.
The first type of powerful unit is the land fortress of the swarm, a ferocious and violent masterpiece of bioengineering - the Ultralisk.
Thunder beasts evolved from docile silly beasts, but they have almost no resemblance to them.
They are the most powerful combat unit of the Zerg ground army, the mainstay of the Zerg army, and pose the same threat as any armored fighting vehicle.
This large behemoth is like a siege vehicle in front of the enemy. Its bone-like scythe can easily penetrate most known materials.
The genetic material of the Ultralisk has been tested and experimented with countless times, and only the final viable code was used by the Zerg, mutating into the new Ultralisk through the larvae.
If you want to hatch the Thunder Beast, you must build a Thunder Beast Cave, and Xue Hua has already ordered Isa to do this.
There is a difference between the real Thunder Beast and the Thunder Beast in the game. The difference should be very big.
The first is its size. You can’t tell how tall the Ultralisk is in the game. Even a springtail is equivalent to one-tenth the size of an Ultralisk.
However, in fact, in the real world, the Thunder Beast is a super giant with a height of 18 meters, a body length of more than 20 meters, and a weight of nearly 100 tons.
In front of it, a springtail is probably not even a mouse...
Then, there is the combat power of the Thunder Beast.
In the game, due to various factors such as game balance, although the Thunder Beast is powerful, it still has many natural enemies.
For example, the Immortal of the Protoss can have a great restraining effect on the Thunder Beast.
However, in reality, the Ultralisk's reputation as "invincible" is not justified. Although the Immortals of the Protoss are also quite powerful land combat armored units, if they do not appear in an organic form, they pose no threat to the Ultralisk at all.
Their proud double-barreled phase fragmentation cannons have little effect on the diamond-shaped compound cuticle shell of the Thunder Beast, and the "Fortitude Shield" they are equipped with cannot even withstand thunder.
A slash from the beast's terrifying monomolecular blade.
The only unit among the protoss that can compete with the Ultralisk in close combat is the "Archon", which is the fusion of two high-level templar warriors who sacrificed themselves, and this kind of competition basically ends in the end.
Ended up dying together.
Thunder beasts are not afraid of any targets on the ground. Their huge bodies, tough armor, fast moving speed inherited from the StarCraft generation games, and four pairs of terrifying scimitar-shaped giant blades that are more than ten meters long are all...
Let it become an existence like a land overlord.
The enhanced immune system inherited from the stupid beasts in their bodies makes them not afraid of any form of bacterial invasion, viruses, infections or other forms of toxins, and their simple but extremely tough nervous systems are also immune to dizziness and mind control like the stupid beasts.
Therefore, Ultralisk is not afraid of any special psychic units.
The only thing the Thunder Beast is afraid of is attacks from the air.
Because the Ultralisk's body is so large, it consumes a lot of biological space just to solve problems such as its balance and mobility on the battlefield, so there is no room on its body to install an additional air defense system.
.
This also makes the Ultralisk defenseless in the face of air attacks. Therefore, it is best to send anti-aircraft units to protect it when sending it out on an expedition.
However, the weakness of Thunder Beast in air defense is not Xue Hua's biggest trouble now, because he can say that he has expected this.
The biggest trouble Xue Hua faces now is the price of the Thunder Beast...