On the one hand, the appearance is optimized. The cat virtue has enlarged its eyes, the bird virtue has gained weight. On the other hand, the bear virtue is more ferocious. This is designed for players with reverse aesthetics. Only the milk virtue has real two-way optimization, and the tree virtue has a real two-way optimization.
, that is, the little tree people are more adorable, and the healing skills have also been strengthened.
There are not many changes to the hunter profession. It mainly enhances the intelligence of pets. A few pets can simply speak.
The Warlock profession adds a control skill, further consolidating its status as the king of control.
In addition, there are some invisible changes, mainly focused on the difficulty of the dungeon, which are left to be discovered by the players themselves. Soon everyone will feel that the difficulty of the dungeon, which was originally a life-and-death experience, is suddenly reduced.
Many people poured into the Alterante Valley battlefield, wanting to compete with Waiguo's friends.
Lu Li paid more attention to the new copy.
His early positioning for the Sword of Judgment is very simple, which is to ensure the first kill in the dungeon as much as possible, so as to gain survival ground in the brutal competition with other clubs. After it reaches a certain level of strength, he can then enter the wild BOSS battle.
.
The new copy is about Zerg.
There is not much official information about the Zerg, but there are no deliberate measures to keep it secret.
Collecting information and mission descriptions about the Zerg became a task issued by the Sword of Judgment Guild during this period. As long as it is relevant, it can be sent to the strategy team for summary. The relevant Zerg information, including the skills that are useful to the Zerg, are also analyzed.
In fact, skills have very distinct occupational and racial characteristics.
Lu Li himself entered the Royal Library in Stormwind City. Because the Zerg had fought against the trolls, Lu Li looked for some early information about the trolls.
To understand a person, you can also start with his enemies. There is nothing wrong with this.
There is no exact information about the origin of the Zerg. Just like many creatures on the continent of Azeroth, they appear suddenly, but it is understandable. This is also the case in our reality, such as the Cambrian explosion of life, such as the human
When it appears, it feels very sudden.
I can't introduce it in detail, explaining how the ancestors of insects were born in the ocean, how they developed from single-cell organisms to multi-cell organisms, how they left the ocean and climbed onto land, and how they further evolved into intelligent insects.
Although its origin is unexplainable, the time when it began to develop can be deduced that after the Titans defeated the Old Gods, the original rulers of Azeroth, they provided space for the development of the Zerg.
From a book called "The Origin of Trolls", Lu Li found some information about trolls.
In the dawn of 16,000 BC, the Zerg already had their own civilization - the Aziyaki civilization.
And established the third largest empire in Kalimdor at that time - the Aqir Empire, which ruled the western part of Kalimdor. Standing side by side were the empires established by the trolls, the Gurubashi Empire in the southeastern jungle and the central forest.
The Amani Empire.
In addition, there is another small country of trolls in the far north, the continent of Nordson.
These intelligent insectoid creatures are eager to expand their territory and are very evil. The aqir are dedicated to eradicating all non-insect creatures on Kalimdor - this is highly consistent with Deathwing's ideas, but Deathwing wants to
Destroy all non-black dragon creatures on Kalimdor.
Well, this is a standard evil template. If Lu Li is like this, then he will definitely be called a war demon or a destroyer (I would like to complain about Drax the Destroyer, he is so weak that he dares to be called a destroyer)
.
There is no room for two tigers in one mountain, except one male and one female.
It is obviously impossible for two bloodthirsty races, Zerg and Troll, to come together without going to war.
The war between the two lasted for thousands of years. Although the trolls never gained an overwhelming advantage over the Yaqir Zerg, the Zerg eventually lost the war with the trolls - the trolls back then were indeed powerful, and it was difficult to defeat them.
Then we can see the glory of our ancestors from these trolls currently on the continent of Azeroth.
The Aqir Empire was split into two, and its subjects fled to remote settlements in the northern and southern parts of the continent to survive.
Two Aqir city-states were established - Azjol-Nerub in the northern wastelands, and Ahn'Qiraj in the southern desert. Although the trolls suspected that there were remaining aqir worm lairs under Kalimdor, they
Its existence has never been proven.
Let’s talk about Azjol-Nerub first.
Lu Li synthesized the fate of this branch from several books such as "The Origin of the Undead: Ner'zhul", "The Legendary Nordson", "My Years in Nordson" and other books.
While Thrall freed his brethren in Lordaeron, Ner'zhul continued to consolidate his base in Northrend. He built a huge castle above Ice Crown to control the huge undead army.
But as the Lich King expanded his realm, a lonely, secretive kingdom began to resist his power.
This ancient underground kingdom called Azjol-Nerub was founded by a cruel race of humanoid spiders. They sent their elite troops to attack Ice Crown and gave Ner'zhul the crazy idea of conquering them.
.
Ner'zhul was dismayed to discover that these spiders were completely immune to his mind control and powerful enough to compete with his undead army.
The Spider King of the Arachnids controls a huge army and has a network of underground tunnels covering half of Northrend. Their guerrilla tactics have exhausted the Lich King but achieved nothing.
In the end, Ner'zhul won the war against the spider web monster with difficulty. Under the attack of the violent dreadlord and countless undead warriors, the spider kingdom Azjol-Nerub became a ruin.
Although the web monster is immune to Ner'zhul's spiritual power, Ner'zhul's powerful psychic ability allows him to manipulate the corpses of spider warriors and make them fight for him, and build fortresses and buildings suitable for these spider warriors.
.
After unifying the continent of Northrend, the Lich King prepared to carry out his true mission. The Lich King extended his thoughts to the human territory and summoned all dark souls who were willing to listen to his voice...
The defeated web monsters bowed their noble heads to the Lich King.
If you think about it now, if these spider monsters destroyed Ner'zhul, then there wouldn't be so many troubles later, there would be no new tribes now, and the alliance and tribe would not exist. There is nothing that can be done about this game.
Play on.
Let’s talk about the Ahn’Qiraj Zerg.
In fact, it is easier to find information in this area. After all, the Battle of Quicksand happened in the not too distant past, and many people who participated in that battle are still alive.
The influence of that war has never ended.
It should be noted here that bugs and bugmen are two completely different concepts.
Bugs have no intelligence. There are bugs in many places on the continent of Azeroth, but bugmen are intelligent creatures. They are equivalent to commanders in the Zerg tribe. Currently, bugpeople are almost extinct on the continent.
The magnificent Ahn'Qiraj Fortress was originally the prison where the Guardians imprisoned C'Thun, but the poor Zerg did not know this.
They entered this fortress, spread their wings inside, regained their strength, and tried to reappear on the mainland one day and sweep the world. This was strikingly similar to the trolls, who all wanted to restore their former glory.
While seeking powerful power, the insect-men of the Yaqir Empire were corrupted by the sealed C'Thun.
This aqir zerg began to be called the Ahn'Qiraj zerg.
Although Azshara and her night elf empire once knew of the existence of this fortress, they still could not prevent it from being forgotten in the long river of time. Moreover, this fortress stands in the vast and desolate desert of Silithus, with few people.
Intelligent life has set foot on it.
It was not until the archdruid Fandral Staghelm ordered the restoration of the land of Silithus that Ahn'Qiraj entered the sight of the elves again.
In the biographical work "Sons of the Archdruid", the author describes in detail the scene at that time, when the Archdruid sent his brave son Valastan and a team of druids whom he trusted
The Iraqi Communist Party was sent to carry out this mission.
They trekked back and forth arduously in the scorching desert, looking for underground reservoirs that could transform the land into a dense forest.
Finally, Valastan led his comrades into Ahn'Qiraj, and despite several druids warning him to avoid the fortress, the Son of Fandral continued to move forward without looking back.
The many Qiraji sleeping in this cold and dead hall were awakened by Varastan who rashly stepped in.
C'Thun also discovered the awakening of the Qiraji from the prison deep in Ahn'Qiraj, and immediately drove the numerous Zerg into a fierce and aggressive rage.
The high-level Qiraji then began to organize the inferior insect swarms, and the most numerous of them were the Silithids - these evil insectoids came in various forms, and everything they did was just to obey.
The will of the Qiraji Overlords.
The existence of the Qiraji alarmed Varastan and the accompanying druids. They immediately fled Ahn'Qiraj and established a small outpost in Silithus in order to monitor these zerg.
trends.
And the Zergs entrenched in the fortress are growing day by day before their eyes.
Afterwards, a large army surged out from the underground passages of Ahn'Qiraj without any warning, and the leaders of this swarming army were the Qiraji. They commanded many silithid minions to attack the surrounding areas.
The desert was completely swallowed up, and then spread further into other lands.
With this done, Varastan sought help from his father. Fandral then organized an army of druids, sentinels, priestesses, and guardians of the jungle to deal with the Qiraji's incursions.
threaten.
At that time, the archdruid Fandral Staghelm was a famous ancient night elf. He had been a very prominent member of the Cenarion Circle when he was young. Staghelm's tall figure and fiery temper
His personality made him a difficult and powerful druid in the eyes of the world. He often contradicted his mentor because of this, but he was singled out by Malfurion as one of the most talented disciples among the students.
That battle changed the fate of many people.
The night elves have repeatedly tried to drive all the zerg people back into the sand dunes of Silithus. However, the zerg counterattacks that followed were always able to regain the advantage from the elves. Over the past few months,
The battle situation was repeated endlessly, and the battlefield was filled with the scattered and mutilated corpses of elves and zerg.
The battle of quicksand begins from this moment.
While maintaining the war, Fandral and his comrades established numerous outposts in the south of Kalimdor, and based on these outposts, they continued the brutal battle against the insectoids.
The Qiraji were finally driven back to their base in Silithus thanks to the tireless efforts of the druids and their allies.
However, just when victory was within reach, the war ushered in a sudden reversal.
In a feint carefully planned by the Qiraji, Fandral's son Varastan fell into the hands of the zergmen, and was torn to pieces in front of Fandral's eyes.
Varastan's death completely crushed the archdruid, and even more so, he was implanted in the hearts of many night elf soldiers.
The Qiraji did not miss this perfect opportunity and swarmed out of Silithus again, attacking the city and advancing to the Tanaris Desert in the east. And these hot-headed zergmen subsequently
Entered the cave of time, the sanctuary of the Bronze Dragon Legion.
This reckless attack angered the bronze dragons, causing them to take action instead.
Under the leadership of Anachronos, they gathered assistance from the three dragon legions of red dragon, green dragon and blue dragon. Many powerful dragons joined the night elves' formation and worked together to drive back their army.
The Wall of Ahn'Qiraj.
However, even with the aid of dragons, the vast army of Qiraji still cannot be completely wiped out. Fandral is worried that this battle may never come to an end - thousands of elves have died and many zerg have died.
Under the sharp claws, he was really unwilling to further sacrifice his people.
As a result, he and the dragons finally found a way to end the war immediately, which was to lock the Zerg in Ahn'Qiraj forever.
The night elves and dragons gathered in front of Ahn'Qiraj in order to complete their mission. Fandral ordered the druids under his command to merge their powers into one, and the elves then summoned a vast wall with Anachronos.
The barrier isolates the entire Ahn'Qiraj.
The dry land outside this cursed city collapsed, and a magic wall made of rocks and roots suddenly appeared. From this wilderness stood a solid fortress called the Beetle Wall, forever and ever.
Seal the Qiraji inside.
In the end, Anachronos crafted two artifacts: the Beetle Gong and the Quicksand Scepter.
The dragon clan then handed the scepter to Fandral for safekeeping, and if he really had to step into Ahn'Qiraj again, he could use this artifact to reopen the Scarab Wall.
The threat of the insect men ended, but Fandral did not feel even a small amount of comfort. Valastan's death still lingered in his heart, and he immediately smashed the Quicksand Scepter in one fell swoop, and the numerous fragments were
will be scattered throughout the world in the next thousand years.
When the War of Quicksand broke out, the three giant dragons Arygos, the dream dragon Merinthra and Kelestraz sacrificed their lives to create the Beetle Wall.
Although the Beetle Wall successfully sealed the Qiraji, the Zerg Empire was still ready to move.
Now, countless cannon fodder, oh no, it's players, are about to step into this monster lair. A large amount of equipment, gems, reputation, skill points, etc., and countless wealth are attracting everyone.