A new evolution option (Barbed Carapace) has also appeared in the Baneling Lair, which is specifically targeted at the cuticle armor of the poisonous Banelings that have already evolved.
When this evolutionary option is researched, the Banelings' armor will grow hard and extremely sharp barb-like spikes. These spikes allow the Banelings to have choices when facing their targets. They can now
When facing some weaker opponents, it does not self-destruct but directly uses the carapace covered with barbs and spikes to "crush" the target.
At the same time, these barbed spikes also allow the poisonous banelings to directly curl up and "roll" up when facing some soft walls, climb over these obstacles and attack enemies hiding behind them.
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The changes to the Cockroach Greenhouse are more radical than those of the Baneling Lair. It now has a second upgrade option.
After the second stage upgrade of this biological building, the two evolved individuals of the cockroach, the exterminator and the destroyer, will become able to be hatched directly from ordinary larvae without having to evolve from cockroaches.
Moreover, you can still use cockroaches to evolve exterminators and destroyers on the battlefield. This upgrade only gives the larvae two new genetic code sequences, and does not destroy the original evolutionary program that was entered into the cockroach's body.
After the second evolution of the Hydralisk Lair, the Hydralisk has a new unit evolution option in addition to evolving into a Lurker - the Spear Hunter.
The inspiration and genetic code for this evolution option comes from the spear-throwing adder collected in the Clawed Viper Temple.
Spear Hunters are a medium-sized unit capable of firing ultra-long-range armor-piercing ammunition. Their body shape is basically similar to that of a Hydralisk, but the snake's tail on the lower body has been transformed into four digging legs with sharp barbed front ends.
In addition, the ejection chamber at the back of their brains has also become a hatching sac that stores six spiral short thorn spears. Each of these thorn spears is about the length of an adult's arm, and is itself composed of extremely hard biological horny.
The front end of the thorn spear is a very sharp three-pointed star-shaped structure, and the rear end is covered with sinister and vicious hook-shaped barbs.
This terrifying and dangerous weapon is specially designed to deal with large and heavily armored targets. There is a short toxin storage slot in the center of the thorn spear. This storage slot stores a very powerful anti-coagulant biological toxin.
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When the thorn spear hits the target, this toxin will quickly take effect on the target's wound. It will make the target's wound unable to heal and bleed profusely. The front end of the triangular star collision structure also makes the blood in the target's body very good.
Outflow route.
The Spear Hunter has two combat forms, one is a normal state that can move. The Spear Hunter in this state has considerable mobility, and has close combat capabilities that are not inferior to those of the Hydralisk (the multiple teeth on the upper limbs)
Sickle Claw has not been cancelled), but in this mode, the Spear Hunter will only be able to attack ground units and has a limited shooting range because it cannot open the jet chamber upwards.
The second mode is the stationed state. In this state, the spear hunter will transform into a powerful ground-to-air anti-armor firepower node. The digging of its lower body can firmly fix them to the ground, and at the same time, it will attack later.
Their upward body also allows them to obtain the angle required for anti-air fire.
The connection between their upper body and lower body is an extremely flexible bone structure. This structure allows them to attack targets from all directions in a fixed state.
In the stationed state, the spears fired by the spear hunters can attack targets on the ground and in the air, and the shooting distance will be greatly extended.
At the same time, like the saboteurs, they can also use king insects to lock on to targets and carry out precise surgical sniping. Their accuracy is even better than that of the saboteurs, and they can even accurately hit tree branches thousands of meters away.
leaves on.
However, spear hunters in a stationed state will become more vulnerable. They will lose the ability to move and close combat, making them very vulnerable to enemy attacks.
The attack speed of Spear Hunters is much slower than that of Hydralisks. Since their "ammunition" generation rate is slower, they need to maintain a certain attack frequency under normal conditions, which means that it is difficult for them to form a sustained ammunition.
Curtain fire can only be used to accurately focus fire on important enemy targets.
The evolution price of the Spear Hunter is similar to that of the Lurker, except that it has 50 less gas resources than the Lurker, but has 50 more crystal resources (100 crystals, 50 gas).
The Hydralisk has a new evolution option, while the Toadstool and the Infector have two new skills.
There is a new skill evolution option in the Infected Abyss and the Toadstool Culture Pool.
Among them, the new skill in the Infected Abyss is called "Malignant Lesion", which is a new passive skill that will strengthen the other three skills of the infected.
After upgrading the malignant lesions, the mutants hatched by the infected will no longer be infected human marines who do not know where they came from, but will become some agile and terrifying biochemical synthetic monsters. These biochemical synthetic monsters have
Stronger vitality and destructive power than previous mutants.
Not only do they have longer lives over time, but they can also enter a dormant state when out of combat.
In the dormant state, their metabolism will be greatly slowed down, and their survival time will be extended to three times the remaining survival time.
Malignant lesions will also make the infected person's mold growth ability have a longer duration and stronger lethality. Most importantly, the mold growth ability will now leave an infectious bait in the target's body when the effect ends or is destroyed.
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This infectious bait will make the target's biological immune system very fragile, making it highly susceptible to infection by other germs within a certain period of time.
The greatest effect of the new passive skills is reflected in the last skill of the infected person.
When the neuroparasitism skill is enhanced by malignant lesions, it will inject neuroparasites containing special viruses into the target's body when parasitizing the target.
The special viruses in these neuroparasites can continuously weaken the infected person's resistance to neuroparasites, and can even cause the target's gene expression to temporarily exhibit zerg-like traits.
After the target completely loses all resistance capabilities (usually a weaker individual), this special virus may permanently change the target's genetic sequence, making it quickly move closer to the zerg genetic sequence, and finally be directly incorporated into the main hive mind.
under control.
Of course, since the hell monsters in the first world are all projections, this ability based on the target gene sequence cannot take effect on projections made of energy.
But if you encounter a clone that possesses part of the original gene sequence in the future, this ability will be very useful.
In addition to the infected, the Toadstool, the first new psionic unit to appear under Xue Hua, also has a new skill.
There is a new skill upgrade option "Mask Mist" in the toadstool culture pool, which is an active skill.
Upgrading this skill allows the Toadstool to activate it when it releases the fungus mist. Once this skill is activated, the Toadstool can synthesize a creature in its body to disrupt the fungal spores.
Toadstools will mix these spores into the fungus mist and release it to the surrounding area. The area covered by the fungus mist mixed with these spores will be in a disturbed state that cannot be detected by psychic detection.
If a legendary strongman tries to use his senses to detect the marching route and current status of the Zerg Legion, the Toadstool's new skill can detect and counterattack it very well, preventing him from seeing the Zerg's enemies through the fog.