Since the discovery of the protoss counterattack, Stukov has left this special psychic force consisting of more than 300 poisonous bugs and more than 200 infected people outside the crater, and kept them away from the battlefield, deep inside
of hidden.
This is both for precaution and to lay the groundwork for a counterattack.
And now, it's time for this ambush to come into play!
Hundreds of suppression spores flew across the battlefield and landed directly on the group of mechanical sentries. All force fields and guardian shields were instantly disabled, and the locusts blocked behind by the force field suddenly surged out.
Dozens of nerve cords with sharp spines at the top pierced out from the infected person's back and penetrated into the gaps in the head armor of the mountain colossus.
The neuroparasitic skills of infected people are not only capable of infecting organisms, but those neuroparasites can also release a pollutant compound inside the intelligent mechanical creation. This compound can temporarily short-circuit the central processor of the intelligent machine, causing it to lose power.
The ability to receive correct action commands, and then simulate control signals, thereby taking over the control authority of intelligent machines and allowing them to be used by the insect swarm.
The three colossi hit by the nerve cords of the infected were immediately stopped in place. Their commanders immediately realized that they had lost control of the three colossi, and immediately wanted to control the mechanical sentries to retreat.
However, it was too late to withdraw at this time.
The remaining four spine reptiles of the Zerg race suddenly uprooted and separated to both sides. Behind them, thousands of exterminators suddenly rushed out, killing those who were unable to use psychic equipment because they were in the antibacterial fog.
The mechanical sentries hit people and turned them upside down, leaving a mess on the ground.
The springtail and hydralisk troops that followed continued to expand their victory, and the fire emitted by the exploding spines flashed crazily all around.
In the end, the swarm of cockroaches that jumped into the battlefield gave the mechanical sentries a fatal blow. These "light tanks" with greatly enhanced mobility were not only able to fall from the sky and directly crush the mechanical sentries with their weight, but they could also bypass the ground.
On the battlefield, block the way of the mechanical sentries from behind.
After the three Colossi were successfully controlled by the infected, the Protoss commander completely gave up on controlling the remaining mechanical sentry troops and instead put them into automatic control, trying to use the resistance of these combat drones as a
Buy your own time.
The colossi's scorching rays swept through the bodies of the mechanical sentries, directly cutting them into several pieces together with their shields.
With the last batch of mechanical sentries wiped out, the protoss' ground counterattack force was completely finished.
Not only did they not cause much damage to the insect swarm, but they also sent three powerful Colossi very eagerly.
It can be said to be a true example of a boy who gives money!
At the same time, the insect swarm's aerial battlefield was coming to an end.
There is really nothing to say about this air battle, because the opponent has no ship-level units at all.
Although those prismatic drones were numerous in number, tens of thousands in total, they were simply not enough to see in front of the Corruptors and Brood Lords.
This type of protoss aerial unit that has never been seen before uses a small-caliber photon cannon as a weapon. Although this photon cannon is generally quite powerful, it can fight the mutant dragons at close range.
A battle loss ratio of 1.
But once the distance is increased, the battle loss ratio of both sides will start to tilt crazily.
At a distance of one thousand meters, the battle damage ratio of the Alien and Protoss drones has reached 1V10.
Alien 1, Protoss Drone 10.
If the distance is extended further, the battle loss ratio will be even more exaggerated.
The reason for this is actually very simple, because the photon cannon of this kind of Protoss drone seems to have no aiming system at all. It can only maintain a certain accuracy when shooting at close range. Once it is pulled away,
That hit rate...
With such a weapon system with obvious shortcomings, coupled with an extremely thin defense system and shield, it would be strange not to be pinned to the ground by the Zerg fleet!
From the beginning to the end, the Protoss Drone Unit only took advantage of the surprise attack at the beginning of the air battle to cause some damage to the insect swarm. After that, the insect mothers who discovered the flaws in the opponent's weapon system never again
Give them a chance to attack at close range.
In the end, out of the tens of thousands of protoss drones, only less than three thousand escaped. This was because Stukov was afraid of falling into the trap and did not let the alien dragons continue to pursue them.
The outcome of the air battle also made Stukov more convinced that the opponent's commander was a Protoss nerd of the Kalai class, because this kind of use of drones as bait to attract the attention of the opponent's air force, and then take the opportunity to attack the enemy's ground defense line
The fuss-making tactic is one of the standard tactics in the tactical guidance strategy of the Protoss Golden Fleet aircraft carrier squadron.
This tactic is very practical, but its practicality lies in its endless variations. For example, you can superficially implement the standard tactic of using the air force as the bait and the army as the main attacker, but in fact you can mobilize most of the army's units to
Near the area where an air battle is about to take place, the army units attacking the enemy's land defenses are composed of illusions.
Your actual tactical purpose is to eat the opponent's air force and a series of tactical variations.
However, the protoss commander on the opposite side was very honest and implemented the plan according to the most standard tactics.
If this kind of commander is not a nerd, then he is an extremely terrifying protoss hero general. They sacrifice these troops just to make you careless and underestimate the enemy...
Of course, Stukov didn't believe that he would meet a high-level protoss commander of that level in such a ghost place...
Therefore, although the nerdy commander on the opposite side tried to play some tricks during the execution of tactics, it still could not change Stukov's impression of him.
In response to this shortcoming of the opposing commander, Stukov quickly formulated a corresponding attack plan.
It has completely guessed the other party's next move.
Because in the Protoss standard tactical guidance strategy, there is actually detailed tactical guidance on how the commander can turn defeat into victory after losing all his troops.
Although this kind of tactical guidance has long been abandoned by most protoss commanders, Stukov believes that its opponents will still use this outdated garbage without hesitation.
This outdated tactic is called the "Fort Advance" strategy in the Protoss standard tactics.
In fact, to put it simply, according to the game, it is "building defense towers all the way to other people's homes."
This is a defensive counterattack tactic that relies on automatic defensive buildings as defensive support points.
Unfortunately, however, once this tactic encounters an opponent with ultra-long-range firepower, its effectiveness will be greatly reduced, and in the end it may even have the opposite effect.
Of course the opposing commander knew that the swarm had two types of ultra-long-range shooters, the Destroyer and the Brood Lord, but Stukov still felt that the Protoss Commander would use this tactic.
the reason is simple.
First, judging from the opponent's tactical literacy, his limited war wisdom may not be able to think of a better solution than this.
Secondly, there is a large air force in the area, and this guy may be planning on this, trying to use local superiority to attack the Zerg's long-range firepower position.
Third, he has no other cards to play. Judging from the current situation, the Colossus is probably the most powerful unit he has.
So other than that, he has no other way to go.
"Since you like to play standard tactics, let me play a standard tactic with you so that you can see what 'fire propulsion' is!"
Stukov looked at the dots of spiritual light flickering on the cliff in the distance, and a sneer appeared on the corner of his mouth holding a cigar.