In terms of equipment, the best reward was Can Meng, who got a new Dragon Spine Medal.
Thinking about the 180 DKP he had just lost, Lu Li had the urge to vomit blood. He had worked so hard to save for so long, and he didn't dare to shoot for high scores on any equipment. He only got one after clearing the DKP, and others
Can Meng couldn't figure it out, something fell from the sky and hit his feet.
However, if he had a choice, Lu Li would rather have a skill point.
Unfortunately, he was not the one who got the skill points. The one who got the skill points was Fat Monkey. The depression of this guy who didn't get the equipment and was deducted 40 DKP was wiped away, and he started playing tricks again.
There were many other miscellaneous things, but what Lu Li got was a piece of equipment.
Goron stitched drawstring!
Gronn Suture Girdle (Legendary): Armor 200, Agility +180, Strength +80, Hit +40, Groove 1, Special Effect 1: Escape, teleport to a designated location within sight within fifteen yards, cooling time of two
Minutes, does not share the cooldown time with other similar skills, special effect 2: growth, use, increase attack power by 15% every 30 seconds, size enlargement by 10%, this effect can be superimposed 3 times, expires after leaving combat, cooldown time is 16 minutes,
The equipment requires level 70 and durability 420/420.
It has very good attributes and adds forty hit points.
Corresponding to the haste of 330, the hit of a rogue at level 70 should be 260. Wearing several hit-increasing equipment is a must for any profession.
Special effect 1 is a mobility skill. At a time when level 60 equipment is being eliminated on a large scale, having such a special effect is a surprise. Special effect 2 is a castrated version of Gruul’s skill. The effect looks very awesome, but in fact
not so useful.
After use, the attack power will be increased by 15% every 30 seconds. There are three stacks in total. Calculated, the attack power can be increased by 45%. This can be maintained as long as you are not out of combat. Compared with most attack power increases,
The special effects are really impressive.
However, it must be considered that it takes thirty seconds to stack one layer, and ninety seconds for three layers, one and a half minutes.
When a thief profession competes with others in PK, the battle will basically be resolved in twenty or thirty seconds. Any time longer than this means a hard fight. Most thieves who cannot defeat the enemy within thirty seconds will end up being defeated by the enemy.
If you can't kill the opponent within thirty seconds, you will be killed by the opponent.
Where does the ninety seconds come from to stack up to three levels? There are some paladins or berserkers who will use this equipment, but the power bonus of this equipment is too small, so it is a bit useless for them.
Lu Li didn't have a better belt for the time being, so he had to make do with what he had.
After it was over, everyone didn't leave immediately. If anyone needed any gems, or if they didn't want the equipment they got, they would ask others.
It is considered a small and short-lived trade fair.
Lu Li took a look at other people's first kill rewards and saw something that he was very interested in.
Lord Gronn's Sword (Legendary): damage 120-164, strength +220, constitution +150, hit +65, groove 2, special effect 1: damage reduction is 50% after successful blocking, special effect 2: when the wearer's HP
If it is less than 20%, you will get a sinking effect, which can convert your remaining health into a shield, absorbing damage exceeding three times your health, lasting ten seconds, and the wearer's health will return to zero after ten seconds.
, equipment level requirement is 70, durability 440/440.
There is no doubt that this is actually a one-handed sword for defensive warriors.
The added attributes are strength and constitution. Some people may have a misunderstanding that defense does not require strength. In fact, defense also requires strength to increase damage. How can it attract hatred without damage? However, defense does not rely entirely on damage to attract hatred.
That's all.
Hit is also a classic attribute for defensive combat. After all, you need to hit to gain hatred. If the skill misses, just wait for the group to be destroyed.
The first special effect is to block damage and avoid damage. Many equipments are equipped with it, including some ordinary gold equipment. However, the damage reduction is generally 10 to 20, and above 30 is considered a very good anti-war equipment.
The second special effect is an extreme protective skill.
Lu Li was interested in this weapon, so of course he could use it. Strength was also an important attribute for thieves, and a physique of 150 can also bring a health bonus of over 1,000. If you have more blood, you will not be easily killed.
.
Blocking generally refers to blocking with a shield, and anyone who can hold a shield can do this.
Blocking between melee combatants such as thieves and warriors is also a block, which will reduce the damage taken by oneself. The only difference is that the effect of blocking with a weapon is far less effective than using a shield.
If the damage is reduced by 50% after successful blocking, then the benefits of thieves or warriors will naturally be much higher than that of anti-war. After all, the damage taken by anti-war shields after successful blocking is already not much, and the 5% reduction is
Ten is not much.
If the monster's attack deals 1,000 damage, and the defense blocks 700 damage, the final damage received by the monster may be 300, then the reduction value is 150.
The maximum amount of damage a thief can block is 300 to 400 points, so he has 600 points of damage. A 50% reduction is 300 points, which is twice as much as the benefit gained from defensive combat.
Of course, this is just a very crude algorithm.
Azure Sea Breeze gave the one-handed sword to Lu Li without saying a word, and didn't even mention the money.
So Lu Li replaced the two level 70 dark gold daggers with two legendary one-handed swords.
The Sword of Lord Gronn is equipped in the main hand, which has a relatively slow attack speed and high skill damage. The off-hand is equipped with the resentment obtained in Karazhan before.
Resentment (Legendary): damage 128-164, agility 180, strength 120, critical hit probability +8%, critical hit damage +33%, groove 2, special effect 1: after attacking the target with a critical hit, there is a certain probability to attack the target once more.
Special Effect 2: There is a certain probability of cursing the target when attacking, causing the target to become weak. It can be stacked up to three times. The equipment level requirement is 60, and the durability is 340/340.
One sword increases survival, the other sword increases output, a perfect combination.
At least when everyone has just reached level 70, these two legendary weapons have already made many people drool.
The two-piece set components obtained from Karazhan were also crafted.
Void Blade Mask (Excellent Legend): Armor 210, agility +240, strength 160, dodge increased by 65, groove 2, special effect 1: controlled time reduced by 10%, special effect 2: dark shadow, instant,
After use, the concealment effect increases, making it difficult to be noticed. It lasts for ten seconds, has a cooling time of thirty minutes, requires equipment level 70, and has a durability of 420/420.
This T4 hat only has two special effects. If it is top-quality, there is a certain probability that it will have a third special effect. If it is perfect, it will definitely have a third special effect.
Void Blade Gloves (Excellent Legend): Armor 250, Agility +260, Strength +180, Hit Increase 75, Groove 2, Special Effect 1: Backstab skill level plus one, Special Effect 2: Bloody Killing, use, lose 20% of self
HP, causing damage to the target equivalent to 40% of the target's total HP. When the target's HP is not enough to deduct, 1% of the HP will be retained. The cooling time is 20 minutes. Special effect 3: With bare hands, seize the enemy's HP.
Weapon, so that it cannot exert the attack effect or attack damage of the weapon, and use the weapon for legitimate defense, causing one weapon damage to the target, cooling down for 2 hours, equipment requirement level 70, durability 420/420.
This is the ultimate legend with a third special effect. Not everyone who owns the suit has this special effect. In fact, most suits don't have it.