In the few days on the floating ship, Anvis was recognized twice by other freshmen.
Once it was the son of a marquis who belonged to the family, and the other time it was a descendant of a minor nobleman who had seen his face from a distance when boarding the ship.
Both of them greeted him very politely and tried to invite him to eat at other tables.
However, when Anvis declined their invitation, the two of them said goodbye very knowingly.
After these two incidents, the smart Hillier has been avoiding asking Avis's surname.
She had a feeling that Anvis might be worried that there would be a rift in the relationship between the three of them, so she deliberately did not mention the matter in front of them.
After dinner, Anvis returned to his cabin. But before he could sit down at the table, there was a sudden knock on the door.
"Sir Anvis, I have your letter."
The visitor was an academy mage. After seeing Anvis, he bowed slightly and handed a letter embossed with silver into his hand.
After thanking the mage who delivered the letter, Avis returned to the room and drew a simple magic emblem on the surface of the envelope with his fingers.
The silver lines on the envelope flashed slightly, and then slowly shrank to both sides, revealing the seal in the center of the envelope.
This letter was sent by the leader of his caravan. On the parchment printed with the crystal bird emblem, it recorded the experimental results specially requested by Anvis.
'According to your request, the test results of the new elf guards joining the caravan are as follows:'
‘1. Additionally teach the target special combat skills of multiple weapons.’
'The target has shown an extremely amazing learning ability. It only takes half a day to practice each weapon skill before it can be mastered and used proficiently.'
'2. Arrange a fourth-level caravan guard to spar with the target every day, and reward him according to how long he remains undefeated.'
'The target has shown an unbelievable speed of improvement in strength. When he first joined the team, the target only showed apprentice-level combat power and could not even sustain a single move under Karl.
But only about a month later, the target was able to fight Karl back and forth. Based on the results of the previous test, it was initially suspected that the target was hiding his strength.’
'3. When the target disappears in a burst of white light, fill the carriage it was in with monster furs and explosive iron ingots.'
'The target reappeared in a burst of white light after 100 magic hours and fifteen minutes, and was located on the roof of the car.'
'4. Propose some special instructions and let the target choose whether to accept them, including but not limited to standing guard all night, changing into female clothes, cleaning the beast of burden, etc.'
'The target accepted all the tasks very happily. He only looked embarrassed when wearing a skirt to clean up the excrement of the beast of burden, but still chose to carry out the instructions.'
'5. When the target disappears in a burst of white light again, cut off the part of the carriage he was sitting on and bury it ten meters underground on the roadside. The caravan continues to move forward.'
'The target did not reappear.'
………
South of Kallas, Daun Forest.
The last dragonborn who had just come online stood on the roadside, looking at the empty surroundings with a blank look on his face.
Where is this place? Where is my caravan?
After looking at the callout panel, all the tasks related to the caravan turned gray, indicating failure, which proved that he was far away from the caravan.
On the system map, his current position seemed like a line protruding into the darkness, surrounded by unexplored areas.
A gust of breeze stirred up the fallen leaves on the roadside, like the messy mood of the elf in the wind.
Several gray larks flew over his head, making a fitting cooing sound.
Another bug?
Can I still be saved now?
Looking around, one side is a primeval forest with strange and ancient trees, and the other side is a desolate wilderness with rugged rocks and thick shrubs.
Distant black mountains undulate under the sea of clouds, and a dirt road stretches lonely to the distant horizon without a trace of human habitation.
After comparing the locations of several major cities on the map, the Last Dragonborn had no choice but to continue walking along the road.
In order to hurry up, he temporarily invested some free attribute points in agility and constitution.
After playing the game for the past few days, Elf has keenly discovered that the role of attribute points is not only reflected in the data, but can directly affect his physical sense.
Adding points to his physical attributes can improve his endurance for long-term exercise; his agility can improve his speed and explosive power;
Strength allows him to lift heavier objects; perception allows him to more clearly detect the disturbances in the environment.
Unfortunately, adding points to intelligence cannot really improve the player's intelligence, and the same goes for will.
The charm attribute is rather special. It cannot be actively added, it will only increase with the level. It may also increase due to some adventures, wearing certain equipment, using perfume and other external factors.
Higher charm will affect the NPC's attitude towards him and some spell determinations.
Five free attribute points can be obtained for each level up, and additional free attribute points obtained for various talents, skills, etc. are calculated separately.
After doing the mission for a month in the game, the Last Dragonborn has reached level 39 and is now stuck on the job transfer mission.
Soon, a scene featuring the game appeared on the desolate dirt road.
A green-haired elf dressed in a caravan guard's uniform followed the traces left by the caravan and galloped towards the nearest Big Newsburg.
In fact, this way of running consumes much more endurance than normal running, so it is not cost-effective from a cost-effective perspective.
But in terms of game experience, because the character's physical fitness is much stronger than reality, a casual jump can be one meter high and several meters away.
The feeling of fun and freedom brought by this continuous vertical jump is really refreshing.
Listen to the sound of the wind flowing in your ears, and the sunshine mixed with the fresh air hits your face. Every time you put your feet on the ground, your body will feedback the light and powerful reality.
Golden fallen leaves, swaying weeds, clumps of trees, gray-white rocks, everything is rushing backwards.
This is his most fundamental pursuit of playing games, to experience virtual experiences that cannot be obtained in reality——
After walking quickly for a while, a warm reminder from the system came: Your endurance is less than 30%, please pay attention.
When endurance drops below 25%, the player will gain the negative status [Fatigue], and their strength and agility will be reduced by 50%.
When completely returned to zero, the player will fall into a state of 'severe fatigue', with strength and agility attributes reduced by 95%, and must sleep to recover.
Due to the high degree of fidelity of the game, players often have no time to take into account the game panel when fighting.
For humane considerations, the game official has specially designed a warm reminder function, which can automatically remind players of attribute changes, spell casting timing, etc.
However, according to the internal testing agreement: Due to the additional operating costs, after the official launch of the server, turning on the prompt function will require krypton gold.
It only costs 64.8 yuan to unlock it. Isn’t it heartwarming?
While running, the last dragonborn suddenly encountered an unexpected incident——