The first is the drastic change in the hotel system.
Almost all maps, large and small, have added hotels, because having a hotel means double experience accumulation in a resting state, means merchants selling food and drink, and means there are flight points and animal pens nearby.
More importantly, the innkeepers and their daughters will ask you: "Do you want to make this your home?" You will get a hearthstone bound here. When you are tired, use the hearthstone.
You can come back here.
The game company invited the world's most famous music masters to design a lot of tavern music. In different taverns, you can hear tavern tunes from various cities and continents.
After the clinking of knives, forks and wine glasses, there was the sound of footsteps on the floor.
After a few slow beats of the tambourine, the melody of the lyre and flute sounded leisurely.
Travelers from all over the world, whether they are going to Stormwind City for business or going on adventures, they all sit down at the wooden table and enjoy the bread and beer handed to them by the boss. The firewood in the fireplace crackles in the flames.
, there were sounds of fist-fighting and bragging in front of the counter, and drunken babble from someone in the corner.
The romance and unrestrainedness of humans, the enthusiasm and boldness of dwarves, the roughness and straightforwardness of orcs, and the elegance and nobility of elves. Every time you open a door, you will see a different world in front of you. You may always put on your luggage again and pick up your clothes.
Weapons are used to fight monsters in dungeons, or compete with other people in the arena. But whenever night comes, you light a campfire on the grassland, in the jungle, or on the beach, and a familiar tune echoes in your ears.
You will definitely be reminded of the warmth and comfort in the hotel.
The design of the hotel may seem insignificant, but in fact it is a huge change in the game company's business philosophy.
Players are encouraged to play the game with a life attitude. Resting in the hotel will not affect the efficiency of leveling, because it will calculate double the experience based on the time you stay in the hotel.
A player who spends a whole day out leveling, and a player who wastes a certain amount of time drinking and chatting with friends in a hotel may have some efficiency, but it is definitely not as great as people first imagined.
Moreover, this time the system’s hotel and tavern system update also adds a double experience increase for life skill professions.
It should be said that from this time on, the tavern became completely popular and gradually formed a tavern culture of Dawn Games.
With the introduction of the tavern system, there is also a tourism culture.
In this era when the ability to fly is generally lacking, I rode with my friends through swamps, forests and deserts, spiraling down the road in the Cave of Time, to the old Hillsbrad Hills many years ago.
——There is the old Nanhai Town before the disaster.
On the small road at the head of the town, Kel'Thuzad, who was still in his human state, was walking back and forth, thinking about how he could become a powerful mage.
Little Mograine and Little Whitemane were running and playing on the grass, and Natpagle was honing his fishing skills on the dock. Walking into the Southsea Town hotel on the side, several future heroes gathered around a mysterious crystal.
While arguing, the hotel owner nearby would sell all kinds of delicious drinks, so you bought a dozen beers and kept them in your backpack from then on.
The tourist area with Hillsbrad Hills as the main pilot area is open, and other areas will be gradually improved later.
Players seem to be traveling aimlessly but there is a lot of fun hidden in them. Randomly refreshed treasure chests in the wild, experience gift packs, reputation gift packs, mission NPCs, and special scene plots are much better than being bored in a leveling area all day long.
Improve the PVP system, military ranks will add some attributes, and different levels of military ranks will add certain attributes to players, in order to balance the disadvantages of PVP players obtaining relatively few skill points.
It has enriched the ways to obtain glory points in the PVP process, and simultaneously enriched the types of equipment that can be exchanged for glory points. It has launched S0 and S1 sets for each profession, corresponding to levels 55 and 60 respectively, of which the former is gold.
suit, and the latter is a dark gold suit.
The exchanged equipment requires a certain PVP level to be equipped, so there is no possibility that a rich second generation will spend money to buy a set of dark gold suits and wear them.
However, it’s not like you can’t find someone to guide you at the PVP level, so the game company still leaves a front line for soft sister coin players.
In addition, the Arathi Basin has been added to the battlefield. Compared with the existing Warsong Canyon, this battlefield map has a completely new gameplay and also corresponds to new mount rewards. PVP players will have more opportunities to obtain mounts.
This system update is not just for PVP players, there are also big changes in the PVE direction.
First of all, many new tasks have been added, which basically ends the situation where players cannot receive tasks due to bad luck. However, these tasks that can be easily accepted are obviously not high-end. If you want to get the best equipment
Or substantial experience is not possible.
The purpose of this setting by game companies is to integrate players more deeply into the life of the game, and what they have done is naturally very successful.
The total number of tasks added by this system update is said to be tens of millions, and will continue to increase in the future. When Lu Li was reborn, the total number of tasks in the game had reached hundreds of millions, covering all aspects of game life.
Open the dungeon of Blackwing Lair!
The entrance to Blackwing Lair, Nefarian's holy land, can be found atop Blackrock Spire. It was there, in the darkest recesses atop the Blackrock Mountains, that Nefarian hatched the final stages of his plan to bring Ra
Gnaros destroyed forever and led his armies across Azeroth. Blackwing Lair is a top-notch 40-man team dungeon where many new events and tempting rewards await fearless adventurers.
This mysterious palace.
The Troll Empire Zul'Gurub is open!
Zul'Gurub, the capital of the troll empire, has been sealed for thousands of years. There are countless treasures of power buried here, which are the essence of the millennium wealth of the troll civilization!
The Blackstone Mountain dungeon group is now fully open, waiting for players to enter the guide.
Zul'Gurub is obviously very attractive, but currently players may not have the strength to get involved. This is obviously for the purpose of gaining access after level 60 and a certain amount of dungeon foundation.
The master-disciple system has been implemented for a long time, and players will play games with their apprentices in the game.
Using this system, the purpose that game companies want to achieve is also very simple. On the one hand, it is to increase the interaction between players. Only interaction can form a community and form a real society. On the other hand, it is to use existing players.
to attract more players.
A boyfriend who plays games will want to bring his girlfriend in to be his apprentice, and a girlfriend who plays games will want to bring her boyfriend in.
It's not bad for a father to want to bring his son or daughter in to be his apprentice. The weirdest thing is that his son or daughter will want to bring his father in, so that his father, who is usually like a tiger, can call him master.
Reduce death experience drops. At the current stage of game development, death has become a huge burden for players. As long as it dies once, days of hard work will be in vain, especially when fighting BOSS in the wild. Even large guilds cannot bear it.
cause such losses.
If you get up after death, you will lose 5% of your experience. If someone is resurrected, you will only lose 2% of your experience.
Two percent of the experience can only be obtained by players in one or two hours, and it doesn't matter if they fail. In this way, wild PK and BOSS fights will be more exciting.
People only play exciting games, and game companies are cunning.