Touching his bald head, Yi Qiu suddenly remembered that he could choose a sect and school.
There are many sects of monks, but among them there are three most widely spread in the multiverse: Sanda sect, Shadow sect and Four Symbols sect.
The three sects all came from the same source, but based on the different emphasis of each sect, they were finally divided into three types.
Among them, the Sanda Sect will provide monks with some abilities that tend to repel and knock down enemies, and use energy to eliminate disasters.
The Shadow Sect teaches the monks the ways of stealth and escape, and they can carry out assassins and spies.
As for the Four Symbols Sect, this is good news for those monks who have the talent of casting spells.
The Four Symbols Sect enables monks to gain the ability to cast spells by consuming qi, and cast spells without materials, but the prerequisite character must meet the basic conditions for spell casting.
To put it simply, the sect will provide some unique professional skills for monks to learn.
Under normal circumstances, a monk can only choose one sect in his life.
Schools are equivalent to small sects. After choosing a school, you can learn some professional skills exclusive to the school.
The professional skills of these schools are not as distinct in nature as those of sects.
Some are intertwined vertically and horizontally, and the good and the bad are mixed.
Therefore, the types of schools can be said to be diverse, and their base number is far greater than the number of sects.
Monks can choose multiple schools to practice, but generally speaking, professional skills from different schools cannot be used at the same time in normal combat.
Because each school has its own unique fighting style, to use the professional skills of a school, you need to prepare the corresponding fighting style.
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Regarding the choice of sect, Yi Qiu definitely wanted to choose the Four Symbols Sect emotionally.
The so-called version of each generation has a god, and each generation of versions has Master...
Generally speaking, the upper limit of spellcasters is much higher than that of melee combat professions.
But at this point, monks are a little better than a bunch of melee professions.
Before level 20, the combat effectiveness of monks is actually at the lowest level of all melee combat professions.
The kind that rushes to the center of the earth...
But starting from level 20, monks who reach the legendary realm begin to exert their strength.
On the one hand, this is because monks have too comprehensive requirements for attributes, and on the other hand, it is also based on the fact that monks themselves are a profession that relies on accumulation and accumulation.
It is precisely because of the comprehensive attribute requirements and the professional characteristics of the monk itself that the upper limit of the monk's combat power is very high.
As age increases, the attributes of most creatures' melee professions will decline, but monks will not!
Because when a monk reaches level 17, he will gain the ability of an immortal body and will be immune to the erosion of time.
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However, Yi Qiu looked at his own intelligence...
He felt that it would take a huge amount of resources to increase his intelligence to the point where he could throw fireballs...
Compared with the growth of physical strength, agility and physical fitness, the growth of charm, perception, and intelligence is much more difficult.
Especially intelligence. In many cases, most people's intelligence increases due to age, but that can also lead to a decline in physical fitness and strength.
Therefore, a mage is very dependent on talent. Of course, if you don’t have talent, it’s no problem if you have enough money. Becoming stronger through krypton gold is possible in the multiverse.
But the standard of being rich here is relative to the standard of being a spell caster.
Generally speaking, for spellcasters, a standard adult dragon can be regarded as a well-off existence after experiencing the process of wealth accumulation...
After touching his bald head, Yi Qiu finally gave up this irrational idea.
The final choice can only be between Sanda Sect and Shadow Sect.
After deliberation for a long time, Yi Qiu finally chose the Shadow Sect.
Although Sanda Sect can strengthen his frontal combat ability, it cannot qualitatively change his combat effectiveness.
And this kind of frontal combat ability can be supplemented in a large number of general skills and professional skills.
In comparison, the Shadow Sect appears to be more practical.
The Shadowbender provides stealth and the ability to dance in the shadows, similar to the Shadow Dancer.
Although it cannot be used on the frontal battlefield, it can facilitate Yi Qiu to bypass the mobs in the dungeon.
Yi Qiu's tactical system has been greatly strengthened, allowing him to switch from a frontal assault role to a sneak attack role.
If the boss doesn't have the ability to see through it, Yi Qiu can still try to attack first, which is generally very good.
And it can also greatly increase Yi Qiugou's abilities...
Only when you are alive can you have output, how can you eat chicken if you don’t care...
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"Do you want to choose Sect: Shadow Sect as your sect? Please note that this operation cannot be reversed, and you can only choose one sect!"
"yes."
"You joined the sect: Shadow Sect!"
"Shadow Skills, Shadow Walking, and Ingenious Slash are added to your professional skill library."
"Based on your level, you gain the professional skill: Shadow Art!"
Shadow Art:
By consuming a certain amount of ki (based on the spell level), you can cast spells such as darkness, invisibility, silence, or dark vision without requiring materials.
Yi Qiu looked at his attribute panel and found that he had the attributes of an additional sect: the Shadow Sect.
The skills of the sect do not require the consumption of additional general experience and professional skill slots. When the conditions are met, the characters will automatically acquire them.
After choosing a sect, it became a school, and Yi Qiu didn't think much about the choice of school.
He first screened out those genres that he did not meet the conditions for, as well as those that clearly tended to support and control.
In the end, Yi Qiu chose the Dragon Fist style, which is characterized by a powerful offensive to defeat the enemy.
Moreover, the ultimate secret of its genre, that is, the most demanding professional skill is: Dragon Roar.
It allows Yi Qiu to release a dragon roar based on the damage of his unarmed attack, which can cause damage to enemies within 15 meters, and the hit enemy will make a saving throw based on his perception. If the saving throw fails, he will be trapped for a long time.
Trembling state.
This skill is a good supplement for monks who lack group damage skills in the early stage.
"Whether to choose the style: Dragon-shaped Fist."
"yes."
"Fighting stances: Dragon Fist, Dragon Power, and Dragon Roar are added to your professional skill library."
"You have acquired the skill: Fighting Style: Dragon Fist."
In addition to the initial fighting stance, the skills of the genre require additional network experience to learn.
And it will consume one professional skill slot, but the skills of a genre will be classified under the most basic fighting posture skills, so it only needs to consume one professional skill slot at most.
Fighting stance: Dragon-shaped fist:
While using the Dragon Fist style, you gain a +2 bonus on saving throws against sleep, paralysis, and stunning effects.
And allows you to ignore difficult terrain when charging, running or retreating.
The damage bonus for your first unarmed strike in a round is increased by 1.5 times your Strength modifier.
Yi Qiu touched his bald head. After finishing these things, he was ready to queue up a random dungeon.
"Would you like to enter a single-player random instance (easy)?"
"yes,"
"It is detected that the character has reached level 5, and the single random copy will enter the adventurer stage, and the intensity will be greatly increased."