High in the sky, a full-scale battle between legendary warriors broke out in the next moment.
The three barbarian ancestors held various weapons and roared as they rushed towards the Marquin brothers and the ice mage Marvin.
Qualkek adjusted his breathing for a while, then took huge steps, stepped on the strong wind and clouds in mid-air with his war hammer, and charged towards his opponent.
The Maquin brothers knew that the three ancestors were not easy to mess with, but Qualkek was still more terrifying in comparison.
The war hammer in the hands of the barbarian leader was not so easy to pick up. The two of them still clearly remembered that when a few of them made a surprise attack on Harrogath more than ten days ago, the furious Qualkek nearly missed him with a "hard blow"
The scene where the two brothers were disarmed together.
Therefore, seeing the four opponents rushing towards them, the Maquin brothers almost didn't think about it and faced the three barbarian ancestors, leaving the leader of the barbarians alone to the ice mage Marvin.
"Damn it!"
Marvin cursed angrily, but there was no other way. He couldn't leave Qualkek alone, otherwise once he was asked to help the other two legendary professionals flank their opponents, there would immediately be helplessness on the battlefield.
The domino effect of suppression.
They will be defeated like a mountain.
Fortunately, there is a reason why Marvin is called the "Frost Disaster".
Its original prototype is a very rare environmental type that can create a large white frost mist that moves with itself.
This frost mist will quickly spread around after devouring the lives of the enemy, and eventually cover the entire battlefield.
In the frost and fog, Marvin himself cannot be harmed. His body is invisible. Unless the entire frost and fog can be destroyed at once, no one can kill him in his original prototype.
Marvin, who is in the frost and fog, is the master of frost energy. He does not need to consume mana to cast any frost spells in the frost and fog, and he can attack opponents in the frost and fog from any angle.
The most important thing is that enemies in the frost fog will be continuously damaged and weakened by the frost fog. The frost fog will absorb the heat from all enemy units staying in the fog and use it to strengthen itself.
If the opponent stays in the frost and fog for too long, he will eventually be covered in frost and freeze to death.
It can be said to be a very terrifying primitive prototype.
Marvin's body slowly became looming in the gray frost mist, and the cold and dead frost of death was like the pale hand of the god of death, grabbing at Qualkirk.
However, the barbarian warchief was undaunted and strode into his opponent's primitive prototype with his war hammer in hand.
The simplest way to deal with the primitive prototypes of environmental types is to continuously attack them from outside the environment they create, consume their strength, and use their weak mobility to attack and hurt them.
But this does not apply to everyone.
A super strong man like Qualkek, to a certain extent, does not need to follow the original restraint rules at all.
His own strength is enough to give him an absolute advantage even if he is in the opponent's field.
Just like it is now.
Less than half a minute had passed since Qualkirk strode into the frosty fog, when a terrifying tornado roar rang out from inside the gray-brown fog!
The fierce wind blew away the frost and mist in pieces, and Marvin had to concentrate all his energy to prevent his original prototype from being destroyed directly.
He underestimated the barbarian leader too much. This level 98 legendary strongman was definitely not as easy to deal with as he imagined!
On the other side, when Marvin was in the embarrassing situation of riding a tiger and being unable to get off, the Marquin brothers were being held up in the clouds and violently rubbed by three barbarian ancestors.
Holding two axes, the barbarian ancestor Mardoc is good at throwing and shouting, and can predict the direction of the opponent's dodge.
Talik, the ancestor of the barbarians, holds a long sword and shield and is good at swordsmanship and various barbarian fighting skills. Every attack is mixed with waves of fire.
Korik, who holds a halberd and can borrow incredible power from all spirits like a druid, is extremely strong and agile.
Any one of the three barbarian ancestors would be useless alone, let alone the three of them gathered together.
The original prototypes of the Maquin brothers were all skill-based, and they were all variations of the same skill.
This skill is called "Iron Shirt".
Iron Shirt was originally a defensive passive skill in the barbarian's "Combat Expert" skill series. Its skill description is also very simple, just four words - increase defense.
But in the case of the Maquin brothers, the same iron shirt skills evolved into two completely different characteristics after being transformed into their original prototypes.
My brother's "Iron Shirt" can greatly increase the resistance to various blows - including magic and various energies. After absorbing damage to a certain extent, it can also convert the accumulated absorption into treatment.
The effect feeds back on itself, which can be said to be extremely resistant.
The younger brother's "Iron Shirt" shows a completely different characteristic. It is not very resistant to various injuries, but it can incoming attacks (if they do not exceed the upper limit of endurance) with twice the destructive power.
It bounces back to the person who applied it. This characteristic makes this guy like a hedgehog, easily unable to touch him.
However, these two original prototypes were basically beaten back to their prototypes after encountering the three barbarian ancestors.
It's good that my brother's defense is strong. Although he was hit by the agile and storm-like Korik and was unable to fight back, at least his life would not be in danger in a short period of time.
But the younger brother was in dire straits. His original prototype's counter-injury effect was really troublesome, so the two barbarian ancestors, Mardoc and Talik, launched a highly targeted flanking attack on him.
In the past, the Maquin brothers fought side by side. They are twins and they cooperate very well with each other.
The elder brother will take the initiative to shoulder the responsibility for his younger brother and resist attacks that exceed his upper limit, while the younger brother will choose those less fatal attacks to take the initiative.
In this way, every attack by their two opponents is equivalent to killing one hundred enemies and damaging three thousand to themselves, and they will soon be eaten alive by them.
(Imagine Abaddon with infinite ultimates and anti-damage armor...)
But things are different now. The three barbarian ancestors have very rich combat experience. Madoc, who is proficient in long-range throwing and can see through the flaws, tore the two brothers' front line apart with just two two-handed throws.
Now, his brother, who was besieged by Madoc and Talik, was almost cornered.
Every time he tried to use the original prototype to use his counter-injury ability to harm the two barbarian ancestors, Madoc would see through it one step ahead and alert Tarik.
Then Talik would attack him with all his strength without hesitation, using fire attacks beyond his endurance to force him to give up his rebound.
As this style of fighting lasted for a long time, he would accidentally receive a few heavy blows. Therefore, only ten minutes into the battle, the younger brother of Maquin was already covered in scars. (To be continued)