Among the four existing servers of Zhanzhan Online, the status of the Asian server is very special.
For players in the Chinese server, European server, and hell server, the Asian server has nothing but a huge advantage in the number of players. The sense of superiority in strength is common in the other three servers.
Although it is recognized that among the major servers at this stage, the Chinese server is the strongest, the Hell server and the European server also have their own pride.
For example, in the hell server, in their opinion, the difficulty of survival in the large area they are in is the highest. Being able to gain a foothold in such a map is enough to illustrate their strength, coupled with the rapid development of technology in the early stage, and the addition of Al
, they feel that cross-server battles in the later period must be dominated by Hell Server players.
From the perspective of European server players, the high-level play of their server is only second to that of the Chinese server, and their late-stage development potential is also extremely huge. In addition, they are the only camp with a Ghost King-level NPC. If the Evil King is really added,
No other server is a match.
Each server has its own pride and ambition, but apart from its numerical advantage, the Asian server is nothing special.
In addition, in the early stage of the Asian server, there were constant civil wars, and the friction between each other's camps continued to escalate. The advantage in numbers could not be shown at all. Moreover, the Asian server was the server with the shortest time to open the server, so the overall development was also the slowest, and it had no advantage compared to other servers.
Therefore, in the eyes of the players of the other three major servers, if cross-server battles are launched in the near future, the Asian server is purely a participation pendant, and there is no possibility of winning at all. The champion will still be in the Chinese server, European server, and Hell server.
Everyone makes a decision.
But on this day, the Asian server forum was very lively because someone posted a video today.
In the eyes of many Asian server players, this video symbolizes their rise, and also means that they finally ushered in the first top player in high-level play, which is a super player who is collectively referred to as "hanging on the wall" in other servers.
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The Moonlight Guild recruits high-level players. Although the number of members in this guild is small, everyone is an elite. See the video for details.
Host:Miss Atomic
(Video attached)
The content of this video is exactly the process of Beichen Yida killing the entire Ah San team with one person. Beichen Yida's super technical performance in the battle caused a huge sensation in the Asian server forum.
This video was quickly pinned to the top of the official homepage, and also aroused heated discussions among players on other servers.
Kim Hyung-il (Asia): He’s so strong. Judging from his appearance, he should be one of our Korean players (like)
Pu Haotian (Asia): Hehe, from now on, the brothers in the Asian server will be more confident. This means that the Asian server has begun to rise. He will not be the first one (happy)
Chen Zhong (Asia): In fact, he may also be from our Singapore camp. Well, I am just guessing, not sure (looks expectantly)
Shimada Hanzo: It’s too strong, but it looks like Japanese Kendo, but it’s a little different. But since you are an Asian server player, you are one of our own, so let’s contribute to future cross-server battles.
Xigua Taro: This is level 0??? I seriously doubt that he is cheating, otherwise why would he be able to level up by killing players? Isn’t this too fake?
The Strongest Sydney: His skills are absolutely useless and he is so strong that there is no solution, but the only thing that puzzles me is why he can level up in battle.
Universe Stars (Hell): Yes, can someone explain, how can this kill players to level up? The special skills of the Asian server? (The Evil King is confused)
Amid the discussion among players, the poster, Atomic Inoue, edited his post again and added a picture of a weapon.
(Platycodon jpg)
This time, the players who were watching the melon eating suddenly became uneasy.
Crayon Shin-chan: The legendary weapons worn at level 0 can still grow. Are you kidding me? Report cheating with your real name!
A big wolf dog replied to Crayon Shin-chan: I beg you, please really reveal your identity once. I am waiting for you to reveal your identity. Don’t reveal your true identity every time you say something harsh and you are a man.
Crayon Shin-chan replied to a big wolf dog: smile and touch the dog's head (Tonggua calmly smokes jpg)
Cultivation Immortality: In fact, you have all focused on the wrong point. This legendary weapon is just one of them. What is really powerful about it is its own ability. I can feel his powerful sword intent through the screen. In addition to his own level, he
His realm is definitely no worse than Ao Jian (smile)
Mechanical Tyrannosaurus (Europe) replied to the Immortal Monk: No, the proud sword boss of the Chinese server should be among the strongest in my mind. Can he compare? (Doubtful)
Xiudao Immortal replied to Mechanical Tyrannosaurus: I know less about sword intention, but in my opinion, his sword intention seems to be stronger than Aojian. The only drawback is that it is not as pure as Aojian and seems to have a lot of complexity.
s things.
Aojia Swordsmanship: Beichen Yi Dao? I have written it down. I am looking forward to fighting you. I really look forward to it. I am sure that you will never let me down. Your talent in swordsmanship reminds me of a former person.
The opponent, or in other words, your sword power is stronger than his!
Reply to Aojia Swordsmanship in Moving Bricks to Become Stronger: Mr. Aojian, please add me as a friend. Can you help me upgrade? I also like to use swords!
Crayon Shin-chan: The battle between Sword Gods is so terrifying. Why don’t we suppress the Asian server now and let them know that the Chinese server is the boss (funny)
The entire forum became extremely lively after the video of Beichen Yida's battle broke out.
At the beginning, everyone was discussing that this level 0 player actually had legendary equipment. It was very incredible. After all, the total number of players with legendary equipment in all servers is only single digits. However, the Asian server that just opened has a handful of legendary equipment.
Growth-level legendary weapons are still in the hands of level 0 players, which makes other players very surprised.
However, with the emergence of top players such as Seven and Ao Jian, the discussion direction of the entire forum changed and began to discuss Beichen Yida's personal skills displayed in the battle.
Many players may not understand it based on personal skills, but Ao Jian and others gave a good explanation.
Although Beichen Yidao did not have any gorgeous skills due to his low level, his swordsmanship was extremely powerful in the eyes of those who really knew the skill, which amazed a group of high-level players.
Seeing that the top players recognized this player so much, the melon-eaters immediately started to watch Beichen Yida's battle video repeatedly with a learning attitude. Although they were still confused, they all had the same idea at the moment.
If so many top players say it’s awesome, then it must be awesome, regardless of whether you understand it or not!
And because of the battle video of Beichen Yida, it triggered a wave of sword-using craze in the Asian server, and many players in the Asian server rushed to imitate it.
After all, Asia servers have no restrictions on the use of weapons.
This is no different from the Chinese server, the European server and the Hell server. Players in these three servers basically have their own corresponding professional weapons for each profession.
It's not that you can't use other weapons, but that other types of weapons simply can't match your profession, and naturally you can't get the bonuses from the equipment.
This is like the rune warriors in the Chinese server. They can also use big swords and giant axes, but their combat skills are all boxing types. Using a big sword limits the use of their abilities.
The same is true for European servers and Hell servers. It is obviously unreliable to let knights use staffs and lightsaber mechas to use sniper rifles.
But the Asian server is different. The characteristic of the Asian server is evolution, focusing on itself and supplemented by equipment. Moreover, they do not have the ability to specialize in weapons. This has resulted in the full bloom of various types of weapons in the Asian server.
Even very unpopular shield weapons have become popular in the Asian server. Many Asian server Apocalypse players basically have one shield per person in the early stage.
However, due to the emergence of Beichen Yida, many Asian server players began to favor using swords, which even led to booming business in many offline sword halls.
The influence of the game Zhanzhan Online has once again climbed to a higher level with the opening of the Asian server.
Every aspect of the game can indeed affect reality.
This is confirmed in many ways.
For example, Zhengzhan officially released a notice that individual competitions will start, which led to many offline martial arts gyms and fighting gyms recruiting a large number of new students from the Zhanzhan game.
Another example is when the new expansion pack for the sea area was first opened. At that time, many players knew that real-life navigation knowledge could be applied in the game. Many players who wanted to focus on the development of the sea area began to supplement their knowledge of the sea in real life.
, and even several offline marine knowledge training courses have emerged as a result, and the number of applicants is not low.
Also, when the alchemist life career was launched, many players heard that real-life pharmaceutical knowledge could be applied to reality. Not only were many medical knowledge books sold well during that period, but even the number of new students admitted to the medical school was higher than in previous years.
Much more.
etc.
As the popularity of online battles continues to rise, its impact on reality is also growing, and it has even helped the development of science and technology to a certain extent.
The most influential among them is undoubtedly the change in education.
Due to the rapid development of modern science and technology, the Internet has reached the point of being completely popular, and many students will be exposed to the online world with abundant information.
In the eyes of parents, a large number of fun and time-killing games are a cancer that harms children's learning progress. However, in the eyes of many students, they are an irresistible temptation. They are also a source of conversation and even comparison between them and their classmates.
In modern times, students are basically not interested in comparing scores, but comparing the levels in the game, comparing the equipment in the game, comparing the achievements achieved in the game, etc., are popular topics in students' after-school chats.
Teachers and parents are extremely troubled by this, but there is nothing they can do about it. The general trend is such that if they forcibly stop the child, it will make the child have nothing to talk about among his classmates and make him appear withdrawn.
But if it is not suppressed, the children will become addicted to the game and the impact will still be great.
In 2319, although professional gamers have become a profession recognized by society, it is even a relatively high-end and high-income profession.
But after formalization, it will bring about continuous improvement in requirements.
In this era, it is very difficult to become a professional gamer because there are too many people who are better than you, so many parents do not agree with letting their children take this path.
Therefore, games can only be a pastime, but not the only one.
But this problem was finally solved as the online battle became more popular.
At first, it was because many big names in the game industry, anchors and the like began to praise the game "Zhengzhan Online", so many students began to come into contact with Zhengzhan Online.
This kind of spreading speed is extremely fast, coupled with the extremely excellent game quality, soon Zhengzhan Online became a popular game among students. Even later, if you don’t play Zhengzhan Online, it seems that you have no common language with your classmates.
, and also spawned a group of players who are "combat braggarts".
Most of these players are students and children.
This type of players also plays a certain role in promoting Zhengzhan Online, because their daily life is to advocate "Zhengzhan Online". It seems that they look down on other types of games at all. In their mouths, other games are just bad guys. You don't
You just have no vision when it comes to playing conquest.
At first, these players were indeed very disgusting, but after real contact, most players also admitted this fact.
As a result, more and more students flocked to Zhengzhan Online, and the topics discussed during class were all about the content of the Zhengzhan game.
This makes parents very depressed, because this addiction is worse than before, and it really affects students' learning.
However, the excuse of many students is that "our classmates are all playing, and if I don't play, I will be different and have no friends."
Some students even use the excuse "You are all with me, why can't I play?"
Most parents are very helpless when it comes to such excuses.
However, while the students were still immersed in the joy of the game, Zhengzhan Online launched new features.
An "anti-addiction system" that breaks the mentality of most students.
At the beginning, students protested collectively and even formed a group to post on the Zhengzhan official website forum to express their dissatisfaction.
However, the Zhengzhan official website's attitude has always been so willful, and this kind of protest obviously has no effect.
The students, who had no choice but to give in, started playing games after completing the questions every day.
The launch of the anti-addiction system has made all parents and teachers applaud. It can be said that a major hidden danger in their minds has been solved instantly.
After the emergence of anti-addiction systems, the conversation trend between parents and children has gradually developed into this:
"Son, please come online soon. I will take you out to sea for fishing later, but please give me the anti-addiction first!"
"Daughter, look, it's not that dad doesn't want to take you to upgrade. I can't do anything to prevent you from getting addicted. How can you launch such a thing in this damn battle online (inwardly chuckling)"
"Son, it is said that the children of Lao Wang's family next door played games for eight hours yesterday. Look at you. You are not motivated at all. Can you still play games for me? You fail the anti-addiction test every time. If you continue like this
How do your classmates think of you? How will you show off to your classmates in the future?"
"Son, your father and I have made a new weapon specially for you today. You can try it out to see how it works. But you have to pass the anti-addiction first, otherwise you won't be able to take it out. Come on."
Because of the emergence of anti-addiction systems, parents' attitudes have changed instantly.
Not only that, even the students’ painting style has undergone a sudden change.
At first, the capital that students showed off was their level, equipment, achievements, etc., but now there is another "game time"!
Daily show off is as follows:
"Hahaha, I played Conquest Online for 12 hours on Sunday (proud face)"
"Let me tell you, I passed three anti-addiction tests during the battle yesterday (proud face)"
"Haha, xxx, why haven't you passed the anti-addiction test yet? I can pass it three times a day. Don't brag. The game is really fun, but you just can't play it, just a little bit!"
With the emergence of the anti-addiction system, the performance of students across the country has generally improved, and even teachers' views on online battles have changed.
Because this kind of performance improvement is voluntary, not forced, it is extremely efficient.
Many schools are now considering whether to use the test scores and the number of passes in Zhengzheng Anti-Addiction to judge a student's performance.
And Lu Wu is already preparing to extend the anti-addiction system in this game to all servers, not just the Chinese server.
A new expansion pack for primary school students’ “Learning in the Sea” is coming soon.