As a result, Lu Li changed a lot of equipment. These eliminated equipment were used by other people in the club. However, Lu Li still selected a few pieces with better special effects and used different equipment to deal with different people.
His current equipment level is considered to be the best in the entire Dawn.
T3 is not the best equipment. In the future, the elite groups of many big guilds may all have one, but for now, the only ones who can have a piece of T3 are the super club's land reclamation groups. Those who can enter the final dungeon to open up land are not poor people, so
Even if you have money, you may not be able to buy it.
There is a small chance that wild BOSS will drop some T3 components. These wild BOSS are all powerful and refreshed at most once a week.
It is very rare for Lu Li to wear four pieces of T3. More than four pieces are not very useful. He needs to match some more high-quality spare parts, and then he will graduate from the equipment of the 1960s.
When the equipment is almost finished, competing on the field depends on technology and coordination.
"Who dares to invade my sacred territory? I warn you: many fools have invaded here - they are all dead!"
When Lu Li joined the battle, Weiyun Danyue had already explored the BOSS almost completely.
The entire battle of Kel'Thuzad is divided into three stages.
In the first stage, Kel'Thuzad himself will not participate in the battle, but a large number of elite monsters will be refreshed at seven points in the room, and the elite monsters are divided into three types.
[Soldier of the Frozen Wasteland] is a skeleton with about 2000 HP. When it rushes into a crowd, it will self-destruct and cast Shadow Blast, causing about 2000 points of shadow damage; [Unstoppable Abomination] attacks with high HP and will reduce the healing effect by 10%.
Severe injuries can be superimposed, and will randomly hit a close aggro target; [Soul Weaver] is a banshee-shaped monster that will cause about 5,000 shadow damage when it gets close to the first aggro target, and has a knockback effect.
The first stage lasts about 5 minutes. Around 4 minutes and 30 seconds, the monster refresh frequency increases. After 5 minutes, Kel'Thuzad will be activated to join the battle and enter the second stage.
Weiyun Danyue led the people into the second stage without much effort.
The first stage is a test. If you can't beat it, you can go home and wash it off, because as long as you have enough equipment foundation and coordination awareness, you can pass the level. After all, they are all monsters.
Weiyun Danyue's strategy is to arrange a remote guard to guard the skeletons that emerge from each door. If the banshee appears, then all remote areas will focus on killing the banshee while also taking care of the skeletons. If unfortunately they become the target of the banshee or skeleton, then everyone will
Be sure to keep your distance from him, otherwise the blow to the team will be devastating.
To fight [Unstoppable Abomination] in melee, 3-4 warriors are needed to create a taunt chain. Once the target turns, basically no one except the defensive warriors can withstand it twice.
Generally speaking, you are responsible for the skeletons and banshees remotely, and you are responsible for killing the abominations in the center circle with melee combat. The entire team is concentrated in the central circle area.
As time goes by during the entire process, monsters will refresh faster and faster, requiring strong DPS.
P1 actually tests relatively few things. As long as the DPS is strong, there is basically no strategy at all in this process. What needs special attention is that in this process, remote professions can easily attract monsters in the center circle, such as the hunter's multi-shot.
Skills must be used with caution, and of course melee professions are not allowed to go out of the circle to provoke monsters that they should not fight.
In the P2 phase, Kel'Thuzad officially joins the battle.
Of course Weiyun Danyue and the others have also reached this stage, but they are mainly stuck at this stage.
Just entered P2, the cleanliness of the scene depends on the DPS of P1. If there are banshees and abominations on the scene, don't panic, they are easy to deal with. Melee DPS uses control skills to kill the abominations as quickly as possible, while long-range and healers can do it quickly.
Stand in a good position with at least 10 yards between everyone. Continue to kill the banshee. The person who is the target of the banshee will kite the banshee. Generally, after 30 seconds, there should be no mobs on the scene to interfere.
Weiyun Danyue probably fell into a misunderstanding. He always wanted to kill all the mobs in the P1 stage, so he reduced the number of MTs and treatments.
Lu Li immediately made adjustments after joining the team. The healing profession must ensure that the team can survive at least, otherwise everyone will be wiped out at any time. There is no way to play for too long in the P2 stage without leaving some fault tolerance during this period.
The most important thing is that Lu Li directly obtained four MTs.
A reasonable positioning should be arranged like this. The four MTs in the central area are at 90 degrees to each other, and the maximum distance is from the tank BOSS. From the inside to the outside, they are melee DPS, MT treatment, long-range DPS, and long-range treatment. The positions should be staggered to ensure each other.
Spacing, after standing in a good position, there is basically no need to make any movement except to avoid the shadow cracks.
In the P2 stage, Kel'Thuzad will frequently use its 6 skills.
Among them, the biggest threat is probably the frost shock. It was difficult to survive before, but after using Lu Li's positioning method, it is rare for two people to be hit at the same time in the long range. Even if it does happen, as long as they are treated in time, the person hit will be safe.
There will not be any danger, but treatment is necessary. If there is no treatment, then you will basically die from the frost shock.
Weiyun Danyue reduced the treatment and MT, and most people died at this stage.
In terms of melee combat, Lu Li will remind him when it is time to remind him, and the melee profession will retreat and disperse in time after hearing the order, so that the frost impact is completely resolved.
The trouble with Kel'Thuzad's Chain is that it may control 3 MTs at the same time, and the person being controlled will have some of their hatred removed. If after 2 rounds, all 4 MTs have been controlled, it is easy to cause OT
, once the first hatred exceeds Kel'Thuzad's melee target, then a single shot of 3S Frost Arrow is enough to kill everything instantly.
Therefore, the controlled T must try its best to create hatred. If OT occurs, the target should quickly move to the middle. Other professions should interrupt Kel'Thuzad's magic immediately, and then wait for the MT to pull it, which can greatly reduce OT.
casualties caused.
Special attention should be paid to the fact that warriors should use skills such as Courageous Roar from the beginning. Otherwise, after they rebel, it is no joke to frighten 4 MTs with a Courageous Roar.
The requirement for other professions is to control the person being controlled as soon as possible.
Single-target Frost Arrow, a 6-second CD skill, causes 8000-9000 frost damage to the first hatred target. If the first hatred target is not within the melee range, it will become a shot every 3 seconds, which is a very big threat. 4 T can make
It didn't fire once during the entire battle.
Considering that there is a certain probability of shield attack, every two Ts are divided into a group and interrupted in turn.
If the MT wants to adjust the BOSS position, he must remember to wait for a single frost arrow and interrupt it before moving.
Mana Explosion, a DEBUFF that lasts for 5 seconds, causes natural damage to people within 10 yards. The damage is related to the target's mana. If the number of T's is sufficient and the position is good, then this skill can basically be ignored.
Group Frost Arrows are not a big threat. They put constant pressure on the healers and cause 3000 damage to the team every 15 seconds. They can also be resisted frequently.
The Shadow Crack is very obvious when it appears, and there is enough time to avoid it, so there is no risk of group destruction.
Generally speaking, this process is a smooth transition, and DPS pays attention to smooth output.
However, this is easier said than done. Most commanders are most worried about whether the output is enough. The shorter the time to defeat the BOSS, the more likely it is to succeed. If it is delayed for too long, the variables will be greater.
In the second stage, Lu Li led everyone for two weeks, and finally the cooperation was in place and entered the third stage.
When Kel'Thuzad's health reaches 40%, he will ask the Lich King for help. Entering the third stage, 5 Ice Crown Guards will appear in the surrounding portals.
Ice Crown Guards can be locked by priests, can be slowed down, and can be immobilized, but they have a lot of health and are almost impossible to kill. Moreover, every time they switch targets, they will get a blood diversion buff, which increases their own attack by 15%.
Overlay.
Kel'Thuzad's own skills remain unchanged. He can withstand 5 Ice Crown Guards. After killing Kel'Thuzad, he will be victorious.
It doesn’t pay much attention to tactics here. Just arrange the control manpower at each point. Of course, if the number of soldiers allows, it is best for the soldiers to create hatred first, so that even if they leave, there will be no casualties. This stage is mainly about control.
With 5 Ice Crown Guards, the DPS will be increased, but melee professions still need to pay attention to the Frost Blast skill.
In the P3 stage, the BOSS skill release CD will be significantly longer, so there is no need to worry too much about the MT being controlled frequently. At this stage, a MT that has just been controlled can even be used to pull the Ice Crown Guard.
In general, the P3 stage is simpler than the P2 stage.
An important factor that determines whether Kel'Thuzad can be killed is that the number of remaining players entering the P3 stage and the casualties must be reduced to a certain level.